mike_mac

UnityHQ Member
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About mike_mac

  • Rank
    Special Agent Mac_Guru
  • Birthday August 13

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  • Gender
    Male
  • Location
    For Cate's Eyes Only ;-p
  • Interests
    Playing with all manner of things on my MacBook Air!

Previous Fields

  • NOLF games played
    NOLF & NOLF2

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  1. mike_mac

    NOLF 2 NO CD for Mac

    View File NOLF 2 NO CD for Mac File for Mac users to run without damaging your valuable NOLF2 CDs Note: Must have valid Mac version Media to use. Hi all and Eliteone! I've been away from Nolf and UHQ for awhile, but have popped back now since I have a new Mac mini and started fiddling with Nolf again. I looked in my archives for this crack and discovered the original DMG I had DID ask for a password! Hmmm, didn't see that the first time, and the nested SIT (Stuffit) file was unnecessary. I have repackaged the NOLF2 NO CD MAC patch into a ZIP with only three files. These files are... 1. The patched Nolf2.app (named "NOLF2 [P]" to show that it is patched). 2. A hint PDF about the 60Hz setting maybe improving play. 3. A dummy DMG disc image (no password on it) called "NOLF2 No CD (open with DiskImageMounter)", with the original Mac install disc structure (excluding game data). --mike "Ready, get set, GUI!" • Playing 'NOLF1 GOTY Ed.' and 'NOLF2 1.3 Retail [No CD]' for Mac! • Mac Classic | 1990 vintage! | 4 MB RAM | 10 MB HD | Floppy Disks! | System 6.0.8 | • iBook G4 | 933 MHz PowerPC | 640 MB RAM | 40 GB HD | Mac OS X 10.5.8 | • Mac mini | 2.3 GHz Intel Core i5 | 8 GB RAM | 500 GB HD | Intel HD 3000 Graphics | Mac OS X 10.7.3 | • iPad 2 | 32 GB | Wi-Fi | White | iOS 6 | Submitter mike_mac Submitted 01/23/2011 Category Misc Files
  2. mike_mac

    1.3 Retail Patch for Mac

    View File 1.3 Retail Patch for Mac Patch by Macplay distributor of Mac version of NOLF2 Download contains instructions on how to apply the patch. Thanks to mike_mac for providing UHQ the file. Submitter mike_mac Submitted 01/23/2011 Category Official Releases
  3. Version 1.0

    84 downloads

    You will also need the PC install discs for NOLF1 (I haven't tested NOLF 2 yet, I should do that!). The No One Lives Forever [PC].app — is an Intel Application bundle. This is the Wineskin Wrapper, sans any NOLF game app or data. It will expand to about 120 MB from the 27.7 MB compressed ZIP. You need to right-click this app bundle and choose Show Package Contents from the pop-up contextual menu. 1. Within the app bundle are three things: (1.) a Contents folder (leave that one alone), (2.) a drive_c folder alias (in there directory/folder structures are like Windows), and (3.) the Wineskin app (this is used to install software and set Wineskin options). 2. You don't need to set ANY OTHER options in Wineskin, except to install NOLF1 [PC] from the install discs as you would for a PC. Double-click the Wineskin app to open it and click the Install Software button. From here an Installer window will appear. Only click the Choose Setup Executable button. 3. From here a "Please choose the install program" file dialog will appear. Browse to the NOLF install discs and choose the SETUP.EXE on the first disc. If like me, your Mac doesn't have a CD/DVD drive (mid 2011 Mac Minis don't), the install discs could be disc images on your desktop. 4. I have left the file structure of "Program Files > Fox > No One Lives Forever" in the wrapper, so choose that as the install directory. 5. The Windows installer for NOLF will start. At one point it will ask for the 2nd NOLF disc (just browse to it in the basic-looking file dialog, it needs some data off it). After that it will ask for the 1st NOLF disc again and the installer will finish. 6. After closing the NOLF installer Wineskin will think briefly for a bit, then ask you for the EXE for startup. This should be the Nolf.exe (which it may show in the pop-up menu already). Click to confirm this. 7. You can quit out of Wineskin and close the app bundle folder. If you Get Info the No Lives Forever [PC].app now it should be about 1.13 GB. 8. Yoy need to find the patch updates for NOLF (to 1.02, 1.03, and 1.04), find those on UnityHQ here: Wineskin additional: from this site Section 4 - Using Wineskin.app 4.1 The Installer There are 2 ways to install programs inside the wrappers. Way 1 1. Run Wineskin.app and select “Install Software” 2. Select to choose a setup executable. 3. Select the install file (.exe, .msi, or .bat) 4. Go through the normal Install screens. 5. After the install is done, it will detect new executable files and prompt you to select one. This selection is what will run when you double click the wrapper from Finder, so it needs to be the programs main executable file. You can always change this later in Wineskin.app under Advanced. Way 2 1. In Finder, just drag and drop the install file (.exe, .msi, or .bat) on the wrapper, or right click the install file (.exe, .msi, or .bat) and select to Open With the wrapper. 2. Go through the normal Install screens. 3. When done it will just finish... you must go in Wineskin.app -> Advanced -> Configuration tab to select the executable file to run. NOTE: If the Installer is not a viable option for your program... If the program just runs and doesn't install, in the Installer you can choose to move or copy the files in the wrapper and not run a setup program. If all else fails installing... you can often install the program in Windows, then just move the finished installed version over into the wrapper as well. Just remember if you do this you may need to manually move some registry settings as well.
  4. mike_mac

    NOLF1 on an Intel Mac (via Wineskin & PC install discs)

    Hi Macktor and Eliteone! Macktor, welcome to UHQ too! I'm here E1! Oddly the link to this forum post came up while I Googled for other info on Wineskin. So I popped in for a look. @Macktor: Eliteone is right. Wine/Wineskin is rather useful in that it allows many (not all) Windows apps and games to be used on a Mac with OS X — without the need to have Windows installed under Boot Camp or emulation (VMware, Parallels, or VirtualBox). It's not perfect but dedicated people on the web are making Mac game ports for Wine/Wineskin/CrossOver/etc. For all kinds of game wrappers for Mac check out www.paulthetall.com sometime. But for now read on below. 1. For a bit of reading on Wineskin have a look here (it helps to understand what it is and does): http://wineskin.urgesoftware.com/tiki-index.php 2. Download this Wineskin wrapper for "No One Lives Forever [PC]" from my DropBox: https://dl.dropbox.com/u/27895561/No%20One%20Lives%20Forever%20%5BWineskin%5D.zip 3. You will also need the PC install discs for NOLF1 (I haven't tested NOLF 2 yet, I should do that!). 4. As to not reinvent the wheel, so to speak, have a read of this section of the Wineskin manual (read further below for a brief tutorial): http://wineskin.urgesoftware.com/tiki-index.php?page=Manual+4.1+The+Installer 5. In the ZIP file on my DropBox is one file — the No One Lives Forever [PC].app — which is an Intel Application bundle. This is the Wineskin Wrapper, sans any NOLF game app or data. It will expand to about 120 MB from the 27.7 MB compressed ZIP. You need to right-click this app bundle and choose Show Package Contents from the pop-up contextual menu. 6. Within the app bundle are three things: (1.) a Contents folder (leave that one alone), (2.) a drive_c folder alias (in there directory/folder structures are like Windows), and (3.) the Wineskin app (this is used to install software and set Wineskin options). 7. You don't need to set ANY OTHER options in Wineskin, except to install NOLF1 [PC] from the install discs as you would for a PC. Double-click the Wineskin app to open it and click the Install Software button. From here an Installer window will appear. Only click the Choose Setup Executable button. 8. From here a "Please choose the install program" file dialog will appear. Browse to the NOLF install discs and choose the SETUP.EXE on the first disc. If like me, your Mac doesn't have a CD/DVD drive (mid 2011 Mac Minis don't), the install discs could be disc images on your desktop. 9. I have left the file structure of "Program Files > Fox > No One Lives Forever" in the wrapper, so choose that as the install directory. 10. The Windows installer for NOLF will start. At one point it will ask for the 2nd NOLF disc (just browse to it in the basic-looking file dialog, it needs some data off it). After that it will ask for the 1st NOLF disc again and the installer will finish. 11. After closing the NOLF installer Wineskin will think briefly for a bit, then ask you for the EXE for startup. This should be the Nolf.exe (which it may show in the pop-up menu already). Click to confirm this. 12. You can quit out of Wineskin and close the app bundle folder. If you Get Info the No Lives Forever [PC].app now it should be about 1.13 GB. 13. Yoy need to find the patch updates for NOLF (to 1.02, 1.03, and 1.04), find those on UnityHQ here: http://sficlan.net/Unityhq/forums/forums/index.php?app=downloads&showcat=12 Install these using the Install Software button in Wineskin like before. Install in ORDER from 1.02, 1.03, AND 1.04! Make sure Nolf.exe is still the startup EXE afterward in the Advanced button of the Wineskin app. The path should be "/Program Files/Fox/No One Lives Forever/Nolf.exe", if not browse and find the Nolf.exe inside the wrapper and set it so. 14. Also get the NOLF NO CD patch (based on the v1.04 Nolf.exe), also find that here: http://sficlan.net/Unityhq/forums/forums/index.php?app=downloads&showfile=52 Just copy the Nolf.exe and REPLACE the one in the Wrapper (after updating to 1.04). 15. Exit out of Wineskin and the app bundle again. All going well you can now double-click the No Lives Forever [PC].app (with the NOLF1 icon, which also looks nice on the dock) and play NOLF1 on your Intel Mac! 16. No game CDs or disc images are now needed. Eject the discs or like me, archive the images somewhere. 17. If any problems leave a reply here. Well, that looks like a brief tutorial already written. I hope it helps. Since making this wrapper I have been distracted playing Euro Truck Simulator 2 (via a good Wineskin wrapper by paulthetall.com), which looks okay on my Mac Mini with HD Graphics 3000 (would like a discrete graphics card though). Right then, I'm off. --mike
  5. mike_mac

    NOLF1 on an Intel Mac (via Wineskin & PC install discs)

    Hi FortranDragon. Yes, I looked at Parallels, VirtualBox, and VMware, where each has their own issues with 3D support. I tried Mac OS X Leopard in VMware Fusion because of Rosetta, which could then run PPC apps. But alas, the Nolf app tried to run but the emulated video card couldn't cope (similar issues with Nolf on Windows XP in Fusion too). The Wineskin wrapper has less Windows overhead, with only the files necessary to run Windows apps without the whole Windows GUI. Directx runs well in it too, since Nolf1 is expecting Directx 7, where the wrapper has at least Directx 9. I'm also playing Euro Truck Simulator 2 on my Mac via a Wineskin wrapper too (ported by Paulthetall on his Mac porting website), which runs okay considering it is newer and more graphics intensive. Have a look at the Wineskin wrapped Nolf1 [PC] when it becomes available. I assume you have the install discs (or images) for Nolf 1 & 2 for PC? --mike
  6. Hi all. I am happy to report that I am now playing NOLF1 (PC) on my Intel Mac mini. ) After A LOT of trial and error with PPC emulators (PearPC and the like) and virtual machines (Mac OS X Leopard & NOLF (PC) in Windows XP, both in VMware Fusion), I looked at the possibility of creating a Wine wrapper for the PC version. Using Wineskin Winery 2.5.8 and Wine Engine 1.1.17, NOLF1 installed easily from the PC install discs, including the retail patches up to 1.04 and a NoCD Patch Nolf.exe (based on patch 1.04). The version of Wine Engine was based on the Platinum results for NOLF1 on the WineHQ App database: http://appdb.winehq.org/objectManager.php?sClass=version&iId=305&iTestingId=38467 Widescreen also works, although 1920x1080 is bit extreme, where 1280x720 gives about the same result in 16:9 ratio. The interface menus still have the vertical squashing issue, but that is a deeper interface issue that doesn't effect gameplay too much. I will see sometime if I can find out how to tweak that. Currently I am now fiddling with editing a new widescreen splash screen (what comes up before the developer movies at the start) and a few other screen images. I'll post those if anyone would like them. I'm also going to fiddle with some hi-res textures just for Cate (at least 1024x1024, compared to the original 256x256 and 512x512). I'm a graphic artist AND a gamer, so I like fiddling with these things. I'll check how big the wrapper will be WITHOUT the game data and e-mail it to Eliteone for posting in the downloads. I'll post a brief tutorial soon. Oh, my system specs are these too (just FYI): Mac: Mac mini (mid 2011) OS: OS X version 10.7.3 Processor: Intel Core i5 2.3 GHz Memory: 8GB RAM Graphics: Intel HD Graphics 3000 (512 MB shared RAM) --mike
  7. mike_mac

    NOLF 1 Remake

    Hi mrgooey. Perhaps look at the edit tools for "Blood 2: The Chosen" also by Monolith. It uses the same engine, ABC models, DTX textures as Nolf. Maybe good for reference. I'm goint to try them on my Intel Mac mini with Wine. http://www.fileplanet.com/9862/0/fileinfo/Blood-II-Ed.-Tools --mike
  8. mike_mac

    Password for No CD Crack - Mac

    Hi all and Eliteone! I've been away from Nolf and UHQ for awhile, but have popped back now since I have a new Mac mini and started fiddling with Nolf again. I looked in my archives for this crack and discovered the original DMG I had DID ask for a password! Hmmm, didn't see that the first time, and the nested SIT (Stuffit) file was unnecessary. I have repackaged the NOLF2 NO CD MAC patch into a ZIP with only three files. These files are... 1. The patched Nolf2.app (named "NOLF2 [P]" to show that it is patched). 2. A hint PDF about the 60Hz setting maybe improving play. 3. A dummy DMG disc image (no password on it) called "NOLF2 No CD (open with DiskImageMounter)", with the original Mac install disc structure (excluding game data). If Eliteone PMs me I have the new file ready to go. Sorry about the previous error. I had only repackaged a No CD patch I had found somewhere else (don't remember where). I now have a new Mac mini running Lion, so am going to try and get Nolf 1 or 2 running on it. Either the Mac version (currently PPC apps) or PC version under Wine. This will also be in 1920x1080, so I'll read up on the tweaks required for that. I am also curious to find out if the PC EXEs for Nolf can use the Mac data folder (it looks like PC-based data, .cfgs, .dlls, and that sort), and Macplay only made the Mac apps access the existing PC data (makes sense really). Before I download the PC install discs could someone package just the essential EXE files (in the main Nolf folder, not the much larger folder/directory of rez files, etc.), and send them to me? I already have the retail versions of Nolf 1&2 for Mac. This is purely for my own experimenting, but the results may be useful in getting either version of Nolf to run on an Intel Mac. If I install Xcode I might make some Mac tools that can help access some tweaks too, maybe. Any help will be appreciated, thanks. Oh, I will update my sig too. --mike
  9. mike_mac

    MAC files?

    Hi Largo. And welcome fellow Mac user to UnityHQ! Hmmm, I have been trying to get SP map mods to work with NOLF too. Since many or most maps and mods for the NOLF games are made by PC fans, we Mac gamers tend to be overlooked. It seems the Mac developers who do the ports think that Mac gamers wouldn't be interested in mod packs. Odd! I do have a question Largo. Do you have a Mac version of the Forgotten Bunker or is it the full_setup.exe file that is in the file downloadable from UnityHQ downloads? I'm going to fire up Virtual PC to have a look what is in this self-extracting .exe file. As for Command Line options for NOLF1 or NOLF2, I'll do a bit more digging and let you know promptly. Cheers Mike
  10. mike_mac

    MAC files?

    Hi Eliteone. How are you? On another MAC files related note, especially ones concerning custom REZ options: While having a look around my NOLF1 and NOLF2 [both Mac] folders I have discovered a few things... ~ Amongst each NOLF folder there a number of text files that hold various readable settings. ~ DON'T fiddle with anything in these folders unless you're confident in what you're doing! ~ Since the Mac versions of NOLF do not have a Custom menu option these files may help. In the NOLF1 [Mac] NOLF data folder there are two useful text files... ~ The file nolfcmds.txt stores some interesting load commands such as... LITHTECH.EXE -windowtitle "No One Lives Forever" -rez NOLF.REZ -rez NOLF -rez custom +ScreenWidth 1024 +ScreenHeight 768 +DisableSound 0 +DisableMovies 0 +DisableMusic 0 +DisableFog 0 ~ These commands are basically meaningless since on the Mac the NOLF1 launcher App lets you choose these settings ...without having to type on a command line. Note that this may be a throwback from porting from the PC platform since it ...refers to the LITHTECH.EXE, which don't work on Macs. ~ Do also note that it does only list one REZ data file, NOLF.REZ, where most of the Mac game data is stored for NOLF1. ...This NOLF.REZ file weighs in at 768.7 MB and excludes sound data found in the other NOLF folder in the NOLF folder. ~ The file startup.txt may be more useful for custom REZ files and has these commands... [Rez] Rez0 = "nolf" Rez1 = "nolf.rez" Rez2 = "nolf2.rez" Rez3 = "nolfdll.rez" Rez4 = "nolfl.rez" Rez5 = "nolfu003.rez" Rez6 = "nolfc001.rez" Rez7 = "nolfc002.rez" ~ These are where NOLF1 REZ resources are located. Rez0 is the NOLF folder where all the game sounds and music are. ~ Rez1 is the main NOLF.REZ data file (as above), where Rez2 through Rez7 are within the hierarchy of NOLF.REZ. These ...more than likely would be similar to the PC command line options for REZ files. I'll test that theory on my Mac soon. As for NOLF2 [Mac], in the 'data' folder of the NOLF2 game folder is... ~ The file launchcmds.txt, which by name describes what it contains... -windowtitle "No One Lives Forever 2" -rez GAME.rez -rez sound.rez -rez GAME2.rez -rez GAMEdll.rez -rez Sound.rez -rez GAMEl.rez -rez custom -rez GAMEp.rez -rez GAMEp2.rez +multiplayer 0 +DisableMusic 0 +DisableSound 0 +DisableTripBuf 0 +DisableHardwareCursor 0 +DisableHardwareSound 0 +DisableSoundFilters 0 +SetPerformanceLevel .DefaultMid +ScreenWidth 800 +ScreenHeight 600 +BitDepth 32 ~ These commands look more like the command line options available on PC versions of NOLF. ~ As with NOLF1, the NOLF2 launcher App allows the setting of default graphics & sound settings before loading the game. BTW, if anyone is interested, I might begin posting a series of tutorials of how to skin for NOLF without using DEdit. ~ Will relate to NOLF data files and programs used on Mac & PC too. Cheers Mike
  11. mike_mac

    Monolith is going to make a new game!

    Hmmm, I wonder who then holds the rights for the "No One Lives Forever" brand name, since Sierra were the original publisher? Would Monolith have the rights? Perhaps this is a legality that could be a spanner in the works. Cheers MIKE
  12. mike_mac

    Monolith is going to make a new game!

    Hi all. Would love to see a NOLF3 developed by Monolith. At least the technology jump from NOLF2 to a possible NOLF3 isn't too wide. If they haven't thrown out all their NOLF2 development assets some of them could be recycled and revamped. Perhaps ignore Contract J.A.C.K. and finally make NOLF a trilogy. I am thinking of the new trilogy box sets that could be marketed to revive interest in the game. And companies like Monolith and others are lacking to see a wider market for a game like NOLF. Take Tomb Raider. It has had a larger percentage of female players than probably any other title, and by some women who wouldn't call themselves gamers. Another thought occurred to me as well. Since Monolith are now a subsidiary of Warner Bros. games, a member of the Warner Bros. Entertainment family of companies, couldn't a feature film be created as a live-action equivalent of NOLF? Who wouldn't like to see a flesh and blood Cate Archer on the big screen. More enticing to marketing a game series when tagging it to a film and its associated market behemoth. Hell, Monolith, hire me and I'll smack you around the head with these ideas! According to the Lithtech game engine page on Wikipedia the game engines are as such... http://en.wikipedia.org/wiki/Lithtech ~ NOLF1, released November 2000 (GOTY Ed. 2001), uses Lithtech 2.0/2.2, Windows/PS2/Mac. ~ NOLF2, released September 30 2002, uses Lithtech: Jupiter, Windows/Mac. ~ F.E.A.R., released October 15 2005 thru April 26 2007, uses Lithtech: Jupiter Extended, Windows/Xbox360/PS3. ~ F.E.A.R. 2, released February 10-13 2009, uses Lithtech: Jupiter Extended with a modified Havoc engine, Windows/Xbox360/PS3. And typical! As of April 2010 F.E.A.R. 3 was announced on the offcial www.lith.com website, so no NOLF3, yet. Oh well, here's hoping still. EDIT: Oops, had the wrong year for NOLF1 release and referenced the wrong Wikipedia page. Fixed! : ) Cheers MIKE
  13. mike_mac

    1.3 Retail Patch for Mac

    Version 1.3

    43 downloads

    Patch by Macplay distributor of Mac version of NOLF2 Download contains instructions on how to apply the patch. Thanks to mike_mac for providing UHQ the file.
  14. mike_mac

    NOLF 2 NO CD for Mac

    Version mac

    65 downloads

    File for Mac users to run without damaging your valuable NOLF2 CDs Note: Must have valid Mac version Media to use. Hi all and Eliteone! I've been away from Nolf and UHQ for awhile, but have popped back now since I have a new Mac mini and started fiddling with Nolf again. I looked in my archives for this crack and discovered the original DMG I had DID ask for a password! Hmmm, didn't see that the first time, and the nested SIT (Stuffit) file was unnecessary. I have repackaged the NOLF2 NO CD MAC patch into a ZIP with only three files. These files are... 1. The patched Nolf2.app (named "NOLF2 [P]" to show that it is patched). 2. A hint PDF about the 60Hz setting maybe improving play. 3. A dummy DMG disc image (no password on it) called "NOLF2 No CD (open with DiskImageMounter)", with the original Mac install disc structure (excluding game data). --mike "Ready, get set, GUI!" • Playing 'NOLF1 GOTY Ed.' and 'NOLF2 1.3 Retail [No CD]' for Mac! • Mac Classic | 1990 vintage! | 4 MB RAM | 10 MB HD | Floppy Disks! | System 6.0.8 | • iBook G4 | 933 MHz PowerPC | 640 MB RAM | 40 GB HD | Mac OS X 10.5.8 | • Mac mini | 2.3 GHz Intel Core i5 | 8 GB RAM | 500 GB HD | Intel HD 3000 Graphics | Mac OS X 10.7.3 | • iPad 2 | 32 GB | Wi-Fi | White | iOS 6 |
  15. mike_mac

    MAC files?

    Hi lizzelizzel. I feel your pain as I am a Mac user too and feel we are in a NOLF minority. Don't fret though, because I might be able to help in some ways. I just joined this forum after reading your post! I only discovered NOLF/NOLF2 quite recently in 2009 and hunted out the Mac versions especially to play them and they both work in Tiger! Just a few things I have discovered and a few questions... ~ What version of Mac OS did you play NOLF on BEFORE Snow Leopard? ~ If your NOLF2 did run on a PowerPC Mac it should run on an Intel Mac with Rosetta. To explain that... Rosetta in Mac OS X allows PowerPC apps to run in Tiger, Leopard, and Snow Leopard (very much like how Classic allowed Mac OS 9 apps to run in Mac OS X up to Tiger). ~ The problems with sound may be a conflict with the newer Intel Mac architecture. The previously mentioned QuickTime 6.5.1 update (sorry Eliteone) is too old for Snow Leopard. So as to not cause problems with the rest of your Mac system the version you SHOULD have with Snow Leopard is QuickTime X. Find your version of QuickTime via System Preferences > QuickTime > About QuickTime... (or similar). It may be necessary to pop in your Snow Leopard install DVD and re-install QuickTime to put the new version back on your machine. ~ As for a No CD Patch, ignore the Livesforever mod (sorry again, Eliteone). This particular patch (and the 1.3 Retail patch) in the Downloads are both PC only. But not to worry, I have both Mac patches that do work on my copies of NOLF2 on Mac OS X Tiger. As a bonus the NOLF2 No CD Patch for Mac I found awhile ago has already been updated to Retail 1.3 version 23 (the latest Macplay update I could find). BTW, the old macplay.com web address now goes to a shite game website NOT related to old MacPlay games. ~ When I am allowed to (Eliteone?) I could upload these Mac files for NOLF2... ~ NOLF2 No CD Patch for Mac (just a patched NOLF2 app for Mac). ~ NOLF2 1.3 Retail Patch for Mac (as separate to the No CD Patch). ~ BTW, for now, ignore ModHandler for Mac (even version 2.0.1!). Currently it is still just too buggy. I've tried it on my NOLF2 and it just doesn't want to play. Well, hope any of this helps you and any other Mac players of NOLF who may come across it. Cheers MIKE -- iBook G4, 933 MHz PowerPC, 640 MB RAM, Mac OS X Tiger 10.4.11, NOLF1 GOTY Ed. & NOLF2 1.3 ver 23 [No CD]