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Everything posted by CoLdOwN

  1. Not until this year at least, when I finally figured it out. Haven't seen it mentioned anywhere. You know how when she sings, you can get hurt? For the longest time I thought it was because her singing was so bad that it hurt just to hear it. Given this game's humor and how the guards in the level stop shooting you to cover their ears, that seemed likely. However there are times when it doesn't hurt you, and it can vary greatly in how much it hurts you. At first I thought the closer you were, the more likely you'd get hurt more. But I figured out this wasn't the case as I've been able to stand right next to her and not get hurt, and also really far to where I couldn't even hear her yet still get hurt a lot. So then I thought it was random, but it still seemed more nuanced than that. Eventually I found out that you only got hurt when standing near the glass windows in the level, but it doesn't work how you might think it would. You'd think that you could only get hurt WHILE the glass is breaking and falling to the ground. This is not the case though. It turns out that at any point AFTER the windows are broken, if you stand near them while she sings, you will get hurt. The closer you are, the more it hurts. This suggests that her singing causes the already broken glass on the ground to defy gravity by rising up and flying into you. Other than being illogical, what made this hard to figure out was that you never see any shards flying around! Nor does this mechanic show up at any other point in the game (in any other case, the shards might as well not be there). The game didn't provide any hints about this other than the glass breaking when she sings (which I thought was for comic effect and to imply that her singing hurts). It might just be a case of weird, old game design choices and limitations. In any case, I'm glad I was finally able to figure it out and share it. So what does everyone think about this? Did anyone else know about it?
  2. I put a lot of thought into it to crack the mystery once and for all. As for your electricity theory, that simply isn't the case in this level. First off when you're hurt by electricity in this game a lightning bolt symbol appears above your health, and Cate makes a certain sound to indicate that she was zapped. Neither of those things happen in this case. Also if it was electricity, it wouldn't only be happening while Wagner was singing, but any time you stepped into certain areas. The only electricity hazard in the level is the broken light that you switch on to hurt Wagner. Furthermore, since electricity is shown to be her weakness, then presumably if there were cables of electricity lying around, Wagner would get hurt whenever she walked over them as well. But the electricity from the broken light is the only way to hurt her. As I explained above I'm pretty sure that it's supposed to represent shards of glass flying around after the windows break, even though you don't actually see any shards of glass flying around. If you go play that level, you can see how windows break when she sings, and while she's singing if you stand in or near a broken window you'll get hurt. She even tends to start singing if you stand in one. I also recently realized that this broken glass mechanic is even somewhat contrary to what is said in the game manual. In the Agent Basic Training section when talking about how weapons can shoot through glass: "If you shoot through the glass enough times, it may eventually explode into harmless glass shards." Like I said, at any other point in the game it is true that they are harmless, but not in that level while Wagner is singing.
  3. CoLdOwN

    Nolf 1 - Invisible/Undetectable Mod

    I think you want and were referring to this: It restores the mpclip cheat code so that you can fly, go through walls and out of bounds. While out of bounds you can often see through walls, floors and/or ceilings too. You can even find hidden, normally inaccessible areas and actors used for cutscenes or to store enemies before they spawn into the level. You're not completely invisible with this but enemies seem to have a hard time spotting you unless you hover right in front of them. Even if they do spot you it's pretty easy to return to safety. The downside is that it disables certain controls like shooting and even the chat used to enter cheats. To disable it you have to restart the game or load a previous save point in which you did not enter the cheat. Nolf 2 has a spectator mod that works similarly and comes with the added benefit of being completely invisible. It also comes with another cheat to enable 3rd person view like the mpasscam cheat in Nolf 1. The cheat codes are mentioned in the link:
  4. CoLdOwN

    More rumors about the Nolf series coming to GOG

    Here's a relevant article with a video on the matter: In the first 30 seconds of the video, they say it's an ongoing process dependent on new developments. Like one of the companies finding out that they may not have been 100% correct in saying they have no rights to the game. The article also mentions and shows that someone asked GOG if Nolf is coming to the service, and Stephen Kick, the CEO of Night Dive, replied with a wry smile. This suggests that it's not a done deal yet and could be why they haven't announced anything yet.
  5. CoLdOwN

    NOLF campaign extra challenge

    I have a few challenges for people to try (and that I have done) for NOLF 1 but be warned that they are pretty hardcore and will probably involve craftiness in sneaking, running, guard luring and even luck manipulation like reloading quicksaves potentially many times. Even so, some exceptions have to be made. Needless to say no glitching or exploiting allowed in these challenges, if you really want to try them in spirit. The first challenge is trying to get through the game without killing anyone except kills that are absolutely mandatory, in other words an absolute minimal kill challenge. As exceptions, you can allow cases where guards get themselves killed from environmental hazards like steam or electricity, or where they blow themselves or each other up. Still I recommend trying this on the easy difficulty setting because some levels will still be painfully difficult, and trying it on higher difficulties is just asking for it to be impossible. As another restriction in the spirit of playing the game from a fresh start, I'd advise against bringing/using a weapon or gadget that you wouldn't normally have at that point in the game (so for example no using the Sleep Gas before the Rendezvous in Hamburg chapter). While you are obviously allowed to kill bosses, you are not allowed to kill guards that appear in boss fights like in Inge Wagner's fight, nor the elite guard super girls or any helicopters (and therefore the guards inside them) because you are not required to do so even though your objectives may suggest otherwise. Blow up cars and fuel/chemical barrels if you want, but only if no one will get killed by the explosion. Aside from actual bosses, the only mandatory kills are: Misfortune in Morocco: In Scene 1 your objective is to kill all the assassins trying to kill the Ambassador, before they kill him. But don't kill the thugs that try to ambush you afterwards. Also in Scene 2, after reaching Bruno one of your objectives requires you to kill all the thugs that try to kill civilians. Again, don't kill any other thugs such as the ones stationed near bombs or any you come across before reaching Bruno. Berlin By Night: In Scene 3 after reaching Dr. Schenker, you get an objective to kill four guards that try to ambush you. Unexpected Turbulence: In Scene 1 one guard blocks the way at the top of the ladder near the cockpit and won't move. Assuming you aren't using weapons or gadgets that you wouldn't normally have at this point like Sleep Gas, you have to kill him. Good luck on Scene 2 (yes it is possible to survive without killing anyone, at least on easy). Rendezvous in Hamburg: In Scene 2, the four guards in the stage room must be killed for Goodman to unlock the backstage door. The Dive: In Scene 1, one guard that appears outside the room with the maid must be killed for the maid to unlock the door. In Scene 2, the four guards that appear on the balcony at the end of the level must be killed for a civilian to unlock the exit doors. The second challenge is to only kill enemies with melee attacks like your hand (karate chop), barrette poison capsule, motorcycle and snowmobile. You can also use Coins, Sleep Gas and Stun Gas to distract or stun guards (but no Acid Gas since it's lethal). Again, in the spirit of starting fresh don't use Sleep Gas or Stun Gas before you would normally have them. The idea with this challenge is to play like a traditional rogue or thief. This can be done on any difficulty, but some levels will be really hard on higher difficulties. Unexpected Turbulence Scene 2 might not even be possible on higher difficulties without a ranged weapon. Also a few of the mandatory kills require a ranged weapon (Misfortune in Morocco Scene 1, The Dive Scene 2, and the Volkov and final boss fight). Tip: Sleep and Stun Gas are particularly helpful against the elite guard super girls. As a third challenge, for those wanting to try something different than relying on stealth, there's always the "Guns Blazing" challenge where you disregard stealth and just try to run through levels quickly and kill everyone in your way. You could also try this as a Speedrun where you try to beat the game as fast as possible. Doable on any difficulty but obviously much easier on lower difficulties.
  6. CoLdOwN

    More rumors about the Nolf series coming to GOG

    Interesting, I thought they had given up on this years ago when none of the potential rights holders were that interested in working out a deal with them or even finding out if they still had rights to the game. Particularly Warner Bros. who even threatened legal action if they went forward with re-releasing the game. I wish they'd just tell us what kind of progress has been made since then.
  7. CoLdOwN

    nolf 3 is coming back

    Yes, at first Night Dive was planning to remaster and re-release the Nolf games (they never said anything about Nolf 3 by the way), but they couldn't reach an agreement with Warner Bros, Activision and Fox, or even find out if any of them still had rights to the games. However if Night Dive released the games and a company later found out that they still had rights to the games, they could face legal action from them. Warner Bros's legal division even threatened to sue Night Dive if they released the games without their permission since they still owned the trademark to the games, before they knew that Night Dive was trying to cooperate with them. So basically it's too much of a risk for Night Dive to try to re-release the games or develop a sequel, and the other companies who may still have rights to the games aren't interested in doing so or even finding out if they still have rights, unless it came to a lawsuit.
  8. CoLdOwN

    NOLF 2 Multiplayer problems (Need help >-<)

    Unity HQ used to have one but it has been down for awhile, likely due to the server downsize which was due to a lack of continued donations. On my server list at the bottom there's been one called that has been on there for awhile though.
  9. CoLdOwN

    NOLF 2 3rd person view ?

    mpasscam is the code for 3rd person in Nolf 1. budonkadonk is the code for 3rd person in Nolf 2 (with that mod). While the code for no-clipping is the same, the 3rd person code is not.
  10. CoLdOwN

    Hosting a Server

    I've never seen anyone on for Nolf 1 in a very long time. Is there a certain time that people play Nolf 1? Nolf 2 I rarely see anyone, maybe the occasional same person if I'm lucky. But last I heard there was a time that people played Nolf 2 (sometime on the weekend?) although I guess I've never seen it.
  11. CoLdOwN

    odd find in alpine intrigue, scene 1

    Yeah, there are many other Cate clones and hidden rooms separated from the main part of levels that are used for cutscenes. You can find them with the noclip cheat, usually by going out of bounds through a black void. But you can actually reach this Cate clone normally. You can break the upper and lower glass on both sides of the telephone booth (Barette Poison Capsule is probably the quietest way), use the now accessible ledges to jump on top of it, and then jump onto the Christmas lights to get to that second story walkway (or to jump over the gate before it opens, so you don't have to wait for Baroness Dumas or if you successfully killed her bodyguard that opens the gate). You can jump on many ledges or small objects in this game to potentially get to areas meant to be inaccessible. Apparently the testers didn't think that creatively when they tested jumping. I don't think so. That gated tunnel is enterable from the side you took that picture from, and there's nothing about it to really suggest that it was going lead onto that second story walkway. Most likely it was just a route for show, to have the areas be connected by tunnels, but to not let you go through them which would let you skip other parts of the level. In fact you can even use this tunnel later in "Such is the Nature of Revenge, Scene 1". There's also another tunnel near the beginning of the level that connects to the end of the level, but of course it's also gated off since that would let you bypass the whole level and eliminate the point of following Baroness Dumas. They also just needed somewhere to hide the Cate clone, and sometimes the easiest way to do that is to just put it in the main part of the level, but where the player wouldn't be able to see it. If anything I think it'd make more sense to have the second story walkway that you can get on from the previous area connect to this area. There's even a door up there which suggests that it could've gone further, but you can't open it.
  12. CoLdOwN


    Of course most of the feedback is going to be positive, most people don't want to criticize unless it's a really big problem to them. Me though, I don't mind expressing my honest opinion in a thread about the new look. You've wanted this look for 10 years? Hope you finally get some use out of it with the remaining community.
  13. CoLdOwN


    How does that have to do with what color the board is? The color comes in the same package and there was no option for white or something?
  14. CoLdOwN


    I didn't necessarily want a fancy forum skin, I was fine with the way it was. If it ain't broke don't fix it. Or even better, have both as options in your account preferences or something.
  15. NOLF 1 Fan Made Missions: Forgotten Bunker (contains a few chapters): Last Stand: (contains several chapters): Showdown: (contains several chapters): P. I. Granny (contains one level): NOLF Stranded (contains one level): H.A.R.M. PRISON (contains one level): NOLF 2 Fan Made Missions: Return of H.A.R.M. (contains one chapter): Better Red Than Dead (contains one chapter): I can't find the Grow Op link (if it's even still on this site). Better Red Than Dead is "Chapter 17" though. Contract JACK doesn't have any fan made missions that I know of.
  16. CoLdOwN

    WB Games and the current status of NOLF

    I knew it was too good to be true. Seriously though, WB probably thinks that it isn't worth the effort, even if it would only require a minimal amount from them. Remember that Activision and Fox might still own some rights, and WB doesn't want to set themselves up for a potential copyright infringement lawsuit from them. Activision and Fox don't seem to think that it'd be worth the effort either. Remember that these are old, non mainstream games, and potentially splitting whatever minimal profits they might make between 4 companies? That's doesn't sound too appealing. Basically as someone else said: —None of the companies want to spend the time to figure out the legal rights they may have. —Night Dive has control of the actual NAME. —All of the companies want a piece of the pie without any effort, and are threatening legal action if they don't get it. Yes, copyright laws are supposed to benefit society and creativity rather than hinder it, but unfortunately it sometimes causes the opposite to happen.
  17. CoLdOwN


    I actually think the bright red and orange is worse on the eyes.
  18. CoLdOwN

    Gear selection question.

    I thought I'd bring this topic to attention again. This is a nice chart to reference but I'd like to add to this. Rescue Attempt, Scene 2 has an enemy that deals explosive damage with a Grenade Launcher, in the tower at the end of the level. You also missed one of the Grenade Launcher enemies in Trouple in the Tropics, Scene 2. One is by the bridge and one is in the tower at the end of the level. The difficulty doesn't change what types of ammo the enemies use. Anyway here are my suggestions on what to equip for each mission. Remember that the Fuzzy Slippers are almost always a viable option if you want to try avoiding combat. Generally you don't want to equip the Earplugs because there are barely any enemies that they help for, and explosives can be fatal regardless. While the Antitoxin will completely nullify poison damage, it will not stop your aim from becoming crippled, and there are not many enemies that it helps for. Bandages will completely stop the bleeding damage caused by dum dum rounds, but the Fire Extinguisher only reduces the burning damage caused by phosphorous rounds (and other heat sources such as fire and steam). If you don't want to bother memorizing this chart then just remember that when in doubt, go with Bandages. The Assignment - N/A (it doesn't let you equip anything for this mission, and there are no enemies anyway). Misfortune in Morocco - Bandages Berlin by Night - Bandages Unexpected Turbulence - Bandages Rendezvous in Hamburg - Probably the Fire Extinguisher since it helps for two enemies, but the Bandages do help for one enemy that has a machine gun. A Tenuous Lead - Preferebly Bandages, but the Fire Extinguisher would also help. The Dive - Bandages A Man of Influence - Fuzzy Slippers Safecracker - Preferebly Bandages, but the Fire Extinguisher would also help. Rescue Attempt - Preferebly Bandages, but the Fire Extinguisher would also help. Trouble in the Tropics - N/A (you're stuck with SCUBA Gear which takes up the gear spot). Low Earth Orbit - Fuzzy Slippers Alpine Intrigue - Bandages (although if you want to try wearing the Earplugs, this would be the level to do so). The Indomitable Cate Archer - Bandages or the Fire Extinguisher (same number of enemies with each type). A Very Large Explosion - Bandages or the Fire Extinguisher (same number of enemies with each type, although a significant enemy has phosphorous rounds). Such is the Nature of Revenge - Antitoxin (there's one in the final battle, but there's no point in equipping anything else or exposing yourself to get it). Rest and Relaxation - N/A (it doesn't let you equip anything for this mission, and you can find stuff along the way anyway). Also to address your last comment, these items generally aren't found in missions where they are useful since the idea is to equip them in other missions. The Fire Extinguisher is found in Misfortune in Morocco, Scene 4, where there are no enemies with phosphorous rounds. The Earplugs are found in A Tenuous Lead, Scene 3, where there are no enemies with explosive rounds. The Antitoxin is first found in The Dive, Scene 3, where there are no enemies with cyanide rounds. The Bandages are found in A Man of Influence, Scene 2, where there are no enemies with dum dum rounds. The Fuzzy Slippers are found in Rescue Attempt, Scene 3, where they won't give you much use for the rest of the level. The exceptions to this are the Antitoxin in Such is the Nature of Revenge, Scene 2 which is the last normal level, and the items in Rest and Relaxation which is a bonus level.
  19. CoLdOwN

    UHQ Contract Jack Server

    I don't think they actually have the rights, but according to a comment on that post: "By submitting a trademark application for NOLF, they’re forcing the actual rights-holder (if there’s any) to come out of the woodwork and block that trademark application. Like you saw with the Scrolls case, a trademark holder has to defend its trademark otherwise it loses it." I guess they are still waiting or something? It's been over 4 months. Why didn't anyone try this sooner?
  20. CoLdOwN

    Will anybody EVER play NOLF2 online again?

    ...and they said I was wrong about this. But I still play sometimes at night seeing if anyone else will come. I'm still hoping we can get more of those missing missions restored in Co-Op. If I ever see someone it's usually the same guy from the previous night.
  21. CoLdOwN

    Is the community still active?

    Every game never completely "dies", there's always some small cult of people willing to hack the game/make servers to keep it playable and to add value to it, or the occasional person who wants to relive their nostalgia moments. That's sort of a no brainer, but I'd say there's no more than 50 or so people here who visit on a regular basis, IF that. We certainly aren't ever all on at the same time, which doesn't help. Maybe a little more on weekends. There used to be some other Nolf sites that apparently "shall not be named", but they all shutdown. They maybe weren't part of our community, but they were still part of a Nolf community. One of them had several good single player mods that I didn't want to see dissappear. At least we got them onto this site now.
  22. There are seldom cameras that can be destroyed without an alarm going off, and even less civilians that you can kill. The devs probably forgot to add the alarm/fail trigger and never noticed, but why not use it to your advantage? I'll note if they are fixed in the PS2 version of Nolf 1. There's also some in Nolf 2 as well. I'm pretty sure I've tested every camera and civilian in both games for anyone wondering. Nolf 1: The Assignment, Scene 2: Not that it really matters, but all the cameras can be slapped and destroyed without an alarm going off. This was not fixed/changed in the PS2 version. A Man of Influence, Scene 2: The last camera in this stage. It's in the far corner, behind the trailer with chemical containers on it (near the gate where the mission ends). There is a guard or two in this area to deal with though. In the PS2 version this camera was removed entirely. Trouble in the Tropics, Scene 4: The one and only camera at the start of this mission. Make sure no one else sounds an alarm though. This was not fixed in the PS2 version. Civilian Kill: In Low Earth Orbit, Scene 1, the bartender isn't considered a civilian (unlike every other mission with one), so you can kill him without failing the mission. Other than scientists, this is the ONLY civilian you can kill in the entire game. This was fixed in the PS2 version. Edit: Apparently you can kill one of the two Unity Agents in A Very Large Explosion Scene 2. Killing the first one that you talk to in a cutscene will make you fail the mission, but the second one that tries to fight the two Elite Guards at the end can be killed. So you don't have to worry about accidentally killing him when fighting the Elite Guards. This was fixed in the PS2 version. Nolf 2: Chapter 5, Night Flight: Every single camera can be shot without setting off an alarm in this chapter. It's possible that this could be intentional since the facility is under lockdown at this point, but an alarm can still go off if a camera spots you (before you shoot it), or if an alarm button is pressed. Also as a general tip for any level with cameras, if an alarm goes off you can shoot as many cameras as you want before the alarm resets. Civilian Kill: In Chapter 7, Doublecross - The Password: In the last area (where you pick up the bug to plant on Balaphi Malphani's phone), there is a male civilian behind a counter with the dialogue "Maybe I can clear my calendar and take you out to dinner tonight." that can be killed. Once again, other than scientists, this is the ONLY civilian that you can kill in the entire game.
  23. CoLdOwN

    Shall we petition Monolith to distribute NOLF2 on Steam?

    Well that's shocking, but it's still no guarantee: "At this time we are unable to comment on future plans. I would like to add that our team has a great fondness for these games and our hope is that they will one day be re-released." Released, well that'd be a good start, but would multiplayer be supported? What about the long awaited sequel, Nolf 3? In the hands of another company it's bound to be different than what 2003 Monolith would have made.
  24. CoLdOwN

    Any body played "Last Stand" Mod

    Oh yeah, I got this several years ago and played through it a few times since then, nice to know someone else is playing it. I assume you're on "The Mill" level. In that case, once you've climbed the ladder up to the roof, look for a crate with a zipcord target and hookshot to it. Now this is probably where you're stuck on and it took me awhile to figure out too, to get down you need to make a tough jump to the railing of the stairs attached to the side of a building across from you. Yes, it's barely possible, so quicksave right before attempting the jump. You can also try crouch falling onto the balcony railing to the right of this area, and then crouch falling to a little window crevice, but you'll lose most of your health this way. This mod hasn't gotten any walkthroughs or support that I know of, so feel free to ask any more questions that you have. The last few levels are hard if you're playing on a higher difficulty, especially because they have some saving issues (you aren't able to reaload a save if you save in some parts).