[WR] SkiZZor

NOLF2 Update Team
  • Content Count

  • Joined

  • Last visited

Posts posted by [WR] SkiZZor

  1. Haha, I have a PS3, which is why I don't play Nolf2 as much. I think using this as a regular PC monitor is kinda overkill...but it just looks too freakin' awesome. I can have it in dualview so my regular PC monitor (under the TV) can display my regular desktop, and then have something else running on the top (game, dvd, wmp, etc.) from the PC.

  2. 1080P HIGH DEFINITION...(thanks to tax returns)








    Thought this was pretty awesome. Got a Samsung 40" 1080P HDTV and decided to try it out with no other than Nolf2. Running at 1920x1080 at 60hz. Click on the pics for full-rez.

  3. For the console gamers out there who would rather have the feel of a controller in their hands, this is for you! The PS3 SIXAXIS controller has a mini-USB connection on the top of the controller, and it was only a matter of time before someone released a driver for Windows XP. The link is below for the download.




    Install that, and run the program. Then hook up the controller and press the PS button to enable the USB connection. Windows XP will recognize it as a Game Controller. Go to Control Panel >> Game Controllers to calibrate the axises and to verify that it is working. The only negative is that the motion control does not work--but its unnecessary for FPS's anyway...on second thought, it would be cool for leaning. It does take some time to get used to.


    I have the controller fully working in NOLF2 with the right analog stick for running and strafing, and the left analog stick for looking around. I am still experimenting with the controls to find the best combo. This really should work with any game out there since Windows and the driver for it is recognized as a Game Controller.

  4. I never thought I'd see the day... Skizzor... taking an insult so lightly...


    *Sigh*... The times really have changed...




    It's the end of the world as we know it.

  5. Well uh...I don't see your name on that list...so I guess that leaves skizzor. :mellow::):D


    Hardy hardy har har.


    Anyway, good times.

  6. and to shed some light on the situation of whc gangsta, maybe we should all call him by a more familiar name.

    IPB Image

    IPB Image

    more than one person has talked to server admins about looking into [WHC] Gangsta.


    Interesting. I'll look into this. :o


    Edit: The IPs from Death on the {BAB} forums match the screenshots above. Strangely enough, Death posted a complaint on the forums about [WHC] Gangsta and accusing him of cheating...


    I have gotten shot threw walls in the snow map called artick aggresion, or somthing like that. but Iam really getting mad at this person who will reamain nameless but I will say his clan [WHC]. and he alwys knows where Iam plz I need to know how to get this person banned or take a pic of him shooting threw walls and post it somewhere.

  7. Just to clarify myself, I was not talking about people editing their files to increase the leanangle. That is a blatant exploit, and I do not think anyone is dumb enough to use that cheat anymore now that it has been publicized.


    Even though leaning is part of the game, I still don't think it is fair when players abuse it (e.g. when they line themselves up with the corner where they are impossible to be killed, but they can kill with ease). I think the game developers were a little off on the leanangle setting, and it should be decreased a little more. When you think about it, when you look around a corner, your head should be visible in relation of what you see. This is not true with the leaning that I am talking about.


    I think that possibly the server admins should experiment with different leanangle settings to make the gameplay more realistic and enjoyable. I know it is just a game and it isn't meant to be the most realistic thing, but it would be a lot better if the players view went hand in hand with their physical position.

  8. What do you mean? He did not say that a lean-hack is a bug nor did he say it should be allowed.


    What he meant:

    If you simply lean just normal - no bug, no hack - some players think you are using some kind of lean-hack.


    The video was made to show that this is not true.


    At least that's how I understood him ;)


    In his post he said:

    Sure, nolf is full of bugs and stuff..

    but people should definitely stop with shouting out accusations that fast.

    I thought that kinda implied that the lean-glitch was a bug. I understand that it is not a hack, but I think it should be treated as a bug since it is an unfair advantage.

  9. Just want to point something out here...


    You are saying that all these things (including the uber-leaning) are called bugs...so shouldn't exploiting these bugs be unfair/cheating? Going in the woods is a bug, getting on a roof is a bug, getting off the map is a bug; and you can get banned for those. I guess some players just have selective opinions on what a bug is. :P


    A bug in any game is classified as giving yourself an advantage unfairly over other players in the game. When you lean like that in the game, you are giving yourself an unfair advantage for the following reasons:


    1) You cannot be seen by other players.

    2) It is near impossible for other players to injure/kill you.

    3) The leaner is able to see a vast amount of playing field.

    4) The leaner is able to kill other players without being detected .


    No matter how you look at it, it IS a bug. It is a graphical glitch in the game which can give you a far higher advantage over the other players. If uber-leaning is allowed in the game, than why shouldn't all the other bugs be?

  10. I have FEAR, I hate it. :D


    I didn't know that this was a master server issue. But after a few days of it being like this, I guess it is. Anyways, I believe that all the lagged out servers in the list have a great impact on the pings of the working servers. My ping used to be 15 or so in the {SFI} American server, but now it is around 70. Is there anyway that the list can be cleared out by contacting them or anything (even though the efforts are probably in vain?)

  11. Okay, so I wanted to go on Nolf2 just to see if there was any activity at all...and I am greeted with a 2 minute wait on the 'Refreshing List..." screen as the master server tries to bring up all of the servers being hosted. When it finally does load, I see 3 empty working servers...and 25 servers with a ping of 65535.


    If the person who is making these servers is reading this, I beg of you to stop. Your servers DO NOT WORK...SO PLEASE STOP TRYING. If you want to host a mod just to see how it works; make a LAN server. If you are trying to host an internet server; make sure that you have the ports that Nolf2 needs to use are open. If your server does not work, shut it down, and wait for it to disappear off the list before trying it again. And actually change some options before trying to rehost a server.


    IPB Image


    Thank you.

  12. Great video man. You are undoubtably one of the most respectful and skillful players in Nolf2. You tought me a great deal since when I was a noob just ready to join a clan ([WR]) :lol: . I'll probably see you around though in Nolf2 again. You may try to uninstall Nolf2, hide the CDs from yourself, throw your CDs in a fire, but even still, you always find yourself coming back for more.


    Thanks for all the good times,



  13. Even though I previously said that the Euro server was a good idea, I take it back. Its great for all of the Euro people, BUT, when I actually join the server, 95% of the people are Americans. Players only join the server with people in it, and that is usually the Euro server. I think a majority of the Americans have become aware of the random lag issues and unregistered shots that should have went through that didn't (e.g. when you clearly shoot someone in the head many times, and you see blood...but no damage is done and you usually end up dying on the reload.)


    If it could be done, I think that having the Euro servers up every couple days or something...or just have the Euro server up during peak times when the Euros play. Probably impossible, but no one plays in the American server much anymore, and now we are getting the raw end of the deal


    As for the cheating debate that this thread turned into, I'm not going to get into it for various reasons :P .

  14. Suns clobber Lakers, advance to second round

    / Associated Press

    Posted: 7 hours ago


    PHOENIX (AP) - The Phoenix Suns went from the brink to a blowout, from the edge of elimination to one of the most impressive turnarounds in NBA playoff history.


    So much for the nail-biting suspense of a Game 7. The fast, feisty Suns won in a 121-90 laugher over the listless Los Angeles Lakers on Saturday night.


    Leandro Barbosa led the layup parade with a career playoff-best 26 points on 10-of-12 shooting and the Suns became the eighth team in NBA history to win a series after trailing 3-1.


    "I am going to steal a line from Disney and say it's a small world after all," Phoenix coach Mike D'Antoni said. "I guess small guys can play. That's about as good as we could play. Every one of our guys, I can't pick out one, all of them had an amazing game."


    That all-L.A. second-round series that looked so probable a few days ago vanished in a blur of Suns' fast breaks and repeated drives to the basket.


    Instead, the Clippers will come to Phoenix for Game 1 of the second-round series on Monday night.


    "It's a shame we couldn't have given them a better game," said the Lakers' Phil Jackson, who lost a first-round series for the first time in his coaching career.


    Kobe Bryant scored 24 points of 8-of-16 shooting, but the rest of the Lakers starters were 17-for-50. Bryant scored only one point and took just three shots in the second half.


    "If we were going to get back in this type of game, we have to have everybody contributing," Bryant explained.


    He said his team played about as well as it could in taking its 3-1 series lead, then couldn't keep up when the Suns found their footing.


    "They just have a lot of talent over there," Bryant said, "a lot of firepower. They stepped up to the challenge and kept coming at us in waves. We just didn't have enough in the tank to hold on."


    The Brazilian Barbosa and Frenchman Boris Diaw led the way. Diaw had 21 points and nine assists as seven Suns scored in double figures. Phoenix's turnaround can be traced directly to the improved play of Barbosa and Diaw.


    "Tonight, Boris and Leandro were our best players," Steve Nash said. "The two guys that people said were disappointing in the beginning of the series, I think they are accustomed to the series now and they lost their virginity, so to speak, in the seventh game."


    Nash, who had 13 points and nine assists, sprained his right ankle late in the first half and was not as nimble as usual after that.


    "It is the same ankle I tweaked a couple of months ago and the swelling went down finally just a week ago," he said. "It is encouraging that I could move around on it the second half, and with a day and a half of rest, I think it will be fine for Monday."


    Shawn Marion had 14 points and 10 rebounds for Phoenix.


    Raja Bell returned to a hero's welcome from a one-game suspension for throwing Bryant to the floor in Game 5. He scored 13 points and drew three offensive fouls against Bryant.


    "We've got bigger fish to fry now," Bell quipped, a reference to Bryant's derisive comments about him after a regular-season game.


    Jackson lost for the first time in 45 series where his team had the lead.


    The Lakers - after losing 126-118 in overtime at home in Game 6 Thursday night - barely offered resistance Saturday night, cutting the lead to single digits only once after falling behind 28-13 in front of a raucous packed house.


    The Suns started the first quarter with a 16-6 run and ended it with a 12-2 spurt. They made 14 of 20 shots for 70 percent, while the Lakers were a bumbling 6-for-20.


    With the Suns leading 20-13, Barbosa sank a 13-footer and a layup, then dished off to Marion for a stuff in an 8-0 surge that put Phoenix ahead 28-13 with 1:15 left in the first.


    After Kwame Brown, who was 1-for-5 in the first quarter, made two free throws, Bell made a 20-footer and Barbosa two free throws to put Phoenix ahead 32-15 after one.


    Barbosa's layup to start the second quarter made it 34-15. Bryant cut the lead to single digits, 45-36, with a 3-pointer 6:21 before halftime. But Bell followed with a 3, then Bryant was called for an offensive foul. Replays showed Bryant elbowed Bell to the face, the kind of play the Suns' guard had complained about throughout the series.


    Tim Thomas' stuff with 5:32 remaining in the half put Phoenix ahead 50-36.


    Bryant's 21-footer as the shot clock expired cut the lead to 50-40, but the Suns scored the next six with Diaw's two free throws making it 56-40 with 51 seconds to go.


    Nash left the court with a slight limp after stepping on Marion's foot on the play but returned in the second half.


    Bryant made a 3-pointer with 24 seconds remaining, then Diaw sank a 20-footer with 1.1 seconds to play and Phoenix led 60-45 at the break.


    Just found this pretty amazing for the Suns to win after being down 3-1 in the series...and then winning by 31 in game 7 to advance. How 'bout them Lakers?

  15. Many people on here have display resolutions that do not work with Nolf2, or look very stretched out while playing. The editing of display.cfg file is a temporary solution, but the picture still looks very stretched out and unnatrual.


    OrzMarine from TGF posted a reply from a thread on Nolf2 resolutions with a solution to this problem, and it works!


    His post is quoted below...


    you could also go into the .cfg file and change the FOV (field of view) using ratios to get the game to react as though it's actually displaying in a 16:9 or 16:10 ratio.


    for example, i display in 16:10, and using some basic math:


    1.33 (4:3) : 1.6 (16:10) :: 65 (the default FOV in degrees) : 78 (the new value i use).


    for 16:9, you'd want to use 86.67. for 5:4, use 60.9375. i think.


    this won't fix the cutscenes though.. i'm curious, does anybody have any ideas for those?


    Steps to make your Nolf2 work with widescreen or custom resolutions.


    1) Open 'display.cfg' under C:\Program Files\Fox\No One Lives Forever 2\

    2) Change the value 'Screenwidth' and 'Screenheight' to the resolution that you desire.

    3) Save it.

    4) Open 'autoexec.cfg' under C:\Program Files\Fox\No One Lives Forever 2\

    5) Find the setting 'pvmodelfov' by using the Find function in Notepad.

    6) Change that value based on OrzMarine's post.


    16:10 = 78

    16:9 = 86.67

    5:4 = 60.9375


    Here is a screenshot from my 1680x1050 display to show how changing these options make Nolf2 fit your screen and display undistorted.


    IPB Image


    Current known display errors by using this option are the following:

    - Won't work for cutscenes

    - Unable to see what you are typing after Say:.

  16. Don't know if this was said yet, but it would be much easier to schedule if the tournament was set up like this...


    All the US players would be matched against themselves to determine the winner(s) of the US side. The Euros would do the same to get their winning team as well. That way, we would only have to schedule one game between Euros and USA (or a couple more depending if it is a best of 3 matches, etc.). All the players points will be tallied up to decide the 8 players that will move on to the World match.


    Any ideas? :friends:

  17. Kobe suspended two games for vicious elbow

    Associated Press

    Posted: 1 hour ago


    NEW YORK (AP) - Los Angeles Lakers star Kobe Bryant was suspended for two games without pay Friday for elbowing Mike Miller of the Memphis Grizzlies in the throat.


    Bryant was called for a flagrant foul for elbowing Miller with 8:24 remaining in the fourth quarter in Wednesday night's 100-99 overtime loss to the Grizzlies. He is scheduled to serve his suspension Sunday, when the Lakers host Utah, and Tuesday, when Los Angeles plays at the Jazz.

    "Very surprised. Shocked, actually. Very, very surprised," Bryant said after practice Friday. "Angry and frustrated. I've been hit with a couple of flagrant fouls already this year. I've been hit with a clothesline and no suspensions come of that. and I get two games for this?"


    After the game, Bryant was unapologetic. He was cut over his left eye early in the third quarter when Miller elbowed him while driving to the basket. Bryant left the game briefly, and took three stitches to close the wound.


    "Any player that was going to come down the lane at that point in time, I was going to let him know that he just can't walk through there," Bryant said after the game. "I think we as a team have to do a better job of establishing that. And me, as a leader of the ballclub, I've got to take the initiative to do that - and hopefully, everybody will see that.


    "This being our home court, people come here and think it's Hollywood and all sorts of stuff, so they think they'll come down (the lane) and look pretty and shoot jump shots and dunk the ball and finger-roll the ball and do all sorts of cute stuff. And we've got to stop that."


    Bryant said his postgame comments were "no different than what everybody else says."


    "Somebody comes down the lane, you've got to hit him," he said Friday. "You can't let them come down the lane and just finger roll and get easy baskets. Nothing to hurt anybody like that. That's just basic NBA basketball."


    Bryant also said he didn't believe the elbow from Miller was intentional.


    "You look at the replay, my face was nowhere near him," Bryant said. "My face was nowhere near his arm.


    "I wish I could go back in time and take that foul back knowing what I know now, getting two games for it. But no way in my mind did I think it was going to be a suspension for something like that. No way."


    Lakers coach Phil Jackson said he believed Bryant's postgame comments were a factor in the suspension.


    "I think that contributed to it somewhat," Jackson said. "So we live with that decision."


    Lakers general manager Mitch Kupchak took issue with the suspension.


    "We understand that the league has a job to do in enforcing disciplinary action, but we disagree with and are disappointed with their ruling," Kupchak said in a statement.