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Eliteone

UHQ Community Manager
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Posts posted by Eliteone

  1. Some of you may have noticed the Sitelock image on the portal page and downloads pages.

     

    This is a new service that I've subscribed to to protect the download files from getting "tampered" with. This help to ensure that our files are safe to download (read the appropriate disclaimers for the downloads)

     

    Just wanted to pass that along in case anyone was curious.

  2.  

    what would be a proper no cd launcher? because i have version 1.3 retail.

    (fixed the other dll problems! read my recent post!)

    We're only trying to help here. To use the WTF and the read my recent post!! stuff doesn't help.

     

    Have you tried launching the game in compatibility mode?

    URA has a good suggestion to using the multi-player launcher.

  3. I have downloaded this weapon mod 5b, after installing the mod and enabled it in custom it just refused to launch. I get a bunch of dll errors.

     

    cshell.dll

    LIBEYA32.dll

    libcurl.dll

     

    WTF!?

     

    i have a version 1.3 from a torrent download, no cd patched.

    anyone can help me out with this? i am kind of pissed i suddenly can not play the game anymore just because of a mod who misses dll's

     

    Well as our downloads aren't on any torrents I'm assuming you pulled it from some random place on the internet?

     

    Can you post screenshots of the errors?

    If you believe they are from the game you can reinstall it to restore them. Mods don't usually deleted needed game dlls

  4. Filed under: Horror, Real-Life, Business Models, Lore, The Secret World, Chaos Theory, Buy-to-Play

    chaostheoryheader-2.jpg
    Let me just start by saying that the fact that I have not completed all four of The Secret World's new investigation missions in the recently released Sidestories: Further Analysis does not in anyway diminish the awesomeness of the pack. You don't have to do them all -- or even do them at all -- to appreciate this new content. That's because the beauty of these new missions goes beyond the actual investigative content; it's the fact that it is additional content!

    If there is one thing that TSW fans have been clamoring for, it's more content, especially content that tosses players deeper into the world and expounds on the story. (The popularity of last Halloween's Spooky Stories of Solomon Island quests sure proved that!) So even those who would rather stab their eye repeatedly with their mouse instead of puzzling out an investigation mission should be fistpumping this new development. With this new type of content release, Funcom has hit on an idea that can satisfy nearly everyone! And that certainly bodes well for the future of the game.

    Continue reading Chaos Theory: Sidestories lead The Secret World in the right direction

    feedlogo.gifChaos Theory: Sidestories lead The Secret World in the right direction originally appeared on Massively on Thu, 24 Apr 2014 13:00:00 EST. Please see our terms for use of feeds.

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  5. Filed under: Horror, Real-Life, MMO Industry, Opinion, The Secret World, Chaos Theory, Buy-to-Play

    chaostheoryheader.jpg
    I'd rather be focused on the four new investigation missions that just launched in The Secret World, even though I need much more time to complete them all, or yammering on about Tokyo coming next month (did you catch that in the director's letter?). But as the fates would have it, Funcom did something else this past week that has nabbed attention and necessitates a little scrutiny.

    Mankinigate.

    Last week during the notable first of April shenanigans, The Secret World poked fun at the fact that female outfits in games (including TSW) are stereotypically skimpy while males get adventuring gear. The item store offered the "Gender Equality" clothing pack: full scuba gear for females and a mankini for males. As hideous as I think the mankini is, I appreciated this obvious jab at stereotypes, not to mention the fact that Funcom listened to players who've requested revealing attire for their male avatars. But then with no real explanation given at the time, the makinis were yanked not only from the store but from players inventories as well.

    Continue reading Chaos Theory: Funcom flubbed it with The Secret World's mankinigate

    feedlogo.gifChaos Theory: Funcom flubbed it with The Secret World's mankinigate originally appeared on Massively on Thu, 10 Apr 2014 12:00:00 EST. Please see our terms for use of feeds.

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  6. Well that sucks.

     

    As I host the NOLF2 and Contract Jack server lists now. I'm more than willing to add NOLF 1 as well.

    Would probably require a similar workaround like the LivesForever Mod.

  7. Filed under: Horror, Real-Life, Events (Real-World), Interviews, The Secret World, Miscellaneous, Chaos Theory

    chaostheoryheader.jpg
    Last week we revealed that a new persistent alternate reality game is in the works from Human Equation, the studio that brought us the pre-launch and End of Days ARGs for The Secret World. But that little introduction is just a drop in the bucket compared to what the company has planned for the community. Human Equation has bought the license to operate the Black Watchmen IP from Funcom, and that means TSW players, fans, and puzzle-enthusiasts have much more in store for them than they realize.

    Although a major premise behind an ARG is figuring out clues and discovering information over time, I sat down and chatted with Andrea Doyos, the chief innovation officer (aka puppet master) for the ARG to bring you the scoop on those very plans. Check out all the details in this exclusive interview, including future job possibilities, and get a peek at two never-before-seen pieces of concept art.

    Continue reading Chaos Theory: Grand plans for The Secret World's Black Watchmen ARG

    feedlogo.gifChaos Theory: Grand plans for The Secret World's Black Watchmen ARG originally appeared on Massively on Thu, 27 Mar 2014 16:00:00 EST. Please see our terms for use of feeds.

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  8. I'm looking to add THIS mappack to the server this week.

     

    If you have a particular favourite map you'd like to see on the server please post it's name below. If you have any feedback in general post that too ;)

     

     

     

  9. Filed under: Horror, Real-Life, Events (In-Game), Opinion, The Secret World, Guides, Chaos Theory, Buy-to-Play

    chaostheoryheader.jpg
    When The Secret World puts on a long-term event, it certainly doesn't skimp on the long part! The Whispering Tide commenced way back in September 2013 and just last month moved into the final phase. During that time, players have unlocked portals, collected lore, and fought the Filth, all with the ultimate goal of opening Tokyo at the end. And while the time of Issue #9 is is almost at hand, it isn't yet here. The best way to hurry it along is to see this event through to completion and eradicate the Filth in this final stage.

    If you've missed any of the preceding phases, now is the perfect time to jump in and add your efforts to the cause -- not just for speeding up the release of Tokyo but for collecting all the loot and goodies for yourself as well! With this phase players have the chance to rake in all the slivers and fragments needed to purchase the available event loot (sadly, the past lore pieces are one thing that cannot be gotten). Even if you are just starting now, there are still numerous tendrils protruding from the portal, giving you plenty of time to get in on the action. And this guide is going to walk you through it.

    Continue reading Chaos Theory: A guide to finishing off the Filth in TSW's Whispering Tide event

    feedlogo.gifChaos Theory: A guide to finishing off the Filth in TSW's Whispering Tide event originally appeared on Massively on Thu, 13 Mar 2014 12:00:00 EST. Please see our terms for use of feeds.

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  10. Hi,

    I have not been able to play Nolf2 for the past two computers I bought. The music plays at the start during the credits but as soon as the game starts there is no sound. The video is great on my new HP desktop with windows 8 os but there is not game sound. I have tried everything to fix this but nothing works. Great video - no sound past the lead in credits. Can you help?

    Have you applied the settings in my previous post?

  11. Filed under: Horror, Real-Life, Endgame, The Secret World, Dungeons, Chaos Theory, Buy-to-Play

    chaostheoryheader.jpg
    It finally happened. I've been playing The Secret World since launch, wading through lots of lore, wracking my brains on investigations missions, collecting clothes, and soaking up the amazing atmosphere, among other things. But there is one activity that I have successfully dodged participating in that entire time until the moment came when I could no longer justify evading it. I'm talking about the Gatekeeper.

    For those who aren't familiar with TSW's Gatekeeper, here' the scoop: He's the giant golden golem that stands between you and the PvE endgame. He's the feature that all players who want to participate in the hardest mode of dungeons and acquire the best purple PvE gear must prove themselves against before being allowed to move their play to that next level. Consequently, he prevents those who are completely unprepared for that level of challenge from getting in over their heads and dragging down their groups in the process. Golden boy is a powerful (and merciless) teacher who can humble those not ready for the fight as well as those who are by really testing their knowledge about the game's combat system and forcing all to face up to their inadequacies.

    So I finally faced this Agarthan nemesis, and he was all I expected him to be. And yes, I was initially schooled. But I did end up laying the smack down on him, learning a few important things in the process. And one of the top lessons? I think every single game should have a Gatekeeper!

    Continue reading Chaos Theory: Every game needs a Gatekeeper like The Secret World

    feedlogo.gifChaos Theory: Every game needs a Gatekeeper like The Secret World originally appeared on Massively on Mon, 24 Feb 2014 17:00:00 EST. Please see our terms for use of feeds.

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  12. Hi all,

     

    On windows 8.1 I do not manage to patch NOLF2 to version 1.3. The standard patch does not execute at all, and the Eliteone zip-file (with the .rez-file and the reg-key) also doesn't fix it.

    Any suggestions, or isn't it possible in windows 8.1 at all to patch to 1.3?

     

    Grtz

    Moz

     

    ***EDIT*** oei, oei, oei...shame is the name...tried the NOLF1 patch instead of the NOLF2....works fine now

    No worries

     

    Glad you got it sorted.

  13.  

    I know it's been awhile, but despite their function not working, can you please tell me where you find the Rubber shoes? I don't think I've ever found them.

     

     

     

    Just for reference, here's the complete list of where to find the other bonus items (not including the Rest and Relaxation level with many of them in the GOTY edition):

     

    Fire Extinguisher: In Mistfortune in Morocco Scene 4 in the minefield (without glasses, stay along the edge of it until you get to the back to avoid getting blown up!)

    Function: Reduces fire damage from phosphorus bullets.

     

    Ear Plugs: In A Tenuous Lead Scene 3 you need to bring the belt buckle to get onto that ledge just before the blocked off gangplank onto the ship, and jump across the falling wood platforms.

    Function: Reduces slight damage from grenades and explosives.

     

    Antidote: In The Dive Scene 3 inside the sunken ship, in the kitchen on the table. It's also in the middle of the graveyard in Such is the Nature of Revenge Scene 2.

    Function: Blocks ALL poison damage, but your aim still gets temporarily weakened for the full amount of time.

     

    Bandages: In A Man of Influence Scene 2 in the garadge full of crates. You can jump ontop of the crates and then onto the ledge where they are at.

    Function: Reduces bleeding damage from Dum-Dum bullets.

     

    Fuzzy Slippers: In Rescue Attempt Scene 3 in the stall in the women's bathroom.

    Function: Reduces movement noise by half so that enemies are less likely to hear you.

     

     

    As for what to bring on missions, the enemies use little or no poison or phosperous bullets in the early missions (Misfortfune in Morocco anyway) but they do use some Dum-Dum rounds, so assuming you don't want the Fuzzy Slippers for stealth, bring bandages. For the rest of the game you probably want either the Fire Extinguisher or the Antidote, because Phospherous becomes quite a common (and deadly) bullet type used by enemies later, but remember that it only helps a little bit, while the Antidote stops ALL poision damage. As mentioned before earplugs are pretty useless and has few moments where it can actually help at all.

    Once you're more confident you might want to bring fuzzy slippers in ALL missions, at least to help get a better stealth rating if you care about it, but keep in mind that in reality an enemy hearing your footsteps doesn't really give you away at all, and they are often too stupid to fully look around and lose interest quickly. Sometimes it actually HELPS you if they get distracted because they might look AWAY, sort of like how it's usually easier to shoot them once they run up to a dead body, ironically.

     

    You realize you responded to a post that was from 2011 right?

  14. Filed under: Horror, Sci-Fi, Screenshots, Lore, Opinion, The Secret World, Post-Apocalyptic, Chaos Theory, Buy-to-Play

    chaostheoryheader%20(2).jpg
    Every Secret World fan has his or her own list of reasons why the game feels special and unique. Perhaps it's the investigation missions, the contemporary setting, the flexible character builds, the dark subject matter, the well-done voice acting, the creepy tone, the immense pile of lore, or the sheer fun that is the dressing room. Steadily climbing to the top of my own list is an aspect that I haven't seen mentioned much at all: the quest art.

    Is that the best terminology for it? I don't know what else to call it. What I'm talking about here are the images that often pop up through quests, from photographs to journal entries. These pieces of art aren't just sprinkled in here or there; they are so dang prolific that I've devoted an entire screenshot folder to holding them. Once you start really noticing them, it's hard not to marvel at all of the work that was done to put them in the game.

    So excuse me this week as I go on about why quest art is seriously terrific and terribly underrated. I may even share a favorite or 27 of them along the way.

    Continue reading Chaos Theory: Why TSW's quest art thrills me to no end

    feedlogo.gifChaos Theory: Why TSW's quest art thrills me to no end originally appeared on Massively on Mon, 17 Feb 2014 14:00:00 EST. Please see our terms for use of feeds.

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  15. Hi Mates, sorry for reviving this thread. I´ve been looking for a V1.3 no cd that actually works. I´ve played V1.0 without issues using the no cd crack ( wont risk my cds ). Anyways, I got a new laptop with windows 8 and after multiple headaches with the sound issued I patched the v1.3 no cd and it wont work anymore. I´ve installed and uninstalled the game several times, but can´t get both features working together. So I was wondering if you could help me with my issue. Thank you.

    We have a no cd patch in the downloads section.

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