Skip to content
View in the app

A better way to browse. Learn more.

UnityHQ Nolfseries Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

StenApp

UnityHQ Member
  • Joined

  • Last visited

Posts posted by StenApp

  1. ·

    Edited by HeadHunter2

    You have to leave one animation in the model and name it inthero_thief, overwrite itin the rez go to chars, models.

    import animations from any model or the proximate *base* abcs, delete the rest anims.

     

    maybe the distortions are a „weight“ problem.

  2. ·

    Edited by HeadHunter2

    yes i did! https://fastupload.io/b30ea7e1f8756a50
    https://fastupload.io/216bc25b15727f0f

    here you have the thief_model with it's complete animations, use the ModelEdit of AVP2 tools to view them.

    If you like to have another animation, find out which base file it carries, import the base file and delete all except for the one you want.

    Safe the model as inthero_thief in the rez file (chars/models), replace the older.

    Use Winrez to open rez files.

    place the modernizer.rez in Nolf1/custom folder and load it with the nolf loader at start.

  3. I replaced normal Cate, casual and winter cate with hero thief model since i don‘t know when they appear.

    Now that i have all animations for the thief model available i will pick a looping one.

    I‘m working on the dart pen, safecracker ps2 and lockpick ps2 too. Maybe in the future. Thief hands will be part of this.

  4. 9 hours ago, Lilarcor said:

    Nice find ! Any chance to add the Cate thief model from modernizer REZ file ? It might be possible to bring animation to it ?

    MULTI HERO_THIEF_MULTI.ABC -> multiplayer model

    Let‘s see if we can get the hero_thief model into the menu.

    After my vacation i will have a look into it or you try to get to work on your own. With the modernizer mod you need to change the Layoutnew.txt file if i remember correctly.

  5. You can change the model shown in menu in the file Attributes/LAYOUT.txt.

    Search for Character0 and inthero and Cate1


    [FolderMain]
    TitlePos            = (-100,-100)
    SinglePlayerPos        = (54,148)
    ResumePos            = (54,180)
    MultiPlayerPos        = (54,212)
    OptionsPos            = (54,244)
    QuitPos                = (54,276)
    VersionPos            = (620,468)
    Character            = "Cate1"
    Attachment0            = "SunGlasses;Eyes"
    Attachment1            = "P38;RightHand"

    [Character0]
    Name                = "Cate1"
    Model                = "IntHero"
    Style                = "Action"
    Pos                    = <35.0,-30.0,80.0>
    Scale                = 1.3
    Rotation            = 0.0

    There you change the model

  6. 27 minutes ago, Lilarcor said:

    Your .html file doesn't display well when I open it and I can't download any of the file you posted in attachement in this forum.image.thumb.png.865e793591a3dbdc2ff754703b64889f.png

    I had to give up the folder with the icons you see now missing.

    The other attachments cannot be downloaded, why? I can redownload them.

    Don‘t know why.

  7. ·

    Edited by HeadHunter2
    added more info

    Nice, how did you get the textures on the model? 

    it worked for me with modeledit.

    Thanks for the references, i used all of them even fixed (had an error) the godot dat/ltb viewer/to lta converter)https://github.com/StenApp/godot-dat-reader

    took me a while to get it working. Can view the PS2 DTX files and convert it to png.

    The PS2 dtx files are BBP_32PDTX-LithTech2.0.bti had to fix dtx v2 https://github.com/AkvenJan/DTX-Meta-Transfer/tree/main/research to get it to read in 010 editor https://www.sweetscape.com/010editor/ see attached dtx files, renamed to org to keep them next to the converted dtx files.

    dtxutil 7.0 doesn't know the BPP_32P so i get an empty csv after scanning.

    Until now i see no chance of getting the PS2 Models fully working except for the meshes, because PS2 version uses different child models (base animations) that are not transferable.Animations Compare.html.zip

    hero_thief_head.dtx.org hero_thief.dtx.org NOLF chars - nolfps2 chars.csv Model Folder Compare.html

Important Information

By using this site, you agree to our Guidelines Privacy Policy.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.