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About licence2kill

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    Agent in Training
  1. ya but my favorite maps cant exactly be applied to a cave system lol the hall im thinking of will have ledges and stuff for sniping and open area with a few obsticles to duck behind with mab a water fall falling from above but the problem is the layout of the tunnels like where they should branch off eachother cuz i want a big map with a good number of routes like Brussels edit: heres a layout i thought of heres what things are 1. snipping ledge gotton to by a ramp in the chamber 2. a pretty little water fall out of a tunnel u cant get in its called deco 3. is main platform in the cavern that has like stagmits to hide behind 4. under water tunnel that starts in the base and goes into the chamber 5.1 is a tunnel that starts UNDER the ramp 5.2 another sniping ledge 6. is the base any ideas and crits are welcome note: this is only half the map other is same just rotated
  2. for ur question on just squares those are props and u change in its properties i believe
  3. well i was screwing around with dedit testing how to make caves and i got really good at it so I wanna make a whole map out of caves. Heres the problem: I really suck at layouts of maps lol. What I can make: Chambers Tunnes Curves Forks or Y's or T's Ramps and probloly anything else into a nice looking tunnel so if some one is good at layouts can you mabey draw a layout for a dd map of a few chambers and stuff. One pic for each story of tunnerls would work wonders for going from one level to the next via ramps or ladder just number it like 1 on each picture cause im doing horrible at this layout.