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Eliteone

UHQ Community Manager
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Files posted by Eliteone

  1. No CD Patch

    Rename your existing Lithtech.exe file located in your Contract Jack root folder.
     
    Extract zip file to your Contract Jack folder.
    This will extract a new Lithtech.exe file that will no longer prompt you for your CD.

    83 downloads

    Updated

  2. 007 Nightfire - Patch for multi-player post Gamespy master server shutdown

    About
    This patch is mandatory for players who wish to continue to playing online after May 31, 2014. The online server browser will no longer function after this date unless you install this update.
    Changelog
    Nightfire now supports dynamic lights, the ability to download new custom maps off servers automatically when joining. Also, the game will notify you if there is a new update available and ask you if you would like to install it. Includes improvements to netcode, fixes numerous problems that would cause the game to crash to desktop, improves frame rate, heavily reduces lag and disconnects while playing multiplayer, adds the ability to change the field of view for widescreen monitors. The console is also enabled automatically when installing this patch. Many other improvements over the years have been made as well.
    Requirements
    Microsoft .NET Framework 2.0 - Click here to download.
    If you receive an error message about .NET Framework and you have Windows 7 or Windows 8, please follow this guide: http://support.microsoft.com/kb/2785188
    Installation
    To install this, simply unzip the file and then run the Nightfire Patch Setup Wizard. Make sure you are running the game as administrator or automatic updates will fail to install. Be sure to install to the correct folder where your Nightfire installation is located or the update will have no effect.
    This patch does not require the CD to launch the game and will work with any version of the game. It is fully compatible with older servers, unlike the older 1.1 patch.
    File courtesy of http://www.nightfirepc.com

    6 downloads

    Updated

  3. Star Trek Eliteforce 2 CD images

    ISO images if you want to burn your own CDs
     
    Note you will need to make at least one post in the forum before downloading this file
     
     
     
    Special addition to disclaimer:
    UnityHQ does not promote software piracy. We have decided to put these disc iso files up to assist those who already have previously purchased Star Trek Eliteforce 2 but have lost/damaged their Star Trek Eliteforce 2 media as the media is no longer manufactured. If you haven't purchased Star Trek Eliteforce 2 before than you should not be downloading these disc iso files and you agree to take full responsibility for downloading them. Your IP address is recorded for this download.
    By downloading these files you are stating that you are a legal owner of the Star Trek Eliteforce 2 software.

    29 downloads

    Updated

  4. NOLF Widescreen Fix for GOTY edition

    By Jackfuste
     
    Installation instructions: - copy all content from zip file you your NOLF game folder.
     
    - All screen resolutions are available in the game menu and launcher
    - Hor+
    - Hor+ cutscenes
    - Weapon centered

    265 downloads

    Updated

  5. Single Player Game Saves

    How to install the save game ? (savegame location/folder ?)
    1. extract the .zip archive
    2. copy savegame files
     
     
     
    File from savegame-download.com

    33 downloads

    Updated

  6. 007 Nightfire - complete game

    This copy of the game has been updated to the v5.6 patch as of
    July 01, 2012 - verified March 2023 as still valid after patches are applied from our downloads
    To play the game, simply unzip the file and create a shortcut to
    Bond.exe
    To play online multiplayer, click MULTIPLAYER, then click JOIN GAME.
    Press INTERNET, and then click the UPDATE button. Click on a server and
    then press JOIN at the bottom right.
    ________________________________________________________________________

    Esta copia del juego se ha actualizado con el parche v5.6 a partir del
    01 de julio 2012
    Para jugar el juego, simplemente descomprimir el archivo y crear un acceso directo a
    Bond.exe
    Para jugar en modo multijugador en línea, haga clic en multijugador, a continuación, haga clic en Unirse a partida.
    INTERNET prensa, a continuación, haga clic en el botón Actualizar. Haga clic en un servidor y
    a continuación, pulse JOIN en la parte inferior derecha.
    ________________________________________________________________________
    Это копия игры была обновлена до v5.6 патч от
    1 июля 2012
    Чтобы играть в игру, просто распакуйте архив и создать ярлык для
    Bond.exe
    Чтобы играть в онлайн мультиплеер, нажмите мультиплеер, затем присоединиться к игре.
    Пресса Интернет, а затем нажмите кнопку Обновить. Нажмите на сервере и
    затем вступить в правом нижнем углу.
    ________________________________________________________________________
    Denne kopien av spillet har blitt oppdatert til v5.6 patch som av
    1 juli 2012
    For å spille spillet, bare pakk ut filen og opprette en snarvei til
    Bond.exe
    For å spille online multiplayer, klikk Multiplayer, deretter JOIN GAME.
    Trykk Internett, og klikk deretter på Oppdater-knappen. Klikk på en server og
    trykk deretter BLI nederst til høyre.
    ________________________________________________________________________
    Dit exemplaar van het spel is bijgewerkt naar de v5.6 patch met ingang van
    De 1 juli 2012
    Om het spel te spelen, gewoon unzip het bestand en maak een snelkoppeling naar
    Bond.exe
    Om online multiplayer te spelen, klik op multiplayer, klik op JOIN GAME.
    Druk op INTERNET, en klik op de knop UPDATE. Klik op een server en
    druk dan op JOIN aan de onderkant rechts.
    ________________________________________________________________________
    Cette copie du jeu a été mis à jour pour le patch v5.6 à partir de
    1 juillet 2012
    Pour jouer au jeu, il suffit de décompresser le fichier et créer un raccourci vers
    Bond.exe
    Pour jouer en mode multijoueur en ligne, cliquez sur Multijoueur, puis cliquez sur Join Game.
    INTERNET presse, puis cliquez sur le bouton MISE À JOUR. Cliquez sur un serveur et
    puis appuyez sur JOIN en bas à droite.
    ________________________________________________________________________
    Dieses Exemplar des Spiels hat der Patch v5.6 wurde als der aktualisierten
    1. Juli 2012
    Um das Spiel spielen, einfach entpacken Sie die Datei und erstellen Sie eine Verknüpfung zu
    Bond.exe
    Um Online-Multiplayer spielen, klicken Sie auf Multiplayer, dann auf JOIN GAME.
    Presse Internet, und klicken Sie dann auf die Schaltfläche Aktualisieren. Klicken Sie auf einem Server und
    drücken Sie dann JOIN in der unteren rechten.
    ________________________________________________________________________
    Αυτό το αντίγραφο του παιχνιδιού έχει ενημερωθεί για το έμπλαστρο από v5.6
    1 Ιούλη του 2012
    Για να παίξετε το παιχνίδι, απλά αποσυμπιέστε το αρχείο και να δημιουργήσετε μια συντόμευση για να
    Bond.exe
    Για να παίξετε online multiplayer, κάντε κλικ στην επιλογή Multiplayer, στη συνέχεια κάντε κλικ ενώνω ΠΑΙΧΝΙΔΙ.
    Πατήστε το Internet και στη συνέχεια κάντε κλικ στο κουμπί Ενημέρωση. Κάντε κλικ σε ένα διακομιστή και
    πατήστε ΕΓΓΡΑΦΗ στην κάτω δεξιά γωνία.
    ________________________________________________________________________
    עותק זה של המשחק עודכנה תיקון v5.6 מתאריך
    1 יולי 2012
    לשחק את המשחק, פשוט לפתוח את הקובץ וליצור קיצור דרך
    Bond.exe
    כדי שתוכל לשחק מרובה משתתפים באינטרנט, לחץ על Multiplayer, ולאחר מכן לחץ על הצטרף המשחק.
    אינטרנט פרס, ולאחר מכן לחץ על לחצן UPDATE. לחץ על שרת ולאחר
    ולאחר מכן הקש הצטרף בפינה הימנית התחתונה.
    ________________________________________________________________________

    Ezt a példányt a játék frissült a v5.6 javítás, mint az
    Július 1, 2012
    A játék, csak csomagold ki a fájlt, és hozzon létre egy parancsikont
    Bond.exe
    A játék online multiplayer, kattintson multiplayer, majd kattintson a JOIN GAME.
    Sajtó INTERNET, majd kattintson a Frissítés gombot. Kattintson a szerveren, és
    majd nyomja meg a JOIN jobb alsó sarokban.
    ________________________________________________________________________

    Ini salinan permainan telah di-update ke patch v5.6 pada
    1 Juli 2012
    Untuk memainkan permainan, cukup unzip file tersebut dan membuat jalan pintas untuk
    Bond.exe
    Untuk bermain multiplayer online, klik MULTIPLAYER, kemudian klik BERGABUNG GAME.
    INTERNET Tekan, kemudian klik tombol UPDATE. Klik pada server dan
    kemudian tekan BERGABUNG di kanan bawah.
    ________________________________________________________________________

    Tá an cóip den chluiche tugtha cothrom le dáta an paiste v5.6 mar na
    1 Iúil, 2012
    Chun an cluiche a imirt, unzip ach an comhad agus aicearra a chruthú chun
    Bond.exe
    A imirt il ar líne, cliceáil il, agus ansin cliceáil Join CLUICHE.
    Preas IDIRLÍN, agus ansin cliceáil an cnaipe chun dáta. Cliceáil ar fhreastalaí agus
    ansin brúigh Join ag an ceart bun.
    ________________________________________________________________________

    Questa copia del gioco è stato aggiornato per la patch v5.6 a partire dal
    1 luglio 2012
    Per giocare, è sufficiente decomprimere il file e creare un collegamento a
    Bond.exe
    Per giocare in multiplayer online, fare clic su Multiplayer, quindi fare clic su Partecipa a partita.
    INTERNET Premere, quindi fare clic sul pulsante UPDATE. Fare clic su un server e
    quindi premere JOIN in basso a destra.
    ________________________________________________________________________

    このゲームのコピーは、としてのV5.6パッチに更新されました
    2012年7月1日
    ゲームをプレイするには、単にファイルを解凍し、ショートカットを作成する
    Bond.exe
    多人数参加型オンラインを再生するには、ゲームに参加]をクリックし、マルチプレイヤー]をクリックします。
    プレスインターネットは、[更新]ボタンをクリックします。サーバをクリックして、
    その後右下のJOINを押してください。
    ________________________________________________________________________

    Hoc exemplum ludum fuerit updated ad v5.6 patch ut de
    July I, MMXII
    Ludere ludum, simpliciter unzip in file et partum a brevis ad
    Bond.exe
    Ludere online lusoribus, click lusoribus, tunc click NECTO GAME.
    Torcular Penitus, et tunc click UPDATE felis. Click in cultor et
    ergo instare NECTO in imo ius.
    ________________________________________________________________________

    Šī spēle kopija ir atjaunināts līdz v5.6 plāksteris no
    Jūlijs 1, 2012
    Lai spēlētu šo spēli, vienkārši unzip failu un izveidot saīsni uz
    Bond.exe
    Spēlēt online multiplayer, noklikšķiniet uz multiplayer, tad noklikšķiniet JOIN SPĒLE.
    Preses INTERNET, un pēc tam noklikšķiniet uz Atjaunināt pogu. Noklikšķiniet uz servera, un
    tad nospiediet JOIN apakšējā labajā pusē.
    ________________________________________________________________________

    Ši žaidimo kopija buvo atnaujintas iki v5.6 pleistras nuo
    Liepa 1, 2012
    Norėdami žaisti šį žaidimą, tiesiog išpakuokite failą ir sukurti nuorodą į
    bond.exe
    Kad galėtumėte žaisti online multiplayer, spustelėkite Multiplayer, tada spustelėkite JOIN GAME.
    Paspauskite INTERNETO, ir tada spustelėkite mygtuką "Atnaujinti". Paspauskite ant serverio ir
    tada paspauskite JOIN apačioje dešinėje.
    ________________________________________________________________________

    این نسخه از بازی شده است به عنوان به روز رسانی به پچ v5.6
    جولای 01، 2012
    برای بازی، به سادگی فایل و زیپ لباس را باز کردن و ایجاد یک میانبر برای دسترسی به
    Bond.exe
    برای بازی چند نفره آنلاین، با کلیک بر روی چند نفره، سپس بپیوندید GAME کلیک کنید.
    INTERNET مطبوعات، و سپس با کلیک بر روی دکمه بروز رسانی. با کلیک بر روی یک سرور و
    سپس در سمت راست پایین بپیوندید را فشار دهید.
    ________________________________________________________________________

    Ta kopia gry została zaktualizowana do v5.6 z patchem
    01 lipca 2012
    Aby zagrać, wystarczy rozpakować plik i utworzyć skrót do
    Bond.exe
    Aby grać online multiplayer, kliknij polecenie Multiplayer, a następnie kliknij JOIN GAME.
    INTERNET Press, a następnie kliknij przycisk Aktualizuj. Kliknij na serwerze i
    a potem wcisnij JOIN w prawym dolnym rogu.
    ________________________________________________________________________

    Esta cópia do jogo foi atualizado para o patch v5.6 como de
    1 de julho de 2012
    Para jogar o jogo, basta descompactar o arquivo e criar um atalho para
    Bond.exe
    Para jogar multiplayer online, clique em MULTIPLAYER, clique em JOIN GAME.
    INTERNET Press, e clique no botão UPDATE. Clique em um servidor e
    então pressione JOIN no canto inferior direito.
    ________________________________________________________________________

    Această copie a jocului a fost actualizat pentru a patch v5.6 ca de
    O iulie 2012
    Pentru a juca acest joc, pur şi simplu dezarhivaţi fişierul şi de a crea o comandă rapidă pentru a
    Bond.exe
    Pentru a juca multiplayer online, faceţi clic pe MULTIPLAYER, apoi faceţi clic pe JOIN JOC.
    INTERNET de presă, iar apoi faceţi clic pe butonul UPDATE. Faceţi clic pe un server şi
    apoi apăsaţi alăture la dreapta jos.
    ________________________________________________________________________
    Ова копија игре је ажуриран на в5.6 патцх од
    Јул 01, 2012
    Да играш игру, једноставно отворити рајсфешлус датотеку и направите пречицу до
    Бонд.еке
    Да бисте репродуковали онлине мултиплејер, кликните мултиплејер, а затим кликните на дугме ЈОИН ГАМЕ.
    Притисните Интернетом, а затим кликните на дугме УПДАТЕ. Кликните на серверу и
    затим притисните тастер ЈОИН у доњем десном углу.
    ________________________________________________________________________

    Táto kópia hry bol aktualizovaný na v5.6 náplasti z
    01.7.2012
    Ak chcete hrať hru, jednoducho rozbaľte súbor a vytvoriť zástupcu
    Bond.exe
    Hrať online multiplayer, kliknite na multiplayer, kliknite na tlačidlo JOIN GAME.
    Stlačte tlačidlo INTERNET a potom kliknite na tlačidlo Aktualizovať. Kliknite na serveri a
    stlačte tlačidlo REGISTRÁCIA v pravom dolnom rohu.
    ________________________________________________________________________

    Ta izvod te igre je bil posodobljen na v5.6 popravek od
    1 julij 2012
    Če želite igrati to igro, preprosto razširite datoteko in ustvarite bližnjico do
    Bond.exe
    Če želite igrati multiplayer online kliknite za več igralcev, nato JOIN GAME.
    Tiskovna INTERNET, in nato kliknite gumb Posodobi. Kliknite na strežniku in
    pritisnite pridružite na spodnjem desnem kotu.
    ________________________________________________________________________

    Denna kopia av spelet har uppdaterats till v5.6 patch den
    1 jul 2012
    Att spela spelet, helt enkelt packa upp filen och skapa en genväg till
    Bond.exe
    För att spela online multiplayer, klicka på Multiplayer, och klicka sedan på JOIN GAME.
    Tryck på INTERNET, och klicka sedan på knappen Uppdatera. Klicka på en server och
    tryck sedan JOIN längst ned till höger.
    ________________________________________________________________________
    สำเนาของเกมนี้ได้รับการปรับปรุงเพื่อ v5.6 แพทช์เป็นของ
    1 กรกฎาคม 2012
    ในการเล่นเกมเพียงแค่เปิดเครื่องรูดแฟ้มและสร้างทางลัดไป
    Bond.exe
    ในการเล่นหลายคนออนไลน์คลิก Multiplayer จากนั้นคลิกเข้าร่วมเกม
    กดอินเทอร์เน็ตแล้วคลิกที่ปุ่ม UPDATE คลิกบนเซิร์ฟเวอร์และ
    แล้วกดสมัครที่ด้านล่างขวา
    ________________________________________________________________________

    Oyunun bu kopya olarak v5.6 yama güncellendi
    1 Temmuz 2012
    Oyunu oynayabilmek için, sadece dosya halletmek ve bir kısayol oluşturmak
    Bond.exe
    Online multiplayer oynamak için, OYUN JOIN ardından MULTIPLAYER tıklayın.
    Basın İNTERNET ve sonra UPDATE butonuna tıklayın. Bir sunucu üzerine tıklayın ve
    daha sonra sağ altta JOIN tuşuna basın.
    ________________________________________________________________________

    Mae'r copi o'r gêm wedi cael ei ddiweddaru at y stribed v5.6 fel o
    1 Gorffennaf, 2012
    I chwarae'r gêm, 'n annichellgar agor y ffeil a chrea a shortcut i
    Bond.exe
    I chwarae multiplayer ar-lein, cliciwch multiplayer, yna cliciwch YMUNO GÊM.
    Wasg RHYNGRWYD, ac yna cliciwch y botwm DIWEDDARAF. Cliciwch ar weinydd a
    YMUNO yna pwyswch ar y gwaelod ar y dde.
    ________________________________________________________________________

    此游戏副本已更新为V5.6补丁
    2012年07月01日
    玩游戏,只需解压缩文件,并创建一个快捷方式
    bond.exe
    玩多人在线,点击多人,然后点击加入游戏。
    按Internet,然后单击“更新”按钮。在服务器上点击并
    然后在右下角按加入。
    ________________________________________________________________________

    Това копие на играта е обновен до кръпка v5.6 от
    01, юли 2012 г.
    За да играеш играта, просто разархивирайте файла и да се създаде пряк път към
    bond.exe
    За да играете онлайн мултиплейър, щракнете върху мултиплейър, след което щракнете върху ПРИСЪЕДИНЕТЕ СЕ ИГРА.
    Натиснете интернет, и след това щракнете върху бутона Update. Кликнете върху сървър и
    след това натиснете присъедини в долния десен ъгъл.
    ________________________________________________________________________
    Гэта копія гульні была абноўленая да v5.6 патч ад
    1 ліпені 2012
    Каб гуляць у гульню, проста распакуйце архіў і стварыць цэтлік для
    Bond.exe
    Каб гуляць у анлайн мультыплэер, націсніце мультыплэер, затым далучыцца да гульні.
    Прэса Інтэрнэт, а затым націсніце кнопку Абнавіць. Націсніце на серверы і
    затым ўступіць у правым ніжнім куце.
    ________________________________________________________________________

    Hierdie kopie van die spel is opgedateer om die v5.6 pleister van
    1 Julie 2012
    Die spel te speel, net Pak die lêer en die skep van 'n kortpad na
    Bond.exe
    Aanlyn multiplayer te speel, kliek Multiplayer, kliek dan op JOIN GAME.
    Press Internet, en klik op die knoppie Opdateer. Klik op 'n bediener en
    druk dan deel aan die onderkant regs.
    ________________________________________________________________________

    Kjo kopje i lojës është përditësuar të v5.6 patch si i
    1 korrik 2012
    Për të luajtur ndeshjen, thjesht unzip skedarin dhe për të krijuar një shkurtore për
    Bond.exe
    Për të luajtur multiplayer online, kliko multiplayer, pastaj klikoni BASHKOHU GAME.
    INTERNET Press, dhe pastaj klikoni butonin UPDATE. Kliko në një server dhe
    pastaj shtypni BASHKOHU në fund të drejtën.
    ________________________________________________________________________

    وقد تم تحديث هذه النسخة من اللعبة لتصحيح v5.6 اعتبارا من
    1 يوليو 2012
    للعب اللعبة، ببساطة بفك الملف وإنشاء اختصار ل
    Bond.exe
    للعب متعددة على الانترنت، انقر فوق متعددة، ثم انقر فوق الانضمام لعبة.
    اضغط على إنترنت، ثم انقر على زر التحديث. انقر على خادم و
    ثم اضغط على التسجيل في أسفل اليمين.
     

    67 downloads

       (0 reviews)

    0 comments

    Updated

  7. Mass Effect Patch v1.02

    This patch is required to play Mass Effect on Windows 8/8.1 or Windows 10.
    Update 1.02
    The player will no longer become stuck in the Feros elevator Quickslot abilities are now disabled in elevators The pixilated bloom and DoF on Radeon x1650 and x1950 cards has been addressed GPF crashes when playing Quasar have been addressed The player's weapon will not auto fire if the fire button is released as an active loading screen appears Low LOD on Garrus' face has been addressed Reconfiguring the PRIMARY INTERACT key (Default set to E) to any other key will no longer make the ENTER key interact TWICE when used. Player will not become stuck in his action station in elevators (primarily occurred in the Peak 15 elevators) Occasional crash when encountering Rachni on UNC_73 has been addressed Using the enter key to add and remove talent points will function properly GUI: Pressing U when first getting control of Shepard and then pressing ESC to close it will not cause the player to lose all input functionality Romance confrontation conversation will fire after 3rd planet complete The player will no longer become stuck when using the Enter key rather than the primary interact key to initiate conversation with certain followers on the Normandy Audio skipping during conversations has been addressed Addressed cases where Realtec HD audio users were experiencing issues with cut off / crackling audio after patching the game to version 1.01 The issue regarding dynamic character shadows appearing grainy has been resolved. Nihilus and all Turians are no longer missing their face markings The issue of Garrus having no lighting on his face until a save is loaded has been addressed The game will now create save files when "My Documents" is set to the root of a drive Misc.:
    -The issue where PCs with NVIDIA GeForce 8xxx and above video cards were experiencing random General Protection Fault crashes appears to have been fixed with the GeForce 182.06+ drivers. Please ensure when playing Mass Effect that all PC drivers are up to date.

    1 download

    Submitted

  8. STAR WARS™ Jedi Knight: Jedi Academy 1.01 update

    The official PC patch for Jedi Academy which will allow you to connect to servers running the latest patch as well as fixing critical bugs (See changelog)

    After downloading the update, double click on JKAcademy1_01.exe to install. The installer will automatically search for the folder where you originally installed Jedi Academy and install all of the updates. If the update does not locate Jedi Academy on your system, you may need to reinstall the game from the original CD and then run the JKAcademy1_01.exe.

    Notes
    This patch is completely compatible with old single player save game files. All Multiplayer users must use Jedi Academy version 1.01.

    If you are experiencing low framerate, go into the Setup/More Video section and change dynamic glow to off.

    Gravis gamepad users should turn force feedback to off. The current Gravis drivers are not compatible with Jedi Academy and will cause the game to crash.
    If you experience hiccupping while playing, especially during light-saber battles, go into the Control, Mouse/Joystick section and set force feedback to "No".  
    What's New in Version 1.01
    Correct an issue that caused Internet servers to time-out too early on the master server list. Correct an issue that caused various movement sounds not to play consistently (footsteps, rolling, etc...) Correct various exploits, including one that allows for illegal character models. Correct an issue that occurred when disabling the second saber icon that appears over the player's head. Correct an issue that allowed the rocket launcher to lock on after death. Correct an issue that prevents the camera shake when you are hit by an explosive. Correct the roll animation. Correct an issue that allowed a player to select a force power that is already at the maximum setting. Correct an animation issue that occurred when enemies force push you while executing a special move. Correct various rag-doll issues. Correct an issue that caused your skill level to reset when resetting defaults in the game. Correct an issue that prevented the Single Player game from starting. Fixed dynamic glow performance for new ATI drivers Force feedback now defaults to off. Provides updated EAX 4.0 sound support.

    1 download

    Submitted

  9. JediMoves JA+ Mod v2.4 Build 7

    ******************************************

    Jedi Academy Multiplayer Game Modification

    ******************************************

     

    //////////////////////

    Title: JediMoves JA+ Mod v2.4 Build 7

    //////////////////////

     

    Authors                 : Slider

    E-Mail                  : slider744@hotmail.com

    website                                    : http://www.japlus.net/

    Date Released           : 16/10/2011

    Description             : This  version  of JA+ Mod is designed for Jedi Academy 1.0.1

    OS                               : Windows and Linux and Mac

    Mod Type                : Server Side but capability to have client side plugin

     

    Testing Team Leader : SiLink

     

    Screenshots : http://www.japlus.net/screen.php

    Movie Trailer : http://www.japlus.net/trailer.php

     

                JA+ is the official name for the JediMoves.com Mod Project.

    This server side Mod for  Windows/Linux/Mac is designed to add cool features and enable admin commands

    to help ensure your rules are respected and to make your server more configurable.  This mod will not drastically change

    the general feel of the game, it will simply add fun features or enhance features in order to satisfy Jedi Academy

    clans.  When all the new options are turned OFF, the gameplay becomes unchanged.

     

    The main goal of this mod is to add or enhance a lot of features in a total configurable ''Plus'' JediAcademy version (that is why i called it JA+). 

    This is the full distribution pack. It includes the clientside JA+ Plugin as well as some helpful tools to aid server administrators.

     For full documentation of the plugin itself, please download the plugin and its readme separately.

     

     

    Example of features

                --Compatibility with all OS Windows, Linux and Mac

                --Support for the New JA+ GLA animations(yes i know it adds 8Mo to the mod)

                --High speed URL AutoDownload Redirect for needed Pk3 when connecting a server.

                --Multiple duels at once

                --Full force Duels

                --Duel  Isolation (Non interference)

                --No Rules Alternate Dimension

                --Flipkicks without altering wall run         

                --Admin commands + Admin Abuse Detection

                --Speak mod (admin, clan and team)

                --Clan Tag Protection

                --Team gametypes auto-balance (teams with the same number of players)

                --MultiTaunt Sound, and multiCustom player sounds.

                --AutoReplier integrated working with all foreign versions of the game.

                --Easy saber change without respawning

                --Tons of new emotes   

                --Fake player name detection system based on IP detection

                --All SP attacks added + completely new attacks and new  DFA + SP force moves with new extended effects

                --Extended Melee attacks

                --New items (melee, jetpack, flameThrower,grapple hook )

                --Model size scaling system

                --Configurable saber Damages

                --New Vote system management + AntiVoteSpam

                --Capability of activating a real JK2 gameplay with moves and damages

                --Profanity Filter

                --Chat GOD (attack immunity while in console or chat mode) + Inactivity AutoProtect

                --Highlander ffa gametype modification

                --JediVsMerc mod enhancement

                --Client Side Plugin for players

                --RGB clothes and sabers + various saber core/line/trails styles effects.

                --Extensive Anti cheat system ( Macro scan , models exploit, yawspeed....etc...)

                --Client scripts that bind keys to improve accessibility and more...

                --gender support for missing skins (replaced by a default male or a female model)

                --JA+ BitValue calculator to compute all bit value CVars.

                --BaseJKA vehicle limit of 16 modified to allow a maximum of 32 distinct vehicles to be spawned in a map.

                --Maximum size of  .veh & .vwp files  increased to allow the loading of a lot more pk3 vehicle files (more than 50).

                --JA+ server tracker for website (server info in real time, who's playing, rcon cmds, server configs....viewable in a web page) 

                -- JA+ sabers Support : a great saber pack included, new hilts...etc.. with extended sabers features like holstering animations and holsters model.

                --Many lot of corrected basejka Bugs

     

               

               

     

                JA+ is a server-side Mod which is made even better by a client-side plugin containing separate .pk3 files..

    This plugin is designed to give UI, animation and feature enhancement to your client side game.

    You are not obligated to install the plugins with the JA+ server side part to run a JA+ server.

     

                This Mod contains a number of powerful admin commands that must be executed by a real human player as well as

    automatic admin systems executed by the server. However, in order to be sure not to punish the wrong person or

    to decrease a player's personal liberties, the automatic admin system is "light" coded. (For example the fake name detection

    system will just warn players). The automatic admin system will not make the decision to kick, or ban players.

                With this mod, i preferred to give full admin power and let the server owner detect admin abuse/autoBan abusers

    with the admin abuse detection system. These commands are not abusive, people are.

    Now if you want to abuse with those admin features, think about the fact that all players will tend to play on better servers.

    There are enough servers for that....

     

     

     

    ***********************************************

    Quick Install

    **********************************************

     

    - just delete all pk3 files in your gamedata/japlus folder.

    - then unzip this zip file into your gamedata folder. It should place all needed pk3 files into your gamedata folder. It will also create or update your japlus and base (only for the animation pk3) folder.

    - then load the mod using the load mod menu of your game, or directly execute the script play_japlus.bat inside gamedata folder.

     

    PS : the japlus_gla_anims.pk3 must be installed in BASE folder and not in japlus folder on both server and clients in order to use them.

     

    for detailed info, go in japlus\japlus_doc

    For detailed notes about the plugin, read the Plugin_readme.rtf

     

    PS: For MAC users, all the dll are now integrated in the PK3 of the mod. You need the MAC Patch1.01E to make it working.

    you can get this patch from http://www.macgamefiles.com/detail.php?item=17967 

    You will find a detailed MAC install howTo made by DarthZappa in japlus/japlus_doc/japlusmac-howto.zip

     

     

    ***********************************************

    DOCUMENTATION and Tools And Distrib

    **********************************************

     

     

    You will find :

                *** all the server distrib for windows and linux and Mac of the japlus Mod in the japlus folder.

                            ( *.pk3 files, .so file, server.cfg and all client side scripts like admin.cfg, chat.cfg, saber.cfg)

               

     

                *** all the client side JA+ plugin clientPlugin_vX.X.pk3 for windows and Mac. This PK3 can be obtained on its own, separate from this main pack. Please keep up to date on your plugins.

                            - in this case you will have to delete this old pk3 and replace it with the newer one.

                            For detailed notes about the plugin, read the Plugin_readme.rtf

               

                ***  a saber pack japlus_saber.pk3 that contains some nice sabers hilts with JA+ extensions to show what you can do with JA+ and saber moding.

                            Remember that both player and server have to install this pk3 if you want to use it.

                            but you are not obligated to install it.

     

                ** japlus_gla_anims.pk3 in base folder : a new JA+ GLA animations pack. It must be installed in base folder and not japlus folder on both server and clients in order to use them.

                                        If a player does not have this file, he will not be able to use the new animations

                                        if the server does not have this file the new animations will be automatically turned OFF.

     

                *** all the documenation in several files in japlus\japlus_doc\  folder

     

                ** a FAQ faq.txt

               

                ** a model list with their URL so that u can find good model or skin which are configured in the model scale system like for example Yoda

     

                *** Tools in JAplus_Tools folder:

                            ** the BitRate Calculator  japlus_bitValueCalculator.html :It will calculate the admin command disable, poll disable, lock team, force power disable,

                                        and weapon disable, and all bit value cvars in the mod japlus.                 

                            *** JA+ server tracker monitoring for website  (server info in real time, who's playing, rcon cmds, server configs....viewable in a web page) 

                                         japlus_tracker.html

                                        It does not require any plugin or php. You just need a Website with HTML.

                                        You can find it and use it by going on the JA+ Website (see the URL in top of the readme.rtf file) or use the japlus_tracker.html

     

                *** Startup server file   that you must move to your gamedata folder .

                            One of these .bat files is a secure startup that will autorestart the server if it crashes. (open it with notepad to learn how to install it)

                            this secure startup script is available for both windows and linux dedicated servers.

     

                            (they requiere the raven dedicated server pack that u need to dowload on the official website like

                                        http://www.lucasfiles.com/     http://www.lucasfiles.com/index.php?s=&action=category&id=62

                                        or http://www.jk3files.com/  http://www.jk3files.com/sort.files?game=JK3&cat=2537&ref=2536)

     

                *** an UnOfficial patch for the windows and linux raven dedicated server pack which fix the UDP server overflow Vulnerability(which crashes the servers)

                            see the dedicated PATCH_ded_server1.011_readme.rtf

     

     

    ***********************************************

    Note about the client plugin

    **********************************************

     

    -Client Side Plugin for client playing on JA+ server:

                this plugins is included in the Main server side ZIP mod but can also be available as a separate file for all players.

                this plugins enable players to take benefit from the UI, animation, and feature enhancement provided by the main server side JA+ Mod.

                You are not obligated to install the plugins with the JA+ server side part to run a JA+ server.

                For example, the grappling hook is much better if you have installed the pk3 plugin in your client game JAplus folder.

                You will find all informations on this plugin in a dedicated readme provided with it.

                How it works?


    2 downloads

    Submitted

  10. TOMB RAIDER (2013) PC Savegame Files

    Courtesy of tombraiders.net
     
    Downloading & Installing TOMB RAIDER (2013) PC Savegame Files
     
    This page pertains only to the Windows PC version of TOMB RAIDER.
    IMPORTANT NOTES - PLEASE READ BEFORE DOWNLOADING: These files are experimental. To the best of my knowledge, they will work if you follow the instructions, but I haven't had time to test them fully. So I'm not sure exactly which game features (e.g., inventory, upgrades, relics, documents, GPS caches, challenges, etc.) are stored in the save file, which in the profile, etc. If you download one of my saves, you should have every item and upgrade I've found/unlocked up to that point but, as far as I know, my gameplay does not count toward your achievements or toward unlockable Extras like concept art and character models.
    we are not responsible for anything that happens to your computer as a result of downloading files or following advice given on this site or any linked site. I recommend taking the same precautions you would with any file you download from the Internet, including scanning the file with an anti-virus program, backing up your existing files before installing new ones, and following the instructions below, especially if you are unfamiliar with this process.
    WHAT ARE SAVEGAME FILES?
    Every time you pass a checkpoint while playing TOMB RAIDER,  a file is created containing all the information about your game so far—Lara's inventory, enemies killed, puzzles solved, items found, upgrades made, etc. These savegame files are coded so that the game program can "read" them. When you reload an earlier save, your computer interprets the savegame file and restores Lara and her world to the way they were at the most recent checkpoint.
    Each subsequent autosave overwrites the previous save; however, since the 1.0.730 patch TOMB RAIDER  offers 99 possible save slots. I highly recommend changing save slots periodically—at least once each level or so. To do this, pause the game by pressing Esc on the keyboard, Select or Start on a controller, and choosing the "Change Save Slot" option from the menu. Then if something does go wrong in your game, you'll at least have a fairly recent save to which you can revert.
    If you get stuck and don't have a recent save of your own, you can download one of mine. The following explains how to download and install save files.
    WHAT ARE .ZIP FILES?
    All the save files on this site come in .zip files. A .zip file is like a digital "envelope" containing other files. Using .zip files lets me group savegame files together in one convenient "package," such as a group of saves for a given level.
    WILL YOUR SAVES WORK IN MY GAME?
    To the best of my knowledge, saves from all versions of the Steam PC game are interchangeable, but please be sure to back up your original save files, as instructed below, just in case there are issues.
    How to Download and Install TOMB RAIDER Save Files:
    Disable Steam Cloud synchronization:
      Open Steam. Go to your games Library. Right-click TOMB RAIDER and choose Properties. Click the Updates tab. Un-check the option to 'Enable Steam Cloud synchronization'.
    This prevents the game from restoring your last save from the Steam cloud server. You can enable it again later if you like, once you've played through to another checkpoint.
      Download the zip file.
      Open the following folders on your PC (each folder is inside the previous one):

    For 32-bit Windows: Computer > Windows (C:) > Program Files > Steam > userdata > XXXXXXXX > 203160 > remote

    For 64-bit Windows: Computer > Windows (C:) > Program Files (x86) > Steam > userdata > XXXXXXXX > 203160 > remote

    where the X's are a number representing your unique Steam user profile. Inside the 'remote' folder, you should find your TOMB RAIDER profile (profile.dat) and the autosaves you've made so far (save1.dat, save2.dat and save3.dat).
      VERY IMPORTANT: Copy your existing save files and profile into a new folder. Then if something goes wrong and my files don't work for you, you can restore your original saves and continue from where you left off.
      Open the .zip file you just downloaded. Newer versions of Windows (i.e., the ones that can play this game) should automatically open .zip files when you double-click. You can also use an archive utility like WinZip or WinRAR.
      Select the save1.dat, save2.dat or save3.dat file you want and copy/paste it into the 'remote' folder.
      Close all open windows and open Steam. Make sure Steam is running in online mode. (In the Steam drop-down menu at the top left corner, choose the second option, "Go Online..." If it says "Go Offline..." leave it alone. You're already online.)
      Start the TOMB RAIDER game as usual. Click 'Continue' and choose the downloaded save to load.
      These instructions apply to the Steam installation of the game under Windows 7. If you're using a different version of Windows, you can still use these saves, but I'm not sure exactly where the save files are located. Try searching for the 'Steam' folder and looking inside. Or search for the '203160' folder or 'save1.dat' file directly. If your saves are in a different location, please let me know so I can update this page for others who may have the same setup. Thanks!
      LOCATION OF SAVES IN NON-STEAM VERSIONS: If you have a version of the game other than the Steam download, the save files will be in a different location, most likely something like C:\Users\username\AppData\Local\Square Enix. If you don't find them there, try searching your hard drive for "save1.dat." Then right-click the file in the search results and choose "open file location."
    SOLUTION FOR CORRUPTED AUTOSAVE: If you try to load one of my saves and the game tells you the file is corrupted, this may be because you attempted to manipulate the save files while the game was running. Quit the game all the way out to the desktop. Repeat the steps above and try again.
    SOLUTION FOR DOWNLOADED SAVES THAT DON'T APPEAR IN MENU: If you try to load one of my saves and that save slot appears blank or says "Empty 0% Complete" on the Select A Game Save screen, you probably need to rename my save or create a new save in the correct slot first. So, for example, if you downloaded my save5.dat but you only have three saved games, rename my save5.dat to save3.dat and then move it into the remote folder. (Again, make sure you've backed up your own saves first.)
    Or, start the game, load one of your own saves, then choose "Change Save Slot" from the pause menu. Choose the slot that corresponds with my save, and click OK. For example, if the downloaded save is save5.dat, create your new save in the 5th slot. Quit the game, copy the downloaded save into the 'remote' folder, overwriting the save file you just made, and then restart the game. The new save should now load correctly.

    1 download

    Submitted

  11. Multilingual GUI NOLF 2

    Author = unknown
    Patch ver.1.5 for No One Lives Forever 2 contains 6 European languages GUI, including Russian.
    You can select English / Russian / German / French / Italian / Spanish for GUI and subtitle game No One Lives Forever 2 Contains: ---------------- 1. English / Russian / German / French / Italian / Spanish GUI and Subtitles Corrects errors: ----------------   Russian, Italian and Spanish ver. work online now For the German version included all the options.   Installation: ---------------- 1. Make the game "No One Lives Forever 2" upgrade to version 1.3 (file is in our downloads) 2. Unzip and Run the patch The patch will update the files in the folder with the game: NOLF2.exe Lithtech.exe Also the file Update_v1x3_GUI will be added. There will also be added to the registry entry to run this file. How to play. ----------------- For the Game "No One Lives Forever 2" set the compatibility mode to Windows XP SP2 Right-click on the icon of the game - Properties - Compatibility Remove: --------------- To return to the original graphic interface, run the patch mode "Default" Warning! --------------- Your old file Lithtech.exe is not saved, archive it (if necessary) on their own. Known problems of game on modern graphics cards. ------------------------------------------------- If you see graphics distortion in the game, then press the "Win" on the keyboard. The game will be compressed. Then click on the icon of the compressed game. The game will be restored without distortion graphics.

    27 downloads

    Submitted

  12. Assassin's Creed Patch 1.02

    By Ubisoft
    This patch includes the following fixes:

    * Fixed a rare crash while riding the horse in Kingdom
    * Fixed a corruption of Altair's robe on certain graphics hardware
    * Cursor is now centered when accessing the Map
    * Fixed a few problems with Alt-Tab
    * Fixed a graphical bug in the final fight
    * Fixed a few graphical problems with dead bodies
    * Fixed pixellation with post-FX enabled on certain graphics hardware
    * Fixed a small bug in the DNA Menu that would cause the image to disappear if the arrow was clicked rapidly
    * Fixed some graphical corruption in Present Room with low Level Of Detail
    * Character input is now cancelled if the controller is unplugged while moving
    * Added support for x64 versions of Windows
    * Fixed broken post-effects on DirectX 10.1 enabled cards

    1 download

    Submitted

  13. PDF of the game manual

    This is exactly what it says. The game manual from the software box in PDF format.
    Enjoy.

    36 downloads

    Submitted

  14. dgVoodoo 2

    This file has been reported to fix the black screen when going under water in NOLF.
    dgVoodoo 2.55: Glide, DirectDraw/Direct3D and D3D8 to Direct3D11 Wrapper
    Released: March 24, 2018
    Author: Dege

    Copyright (c) 2013-2018
    ===============================================================================
     
    Table of contents
    1. Redistribution rights
    2. Features
    3. Requirements
    4. Test results
    5. Usage
    6. Configuring
    7. Resolution overriding
    8. General Control Panel (CPL) options
    9. General additional options
    10. General tips and known issues
    11. Special release version with debug layer
    12. Change log
    ===============================================================================
     
     
    1. Redistribution rights
    Files of dgVoodoo can be redistributed freely as far as they are kept together, remain unmodified and unrenamed. Namely, only the full package can be redistributed in the form as it is!
    If you would like to utilize them in publicly available custom solutions or packages, like game patches or anything else, then PLEASE ask me for permission, furthermore mention its original source in your package along with the following download link:
    http://dege.fw.hu/
    Official dgVoodoo forum where you can contact me and the dgVoodoo community is at:
    http://www.vogons.org/viewforum.php?f=59/

    Tip: See topic "WIP versions" for checking out new dgVoodoo versions that are not officially released. 
     
    ---------------------- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ---------------------- Very BIG THANKS must go to the community of Vogons for helping me a lot in testing during the development! Thanks Guys, I couldn't have proceed so far without such a great quality assurance!
    And I append a new sentence here to emphasize it again, especially for testing my DX8 implementation and supplying me with ideas, tips and various informations on several games!!!
    ---------------------- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ----------------------  
    2. Features
    dgVoodoo 2 is a wrapper for old graphics API's for Windows Vista/7/8/10. 

    This wrapper can use Direct3D 11 with different device types as wrapping output:
    Hardware rendering at GPU feature level 10.1 (recommended) Hardware rendering at GPU feature level 10.0 (there are some restrictions) Software rendering through Microsoft WARP renderer The API's it currently can wrap are:
    Glide 2.11, Glide 2.45, Glide 3.1 and Glide 3.1 Napalm DirectX 1-7 (all versions of DirectDraw and Direct3D up to version 7) Direct3D 8.1 For both Glide and DirectX, dgVoodoo pushes as many emulation work to the GPU as possbile. Thus, the entire internal 3Dfx GPU logic is mapped to pixel shaders for Glide emulation, and all the fixed function vertex & pixel processing pipeline is implemented by shaders for DirectX emulation (when possible).
    dgVoodoo basically can work in two ways:
    Using its precompiled shaders - it is the less efficient mode (legacy) and doesn't provide DX8-level vertex/pixel pipeline functionality Using an external HLSL shader compiler - this is the most efficient and recommended mode and referred as 'dynamic shader compiling'  
    If dynamic shader compiling is available (see Usage) then dgVoodoo can work with specialized shaders requiring much less GPU power, providing much better performance, especially on weaker video cards.
     
    3. Requirements
    Operating system: Windows Vista/7/8/10 Hardware: GPU supporting DirectX feature level 10.0. Optional and recommended:
    GPU supporting DirectX feature level 10.1 HLSL shader compiler (D3DCompiler_43 or D3DCompiler_47)
    (note that D3DCompiler_47 is part of Windows 10)  
    4. Test results
    We can examine this in two aspects:
    Used hardware and performance
    I've tested and run different versions of dgVoodoo2 on the following GPU's: Intel HD 2000 (feature level 10.0 only) GeForce 8600 GT (feature level 10.0 only) Intel HD 4000 Geforce GT 610 AMD HD 6450 Intel HD Graphics 530 GeForce GTS 450 AMD HD 7850 GeForce GTX Ti560 (RIP) AMD R7 360 GeForce GTX 1060 If dynamic shader compiling is utilized then dgVoodoo generally performs quite well on all hardware except integrated chips (like Intel HD 2000 and 4000).
    Using only precompiled shaders requires a mid-class video card at least, and the low-end ones (intended for office-like usage) like Geforce GT 610 and AMD HD 6450 are not recommended.
    Accuracy of the emulation, individual games and applications
    Of course it's not perfect but I think I got very nice results in general. I maintain expanding lists for games and demos, for DirectX emulation:
    Games
    Demos  
    5. Usage
    There is no installer for dgVoodoo beacuse you can copy its dlls anywhere you want (to use). If u like it and want to use as the only global Glide wrapper on your machine then copy Glide dlls to the system folder. For DirectX emulation only a local installation is possible since the DirectX dlls CANNOT be copied to the system folder (see DirectX readme).
    A Glide wrapped application can start up either in windowed or full screen mode (it is controlled by the Control Panel, see later). Also, you can switch between them during the gameplay by Alt-Enter. See 'Known issues' for more.
    The same is true for wrapped DirectX applications, but it is a more complicated case, see DirectX readme.
    Glide and DirectX dlls can co-work inside a process so the same versions of them have to be used within a folder. If one of them detects the other with different version then it refuses to initialize and work. Co-work is useful for applications that use DirectDraw for some initial in-game menu and Glide for 3D rendering.
    If you use dgVoodoo on Windows 10 then dynamic shader compiling is automatically available because D3DCompiler_47 is part of the operating system.
    For preceding Windows versions (Vista, 7, ? you need to download it manually and then, you can copy this dll into each game folder next to the wrapper dlls but the best practice is to copy it into
    Windows\System32 folder for 32 bit operating systems Windows\SysWOW64 folder for 64 bit operating systems if it is not already there by the result of the installation of some other software.
    Note that dgVoodoo supports both D3DCompiler_43 and D3DCompiler_47. _43 is supported only because of compatibility with users having it downloaded and copied into their system folder previously.
    Utilizing dynamic shader compiling is strongly recommended and even unavoidable to get all DX8 level features to work. If dgVoodoo cannot find D3DCompiler then it can use only its generalized precompiled shaders just like versions before 2.5. If dgVoodoo finds a supported compiler dll then it can adapt to the current circumstances and compile specialized shaders providing maximum GPU performance.
     
    6. Configuring
    As different options might wanted to be used for particular applications, I kept the concept of local/global configurations (might be familiar from old dgVoodoo). Current configuration is stored in a file named 'dgVoodoo.conf'. Its format can either be binary or a textual INI-file for manual editing.
    When the Glide or DirectX wrapped application starts, dgVoodoo tries to read config data. The search paths and the order for the config file are the following:
    Folder of the wrapper DLL Folder of the application (EXE) User application data folder If the config file can be found in none of them then the default config is used.
     
    For modifying config files, you can either use dgVoodoo Control Panel (dgVoodooCpl) or edit it manually with a text editor. dgVoodooCPL provides convenient GUI interface for the most relevant options while manual editing gives you free access to special options. In dgVoodooCpl you can choose a folder where you can load (from) and save the current configuration. Once you chose a folder, it remains in the list permanently. If the CPL application finds a valid config file in its own folder (where the app itself is located) then it automatically places the folder into the list and selects the folder. Otherwise the user's application data folder is selected, by default.
    Note that
    CPL always writes INI format config file (unlike previous versions) - and you can edit it manually, passing over the CPL CPL doesn't expose all the available configuration options but only the most common used ones. Rarely used and special ones (referenced as additional ones) can be changed manually.  
    If an application tolerates losing focus without closing/minimizing itself, you can configure it dynamically: when the CPL starts up it builds a list of detected running Glide/DirectX wrapped applications and insert it into the folder selector combobox. When you select such a running instance then the current state of the application is read as config and most of the options can also be changed. So, you can set resolution, msaa, brightness, etc on the spot without restarting the application (configurable items depend on emulation type). When an option changes, it takes effect at once. If the dialog gets cancelled or an other config folder/instance is selected, all the changes gets cancelled as well.
    You can always use the 'Apply' button to save the current config to the selected folder or running application without exiting the CPL application. Important to note:
    If the wrapped app and the CPL runs on different privilege levels (admin/nonadmin) then the app won't appear in the instance list or they cannot communicate to each other. Sorry for the inconvenience.
    Switching resolution or MSAA can only be performed perfectly if the application re-renders everything on each frame. If it uses or keeps previously (once-)rendered things like cockpits or similars then they will be missing as will not get re-rendered. (Glide only)
    A folder inserted formerly into the list can be removed. Also, list of the running instances can be refreshed.
     
    7. Resolution and refresh rate overriding
    You can override the application resolution and refresh rate both for Glide and DirectX rendering.
    There are three types of resolution overriding, and, the 'Resolution' comboboxes contain two types of elements in the enumerated list:
    Static resolutions Those are enumerated by your videocard for the selected display output. Select any of them, and the wrapper will force that one (along with the selected refresh rate), no matter what resolution the application wants to set.
    Resolution 'Unforced' means always using the current application resolution, so there is no overriding at all.

    Dynamic resolutions First, a little explanation on what the practical problems are with static resolutions (especially for DirectX applications).
    The application may use multiple resolutions for different parts like movies, menus and ingame. The statically chosen resolution may not have the same aspect ratio as those of them. For app-resolutions with different aspect ratios like 4:3 vs 16:9 it's a problem because one of them will be displayed hugely distorted.
    Even if the app uses only one resolution, and you can select or type another one with the same aspect ratio, then selecting the proper resolution is still not an easy task:
    a) you don't necessarily know what resolution the app uses
    you don't necessarily know what the max resolution your display is capable of
    c) even if you know both of them, you may have to calculate manually the desired resolution.
    (My own problem was the following: I sat down in front of a new computer with a 4K monitor and wanted to try out some stuffs through dgVoodoo. I faced the fact that I didn't know the exact monitor resolution, I also didn't know what res the stuffs to try were using. I just wanted the maximum available resolution to be forced that keeps the aspect ratio.)
    Dynamic resolution is the synonim of "let the wrapper choose the current resolution for you". The maximum, and also the base used for calculating the current resolution, is your desktop resolution. The base rule is that the wrapper always calculates the maximum available resolution for the given scaling mode, but
    you can restrict the base maximum to FullHD (1920x1080) or QHD (2560x1440) for weaker GPUs (like low-end cards or maybe, integrated chips) with large-res display outputs, and
    you can restrict the scale factor to integer numbers.
    (ISF - integer scale factor)
    So, dynamic resolutions are the following: 2x, 3x, ...: Integer multiples of application resolutions; doubled, tripled, etc. Max: Maximum resolution available Max ISF: Maximum resolution with integer scale factor available Max FHD: Maximum resolution available (but restricted to 1920x1080) Max FHD ISF: Maximum resolution with integer scale factor available (but restricted to 1920x1080) Max QHD: Maximum resolution available (but restricted to 2560x1440) Max QHD ISF: Maximum resolution with integer scale factor available (but restricted to 2560x1440) By default, dynamic resolutions don't have refresh rate even if enumerating refresh rates is enabled. When working with a dynamic resolution, then the refresh rate is undefined and it is up to the wrapper and the video card that what rate will be used (probably the one at which desktop is driven).
    Custom resolutions A custom resolution is either a static one that is not in the enumerated list, or one that is partially overridden. Defining a custom resolution through the CPL is about typing the string -manually into the combo box- describing the resolution/refresh rate pair.
    Resolution and refresh rate can be overridden independently on each other. Here are some examples (don't type quotation marks):
    "128x128, 60" - means static resolution 128x128 at forced rate of 60Hz "128x128, 0" or just "128x128" - means static resolution 128x128 without overridden refresh rate "0x0, 75" or "unforced, 75" - means unforced (static) resolution with forced 75Hz "max isf, 83" - means Max ISF dynamic resolution with forced 83Hz
    If your resolution and refresh rate is in the list then it is better to select it from there than typing it manually. It is because e.g. 60Hz is not exactly 60Hz in practice but 60.01Hz or 59.95Hz or so, depending on your display hardware. dgVoodoo always handles the refresh rates in their exact rational form but it cannot do that with manually typed ones.
    When displaying a refresh rate in the combo box, dgVoodoo truncates the value. So, for example, 59.95Hz will appear as 59Hz in the list, while the display manufacturer probably claims that your display supports 60Hz. Don't let it mislead you. It is all about truncating or rounding the values.  
    If you are terribly interested in how the current dynamic resolution is calculated then a little technical part comes here. Otherwise you can skip this section. 
     
    ? desktop resolution F: FullHD resolution (1920x1080) Q: QHD resolution (2560x1440) A: application resolution AS (x, y): stretched from x to y, with aspect ratio IAS (x, y): stretched from x to y, with aspect ratio, integer scale factor  
      Unspecified Centered Stretched Stretch with AR Max AS (A, D) AS (A, D) D AS (A, D) Max ISF IAS (A, D) IAS (A, D) * remarks IAS (A, D) Max FHD AS (A, min (D,F)) AS (A, min (D,F)) min (D,F) AS (A, min (D,F)) Max FHD ISF IAS (A, min (D,F)) IAS (A, min (D,F)) * remarks IAS (A, min (D,F)) Max QHD AS (A, min (D,Q)) AS (A, min (D,Q)) min (Q,F) AS (A, min (D,Q)) Max QHD ISF IAS (A, min (D,Q)) IAS (A, min (D,Q)) * remarks IAS (A, min (D,Q))
    Remarks:
    Resolution is calculated in the same way for scaling mode 'Unspecified', 'Centered' and 'Stretch with AR'.
    Stretched scaling mode with ISF tries to stretch to min([D|F|Q]) and the scale factor for both direction is the integer part of the minimum of
    min ([Dx|Fx|Qx])/Ax and min ([Dy|Fy|Qy])/Ay (ratios of X/Y directions).
    I'd like to say some words about what happens on multimonitor systems with dynamic resolution forcing:
    Glide: when switching from windowed mode to fullscreen then a new forced resolution is calculated by the wrapper, based on the native res of the display on which the full screen output will appear.
    DX: It's not so flexible at all, unfortunately. Since DX impl doesn't support changing resolution during its working, it cannot do the same as Glide when switching into fullscreen. Also, since display outputs are enumerated to the application, resolution calculation can rely only on the native res of the output on which DX is initialized (so changing the output of a running DX emulated app from the CPL application is without avail, won't affect the next resolution calculation).
     
    8. General Control Panel (CPL) options

    Options on the General tab affects all wrapped APIs, that is, currently Glide and DirectX.
    Output API
    Three output API's are available: Direct3D11 feature level 10.1
    Direct3D11 feature level 10.0
    Direct3D11 Microsoft WARP renderer

    D3D11 with FL10.0 is designed to be used with late DX 10.0 hardware and has some limitations:
    No mipmapping in Glide rendering Limited operations on Z-buffers Buffers with forced MSAA can only be rendering targets; they cannot be used as depth textures source of copy operations (Blit in DDraw) locked for CPU-access (Lock in DDraw/ LockRect in D3D8) Faces of 3D-rendered cube-depth buffers cannot be source of copy operations (Blit in DDraw) locked for CPU-access (Lock in DDraw/ LockRect in D3D8) WARP is a software renderer, I intended it to be kind of a reference driver but I experienced some rendering errors with it unfortunately.
     
    Video card (adapter)
    In case you have more than one, then
    Glide: which one to use for rendering. Option 'All of them' is equivalent to selecting the first video card in the list. DirectX: it is a multi-device capable API so you can choose which adapter(s) are to be enabled for the emulation.  
    Monitor (output)
    If you have multiple monitors then you can choose which one(s) (connected to the selected adapter):
    Glide: which monitor is used for fullscreen output. When 'Default' is selected then switching from windowed to fullscreen during playing a game selects the monitor containing the largest part of the game window.
    It can be overridden dynamically on a running Glide wrapped application and it also affects dynamic resolution calculating (see resolution overriding). DirectX: which monitor(s) to enable to appear as DX devices to the application. 'Default' enables all the monitors connected to the selected adapter. When the game or application goes into fullscreen then it always happens on the monitor (device) that the game/application selected for use. In case of a multidevice environment games and applications often (and silently) selects the first available device which generally corresponds to the primary monitor, but advanced apps allows the user to configure it through the app itself. 
    It can be overridden dynamically on a running DirectX-wrapped application however it only affects the output, it is all about pure visuality. It doesn't affects dynamic resolution calculating (see resolution overriding) and also, the application shall continue to see the corresponding device in it original state (keep in mind that it can conflict with the app).  
    Full Screen / Windowed
    See section "Usage".
    Unspecified/Centered/Scaled/Scaled with Aspect Ratio kept, for full screen
    If the current resolution the wrapped app using does not match any natural resolution your adapter supports then the display can be strethed out to fit all the screen or its size can be left unchanged but centered. NOTE that if your video card supports overriding the scaling method of applications, and you'd like to apply a scaling with aspect ratio then it is recommended to set dgVoodoo's scaling method to 'Unspecified' + set the scaling mode on your video card control panel because dgVoodoo's internal scaling is unfortunately not a sterling one. It implies that you may experience various problems like wrong mouse cursor or glitches in rendering in certain applications. Scaling can only be done well (transparently) on the GPU/display side. 
    C64-like output: well, if you are not a former C64 owner and fan, don't even try it, I'm sure you won't like it at all. As dgVoodoo is my main hobby programming playground these times I tried some algorhytms as part of it. It's not really a feature, but the result of some former experimenting and can be funny for some scene demos.
    Progressive scanline order
    Default scanline order is interlaced or progressive. It is up to the output display device which one to choose altough it chooses progressive when it is possible, I think, so that when the device is capable of displaying a given resolution with a given refresh rate with progressive order. Otherwise it might choose interlaced order with halved physical refresh rate. If this option is enabled, you can only see enumerated resolutions that are displayable with progressive order. However, if a custom resolution is defined then it may causes the output device to use lower physical resolution than the wrapper set.
    Enumerate refresh rates
    Enables the CPL application to enumerate refresh rates for each resolution and enables the wrapper to override the default refresh rate of the application.However using other than the app default can cause heavy animation lagging or glitches!
    Color adjustments
    Brightness, color intensity (saturation) and contrast can be finetuned here. The defaults are good in general so treat this as a cool extra. (I'm using it in some cases for making colors more vital to get a bit cartoon-like effect.)
    Inherit Color Profile in full screen mode
    When this option is enabled then dgVoodoo won't change the physical gamma ramp of the screen but instead it solves the color adjustments just like in windowed mode and so your pre-configured color profile(s) for the given monitor(s) remain(s) preserved. Color adjustments are relative to the predefined color profile in that case.
    Keep window aspect ratio
    In windowed mode, when sizing the window, you can keep the aspect ratio of the current resolution.
    Capture mouse
    It's useful mainly (but not only) for multimonitor systems. If this is enabled then the mouse cursor is forced into the application window to prevent accidental mis-clicks outside of it.
    Center app window
    When a game controlling the mouse input is being run in windowed mode then it's a pain to move it's window into the screen, so I thought it's a valuable option (was a request too), but it can conflict with the mouse input or the app itself.
     
    9. General additional options
    DesktopResolution dgVoodoo takes the current desktop resolution as a base to do its calculations for self-done output scaling and other things like automatic pixel multiplying factor value. There some games however that pre-set the desktop resolution (typically to some low resolution) before dgVoodoo gets in action, spoiling the rendering. You can define your native desktop resolution here for such cases. If defined then this resolution is used for all outputs of the desktop.
    DeframerSize When resolution is forced to other than the app default then a black frame is drawn around the output image coming from a wrapped API to remove scaling artifacts - frame thickness can be defined in pixels (max 16, 0 = disable) (default is 1).
    ImageScaleFactor Integer factor for scaling the output image coming from a wrapped API (pixel multiplying). This is independent on scaling mode. 0 = maximum available factor. Default is 1 (no multiplying). Separate factors can be defined for horizontal and vertical directions.
    ForceNearestPointFilter When the scaling is done by the wrapper for the given scaling mode, you can force nearest point filtering instead of bilinear one.
    FreeMouse When enabled, physical mouse is free to move inside the game window when using emulated scaling and/or application and forced resolution differs; can be useful when a game relies on the physical window size.
     
    10. General tips and known issues
    Forcing things (like resolution, antialiasing, texture filtering, etc) is not a healthy thing. If an application or game uses low resolution or point sampled textures or anything dissonant to the eye then it has reasons for that. It is not because the programmers were so lame but of avoiding artifacts that would otherwise get brought in (typical example is a bilinear filtered texture with colorkey based transparency). If you force anything then potentially get one of those artifacts. If you can live with it then it is ok, use the wrapper in forced mode. If not then disable all forcings and use the particular game or application in the mode it was designed for, because no general method exists to fix such type of artifacts. Controlling antialiasing cannot be done on per-primitive basis in Direct3D 11 when feature set larger than 10.0 is used. That is why antialiased drawing is not emulated in Glide automatically in this version in any way (per-primitive or per-edge). It can only be forced globally in the CPL application. Fullscreen gamma ramp may not be supported by your card. nVidia and ATI seem to handle it as expected but (e.g.) Intel does not. When an application is being run in compatibility mode (Win98/XP etc) then the user's application data folder is different than the OS default. Therefore dgVoodoo cannot read the global config file and the default config gets applied if no local config file is present. The preferred way is creating a local config for such cases if other than the default needed. (Perhaps using the user's appdata folder is not a too good idea after all, I might change it later.) If you have a multimonitor system then always try a game to run on the primary one for the first time. Some games lock the mouse cursor to the screen area where game window is assumed to be (the left-top corner of the desktop). If such a game is being forced onto another monitor then clicking in the game causes application focus loss because its window is not under the mouse cursor. I don't know why but overriding refresh rates by arbitrary values (in the resolution selector combo box) does not seem to work for DirectX emulation. It is still subject to investigation because the code handling this is common for both Glide and DirectX.  
    11. Special release version with debug layer
    Special release version of dgVoodoo contains an additional validator and report layer. Its purpose is
    1) giving feedback to the user about potential error conditions, what currently is happening, and, how dgVoodoo is driven by the application at all 2) helping debugging a given application/game by the (extensive) feedback and opening the possibility to break into the debugger dgVoodoo currently has 2 main types for debug feedback
    Simple messages with 3 subtypes which can be disabled or associated with a debugger break INFO: harmless message about various events like creating/releasing an API object, reading a config file, loading a module, etc. WARNING: a message about a potential error condition ERROR: a message about an API driving error or an internal error of dgVoodoo. The latter is fatal, while the prior one may be normal.
    Tracing - means the full logging of API calls made to dgVoodoo and some additional information of dgVoodoo internals. Level 0: Tracing disabled Level 1: Logging of API calls Level 2: Logging of API calls + some additional info Messages and tracing are independent on each other. Tracing is mainly for devs, for quick and average usage only the messages are recommended.
    All of them are written to the debug output, logging to file is not yet implemented.

    So, I recommend you to use DebugView or much more DebugView++. They are very cool applications for cases when no any debugger is available. Also, if you have more than one monitors then you can watch the log in realtime: put DebugView++ on one display and run the game on another.
    Messages have a '[dgVoodoo]' prefix so the best way to check out a game with dgVoodoo's debug layer is enabling filtering to the 'dgVoodoo' substring (Crtl-L in DebugView and F5 in DebugView++). Every single log output appear in new lines in DebugView/DebugView++ - this is nice, except for some tracing messages written to the output part by part, like D3D8 disassembled shaders. Unfortunately they appear nastily because of that.
    It's not really a big problem however because I cannot recommend you to enable tracing. It's much more intended for developers but if you want to use it after all then do it with DebugView++ or a debugger like Visual Studio 2015 because feedback is so tremendous that only tools with asynchronous debug output window are able to handle it. Tools with synchronous debug output like DebugView won't be able to keep up with it and make your game/app crawl at speed near zero.
    I must emphasize:
    Do not look for a miracle when using the debug layer! If some game doesn't work for you then it can give you some useful feedback on what's going on, or you can see if dgVoodoo is utilized at all but won't necessarily tell you why the game crashes, for example.
    Also, if you see an ERROR entry in the log then it doesn't necessarily mean you did something wrong or there is a problem with your game. Many games rely on error codes got back from an API. So, for example if you see such a log like the following snippet ... [15500] [dgVoodoo] INFO: Direct3DDevice (0D3967D8)::EnumTextureFormats: Format XRGB8888 is enumerated to the application. [15500] [dgVoodoo] INFO: Direct3DDevice (0D3967D8)::EnumTextureFormats: Format ARGB8888 is enumerated to the application. [15500] [dgVoodoo] INFO: Direct3DDevice (0D3967D8) is released. [15500] [dgVoodoo] ERROR: DirectDrawSurface (0D2380C8)::DeleteAttachedSurface: Failed, HRESULT: DDERR_SURFACENOTATTACHED [15500] [dgVoodoo] INFO: DirectDrawSurface (0D2380C8) Plain offscreen rendertarget is released. [15500] [dgVoodoo] INFO: Direct3D (0ABC87B0)::EnumDevices: Device enumerated, Name: "Direct3D HAL", Description: "dgVoodoo Hardware A... ... Then the error entry about failed 'DeleteAttachedSurface' is not really an error. The application tried to delete a potential attached z-buffer, just to make sure, and doesn't care about the result. dgVoodoo however treat it as an error because it caused an error in an API method. It's really impossible to make a decision about classifying some conditions as an error or just a plain warning.
    But let's look at another case: one of my game just crashes right at startup. What could be the reason? The debug output is: ... [21964] [dgVoodoo] INFO: Direct3D8 (077BCEC8) Virtual video card is 'dgVoodoo Virtual 3D Accelerated' with 64MB onboard memory. [21964] [dgVoodoo] ERROR: Direct3D8 (077BCEC8): Validation of D3D8 swapchain presentation parameters failed. Reason: display mode "800x600, 72Hz" is required but not supported by output device: 0, DeviceType: D3DDEVT... [21964] [dgVoodoo] ERROR: Direct3DDevice8 (0EE99530)::Init: Cannot create device implicit swapchain. [21964] [dgVoodoo] ERROR: Direct3D8 (077BCEC8)::CreateDevice: Initializing Direct3DDevice8 (0EE99530) failed. ... Ah, OK. Previously I configured the game to run on a display at 72Hz but now I'm trying to run it on another that does not support this refresh rate at this resolution, so D3D8 initialization failed in dgVoodoo and so the game crashed due to lack of error checking.
    Use the spec release only for trying to solve an extant problem with an applicaiton. Spec release does some extra checking and validation compared to normal dgVoodoo releases and it can bite off from the speed or cause stuttering.  
     
    12. Change log
    2.55 Special release of dgVoodoo with DebugLayer providing feedback information is now available INFO, WARNING and ERROR type messages with severity levels, including breaking into debugger API call tracing with detailed information Migrating to INI format configuration files - also, adding rarely needed/used configuration options for advanced users and game hacking like Dithering for both Glide and DirectX Deframer Pixel multiplied output with arbitrary or automatic scale factor Arbitrary extra DirectX resolutions New scaling mode for centered appearance, scaling is done by the wrapper New dynamic resolution modes (2x, 3x, ...) are added Fixes for scaled output done by the wrapper ('Stretched, * AR' and 'Centered, AR' modes with larger than max of display-supported output images) Fix for 'Best available one' output type when only WARP is available Improved shader handling: Resource cache for reuse of D3D8 compiled shaders Dynamic shader compiling is moved to a background thread to avoid/minimize lags
    Glide: for all compiled shaders
    DirectX: for all compiled shaders that can be substituted by precompiled ones; also, unneeded shader variants could be unnecessary compiled, fixed Control Panel App Folder/location list handling code is rewritten Appearance is now PerMonitorAwareV2 for DPI scaling Cosmetics: missing logo bitmap when monitor scale is >150%, fixed DirectX DllMain detection along with warning messages through the debug layer Surface/texture lock incompatibilites fixed (Zombie Shooter, The Mystery of the Druids) DirectDraw surface-create, cooperative level, PageLock error and other incompatibility fix (Zero Comico, RC de Go, A Bug's Life, Wartorn, Message in a Haunted Mansion, Micro Machines v3) 24 bit surface creation issue in DirectDraw is fixed (Blade Of Darkness lava) Support for partial Z-buffer copy in DirectDraw (The Revenant) Option for disabling the default and classic resolutions Possibility of extra resolutions enumerable to applications is added Bugs causing crash and black screen are fixed (Empires Dawn of The Modern World, Honour & Freedom) Some effort for avoiding app deadlocks in DirectDraw and QuartzHookLayer D3D FVF and other parameter validation incompatibility, fixed (Praetorians, Earthworm Jim 3D) D3D state block incompatibility, fixed (Soldiers of Anarchy) D3D non-W-friendly matrix in ComputeSphereVisibility calcs, fixed (Pac-Man Adventures in Time) Old D3D-lighting incompatibility, fixed (when revising code and docs) D3D lighting issue is fixed (flashing lights in Tomb Raider 4 and hopefully King Of The Roads) Fixing range based fog hw calculations (The Chosen: Well of Souls) ATI and GeForce profiles are modified to force W-pixelfog (compatibility with old drivers) Minor D3D DDI bug fixed (Bear Hero) Minor internal D3D state/lighting bugs fixed (Tonko4) D3D device type 'Software MMX' is removed from Direct3D7 for better compatibility (3D Blitz) Disabling 32 bit z-buffers for Direct3D3/5 (e.g. Shadows of The Empire) D3D FPU state handling incompatibility fix (for general cases, and it fixed nVidia demos Creature, Toy Soldiers and Crystal Ball) D3D colorkey bug fixed (Sponge Bob - Employee of The Month) Minor D3D/D3D8 bugs, D3D11 leaks fixed (my own tests) D3D/D3D8 ProcessVertices and general software vertex processing incompatibility, fixed (RIM - Battle Planets, Mafia with multipass rendering, Micro Commandos) Issue of mixed type D3D8 stream sources is fixed (missing player characters in Final Fantasy XI) D3D8 shader validator bug resulted in uncreated shaders, fixed (Mace Griffin Bounty Hunter) Implementing D3D8 ValidateVertexShader and ValidatePixelShader for Microsoft Shader Assembler (Shadow of Destiny) D3D8 cursor handling and viewport depth scaling bugs fixed (WildFire) D3D8 GetFrontBuffer bug, fixed (Rome Total War) (movies only, ingame still has the old issues) D3D8 device reset fix (S.W.I.N.E.) Some D3D8 thing is fixed (The Gladiators Demo) D3D8 some object handling incompatibility fix (TOCA Racing Drive) Improvements for rendering with incompatible rendertarget/depthstencil buffers (TOCA Racing Drive) Changed behavior of window activating and entering fullscreen mode to Avoid OS issue appearing with Windows 10 Fall Creators Update (e.g. Splinter Cell)

    433 downloads

    Updated

  15. No One Lives Forever 2 - Mac

    NOLF 2 files for Mac. 
    This is the NOLF2 port from Macplay. 
    The anticipated sequel to the original game, No One Lives Forever 2: A Spy in H.A.R.M.'s Way is a humorous story-driven first person shooter featuring deadly UNITY operative Cate Archer. As Cate you must investigate a super-secret Soviet project that, if successful, could bring about a third world war. Armed with conventional and experimental weaponary and gadgets, you'll explore exotic locales, and contend with deadly agents determined to take Cate out of the spy trade once and for all.
    What harm does H.A.R.M. wish to inflict on secret agent Cate Archer? Find out in the sequel to one of the most highly acclaimed shooters of 2000. Agent Archer employs an vast arsenal of guns and gadgets - plus a wardrobe to die for - in challenging missions that span the globe. Powered by the new LithTech Jupiter System for the latest in graphic brilliance.
    Mulitple Play Modes: Charge in with guns blazing or focus on stealth to evade and outsmart your enemy. Includes over 40 action-packed single-player levels. Mission-based cooperative multiplayer - up to 4 players work together as a team. Travel to exotic locales as diverse as India, Japan, Siberia and Ohio, and immerse yourself in secret-agent intrigue. Square off against despicable new villains like elusive Ninjas, wiley Mimes and ruthless Soviets, and encounter some familiar foes as well. Co-op: Two agents that get to help the crazy Kate Archer in different map scenarios. Death Match: You against everyone else. No teams Team Death Match: A team against another team Doomsday: Two teams. There are three pieces of a "Doomsday" device through-out the map. Find and pick-up parts of the device and bring it back to your base. All three pieces assemble the device. Once built, the "Doomsday" device pops the other team and you win the shindig. No One Lives Forever 2 requires:
    Power Mac G4 700Mhz Mac OS 10.2.6 - 356 MB RAM (512MB RAM on iMacs) 32MB Radeon or GeForce video card  
    Special addition to disclaimer:
    UnityHQ does not promote software piracy.
    As the copyright of this game is in question we leave it up to those who download to decide whether to download or not . By downloading you agree to take full responsibility for doing so and release Unityhq.net/nolfgirl.net from any repercussions for doing so.

    118 downloads

    Updated

  16. Winrez Studio Lite V3

    By BlackAngel Software
     WinRez LT Studio is a free set of GUI tools to help with your editing tasks in any Lithtech game, including  No One Lives Forever 2. Even though the WinRez LT Studio has been billed as being compatible with Win 2000/XP only, The package consists of three programs: WinRez LT, DTX Viewer, and Rez Edit. 
      DTX Viewer allows you to view the textures used in Lithtech games. These .dtx textures are in a proprietary format, so a program like DTX Viewer comes in real handy. Especially since it allows you to preview and see a .dtx file right in My Computer of Windows Explorer by highlighting it . . . provided you enabled the Show common tasks in folders option. (Note though, that DEdit also lets you view .dtx textures.)

     
    Note:
    May encounter issues running with newer versions of Windows as such we cannot provide support for it.
     May need to use compatibility mode to get it to work or an older version of Windows.

    112 downloads

    Submitted

  17. Star Trek Bridge Commander Patch

    By Activision
    This is the latest official patch for Star Trek: Bridge Commander.
    Fixes Include:
    Added capability for multiplayer hosts to ban players Problem in E6M5 with shuttles sometimes not leaving the planet, which means the mission cannot be completed. Zhukov registry texture being upside-down Fixed "redshirts" getting stuck in an animation after falling down Multiplayer names containing '[' causing problems when restarting the game. If you believe that your copy of the game suffers from this problem, please delete the config file, that is found where you installed the game, before launching and repatching. Better support for adding custom missions Banning of players by IP address

    2 downloads

    Submitted

  18. lameACM Codecs

    LAME DirectShow and ACM Codecs
    The files here hook into into Windows multimedia frameworks to provide LAME encoding from several applications.
    ACM is the ancient Windows "Audio Codec Manager", and most applications that can save audio files to WAV do so through ACM, making LAME encoding through it pretty much universal. The catch is that saved files have WAV headers that make the MP3 file unrecognizable to several players and decoders. 
    This codec has helped some having sound issues with NOLF and NOLF2. 
     
     
    How to install on Win7 x64 and Win10 x64:
     
    1.       Extract it to for example c:\lame
    2.       Run cmd with admin rights (ctrl+shift+return)
    3.       cd %windir%\SysWOW64
    4.       rundll32 setupapi.dll,InstallHinfSection DefaultInstall 0 C:\lame\LameACM.inf
     

    14 downloads

    Updated

  19. Nimo Codec Pack

    A collection of Codecs used by Windows for various applications, including video games. 
     
    Coder & decoder Divx 4.12 Build 307 (Project Mayo)(DivX). 
    Coder & decoder DivX V3.11a (3.11Alpha Low Motion)(Div3) for playing old compressed movies.
    Coder & decoder DivX v3.11a (3.11Alpha Fast Motion)(Div4) for playing old compressed movies.
    Coder & decoder DivX WMA Audio V4.2 (Standard)(divxa32). 
    Coder & decoder MPEG-Layer 3 Audio V4.2 (Professional)(l3acm), With control panel icon. 
    Decoder for AC3 Audio V2.2. 
    Coder & decoder MS MPEG-4 (For ASF/DivX Conversion)(mpg4,mp42,mp43). 
    Filters for Vob playback in Windows Media Player: MPEG Parser ActiveX filter MPEG Decoder ActiveX filter
    MS-MPEG4 ActiveX filter 
    DivX V3.2 ActiveX filter 
    DivX V4.0 ActiveX filter 
    DivX AC3 Prologic ActiveX filter 
    The iviaudio.ax : InterVideo Audio Dec! oder ActiveX filter (No limit time) 
    The MS Mpeg Original codec (Microsoft) 
    The New MPEG-2 Splitter AC3 XForm 
    The New Ligos MPEG-2 Splitter 3.0.0.17 
    The Morgan Multimedia Stream Switcher (To change the audio stream in WMP) 
    I-Media Multi-MPEG2-Source 
    MPEG Layer-2 Audio Decoder 
    MPEG Layer-3 Audio Codec for MSACM 
    DivX AntiFreeze Filter (No more freezed movies) 
    DirectSound 3D Renderer (with help files) 
    Cyberlink PowerDVD 3.0 Audio Decoder 
    Ogg Vorbis Audio codec for MSACM 
    Lame_dshow.ax (Lame mp3) 
    Wavdest.ax 
    Dump.ax 
    Windows Media Audio Codec 
    Lame MP3 Encoder ACM Codec 
    3ivx Delta 3.5 Codec for QuickTime Windows and the pluging for flask 
    Plug-ins for Flask: Panasonic MPEG 1, LSX MPEG 1 or MPEG2 
    The New Mpeg2dec DLL And the New Avisynth 1.05 MMX Dll for fast Frameserving 
    The New SimpleResize filter! for Avisynth 
    The New Lame MP3 Encoder ACM 0.3.0 
    The New Directshow Bicubic Resizer 1.3 
    The New Playa 0.6.6 
    The New DivX AntiFreeze Filter 0.4 
    The New Sub Station Alpha v2.x/4.x 
    The New Moonlight Odio Dekoda 
    The New Moonlight Scalar Filter 
    The New Subtitle Picture Decoder 
    The New DynEQ DirectShow filter 
    The New DivX G400 Filter ver 2.7 
    The New DivFix 1.06 with Source Code 
    The Logo plug-in for VirtualDub and Nandub 
    The New Fraunhofer Vob Filters 
    The New Fraunhofer Mp3 codec Changes in Nimo Codec Pack 5.0 build 9 B1 :
    - The New On2 VP3 Video Codec version 3.2.5.0 
    - The New Ac3Filter 
    - The New XviD Codec 29/12/02 
    - The New Ogg DirectShow filters v0.9.9.5 06/10/02 
    - The New Ogg Vorbis implementation 
    - The New DirectShow Subtitle Filter 1.4.0.0 06/10/02 
    - The New Vorbis ACM 08/07/02 
    - The New Avisynth 2.07 MMX Dll for fast Frameserving 
    - The New ffdshow filter 13/12/2002 
    - The New Lame MP3 Encoder ACM 0.9.0 
    - The New TFM Audio Filter 1. 8 beta 
    - The DirectVobSub, to make your Sub files for your movie and mux them (srt - Mux ) 
    - VobSub for VirtualDub, AviUtl, Avisynth & DirectShow 
    - VobSub Version 2.23, DirectVobSub Version 2.23 
    - Subresync 2.23, Submux 2.23 
    - The New SimpleResize filter for Avisynth

    19 downloads

    Submitted

  20. Wmfist.exe -Codec for NOLF2

    This file manually installs the audio codec used by NOLF2 
     Copy this file to your main installation folder (Default C:\Program Files\Fox\No One
    Lives forever 2), then double click on the file  WMFADist to start the install. Follow on-screen instructions. This will manually install the audio codec
    that is required by the game.

    57 downloads

    Submitted

  21. NOLF for Mac

    Description
    Mac version of No One Lives Forever.
    Originally published by MacPlay
    Will need to run with a emulation solution on modern Macs such as SheepShaver
     
     
     
     
     
     
    Special addition to disclaimer:
    UnityHQ does not promote software piracy.
    As the copyright of this game is in question we leave it up to those who download to decide whether to download or not . By downloading you agree to take full responsibility for doing so and release Unityhq.net/nolfgirl.net from any repercussions for doing so.
     

    27 downloads

    Updated

  22. NOLF 2 NO CD for Mac

    Description
    NOLF2 NO-CD Patch / Toast CD image, compressed w/ Stuffit
    You can obtain the Stuffit tool from HERE
     
    Note you will need to make at least one post in the forum before downloading this file
     
     
     
    Special addition to disclaimer:
    UnityHQ does not promote software piracy.
    As the copyright of this game is in question we leave it up to those who download to decide whether to download or not . By downloading you agree to take full responsibility for doing so and release Unityhq.net from any repercussions for doing so.
     

    11 downloads

    Submitted

  23. NOLF 2 Patch for Mac

    Originally published by MacPlay
    Download contains:
    NOLF2 patch / Toast CD image, compressed w/ Stuffit
    You can obtain the Stuffit tool from HERE

    6 downloads

    Submitted

  24. Loading Crash fix

    Author: XXXdreamer
    No One Lives Forever 2 - A Spy in H.A.R.M.'s Way  ver.1.3
    ------------------------------------------------------------
       This is patch to fix LoadingCrash.
       This patch can only apply to version 1.3 No CD of No One Lives Forever 2.
       Install:
       - Copy current file Lithtech.exe in the installed game folder to somewhere safe for backup,
         uninstalling purposes.
       - Copy 3 files Lithtech.exe, GamerX.dll, GamerX1.dll from this patch to NOLF2 the game folder
         (where the file Lithtech.exe is, i.e. C:\Program Files\Fox\No One Lives Forever 2).
         This will overwrite the old Lithtech.exe file.
       Using:
       - Run the game normaly.
       - If you want to check how this patch is working, run the game as administrator so
         the log file GamerX.log can be created (in the game folder). Read the file.
         "CheckIStream End" means the game has run through this patch without any problems.
         "CheckIStream needLoop" means the patch has prevented a potentional crash.
       LoadingCrash: Game randomly stuck and then crash while loading a new level.
       For more infomation about LoadingCrash, patch's source code, go to
      http://nolf2.blogspot.com/
       or email me
       m_c_binh@yahoo.com
    ---------------------------------------------------------------
    ---------------------------------------------------------------   
       The patch fix sound  fixes the problem of sound and music 
       in the game No One Lives Forever 2
       A new version of the file SndDrv.dll  will be installed to the game folder.
       
       Install: copy with replacement new version of the file SndDrv.dll 
       Uninstall: to restore an older version the file SndDrv.dll 

    441 downloads

    Updated

  25. Star Trek Eliteforce complete game

    Star Trek: Voyager – Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. The game was initially released on September 20, 2000 for Windows and Mac OS personal computers. Aspyr Media was responsible for porting the game to the Mac OS platform. Elite Force was later ported to the PlayStation 2 console by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001.
     
    Known Issues:

    •   No official support for Linux or macOS operating systems.
                •   A Linux client is currently being researched. No macOS client is planned at this time.
                       •    In the meantime, the game has been tested and confirmed to work on WINE.

    •   Resolution defaults to full screen 640x480.
    •   No in-game options for display 4:3 resolutions above 2048x1536 and 16:9 resolutions above 856x480.
    •   No in-game options for 3:2 and 21:9 aspect ratios.
                •   All of these problems can be fixed by setting /r_customwidth and /r_customheight to your desired window size.
                       •    For example, you would type /r_customwidth "1920";r_customheight "1080" in console for 1080p displays.
                       •    /r_fullscreen "0" can be used to force windowed mode.
                       •    If none of your changes are taking effect, try /r_mode "-1" and /vid_restart.

    •   No in-game options for anti-aliasing or anisotropic filtering.
                •   These must be set manually via your graphics card's control panel.
     
    How to play on Windows 
    Download and Extract STVoyager-Elite-Force-with-Expansion-Pack.zip
    Open the “Game Files” folder and run “stvoy.exe”
    Play the game!
     

    12 downloads

    Updated

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