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Posts posted by Eliteone
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It's the Default for elements of the skin pack (there're going bye bye soon
) -
bella...i would like to thank u for all u have done and continue to do for this community and keepin it running strong...thank you for making this site...and anything u need help with i would be glad to lend my assistence...as im sure the whole rest of the community would...thnx for gettin this site up and runnin...have a nice day!
Yeah she's a good egg
a bit of a taskmistress ((FIX that Elite !!! LOL)) -
What's your favourite Weapon in the game.
In DM the Sniper Rifle
In DD AK-47
for me
-
Note some of these issues were corrected with the various version updates:
From the nolf 1 readme file
KNOWN ISSUES
______________________
WINDOWS 2000:
A problem with Microsoft's DirectInput may cause mouse or keyboard functions to
keep repeating when the keys or buttons are pressed in conjunction with other
buttons. Striking the "stuck" key or button again should cause the function to
stop repeating. Microsoft has released a service pack to fix this bug which is
available at http://www.microsoft.com/windows.
Striking the Shift key five times may cause the 'Stick Key' feature to become
enabled in Windows 2000. If this happens, a computer will task switch to a
desktop dialogue box with options related to the feature, including one to
disable it entirely.
Under Windows 2000 when running at a 256 color desktop resolution, No One Lives Forever will minimize and nothing happens. User must "End Task" to quit
application. This can be corrected by making sure that your desktop color is
set to 16-Bit or higher.
WINDOWS 9x:
After quitting the game, starting another application or game may bring up an
Explorer or msgserv error. You may need to reboot your computer to continue. *This error has to do with the D3D API and is common on D3D games.
We've looked at this and it seems like it is related to D3D code.
DirectX® 8 may resolve this issue.
GRAPHICS:
TEXT ALIGNMENT PROBLEMS ON THE MENUS: Some cards may display the menu text out of alignment. While we have done what we can to address this, the problem will need to be corrected through driver updates from the board manufacturers.
*Please check your board manufacturer's web site for the latest drivers.
This is seen with the ATI Radeon, RAGE 128 Chipsets, and Savage Chipsets.
MISSING CURSOR ON THE MENUS: This problem can occur on several different cards and may be fixed by a driver update. In addition, because some cards do not support a hardware cursor such as the one used in No One Lives Forever, you have the option to disable the hardware cursor via the Advanced Options button from the game launcher. *Simply select "Disable Hardware Cursor" and you will be provided with a software cursor.
PROBLEM ADJUSTING CURSOR COLOR: If adjusting the cursor colors is causing No One Lives Forever to crash, please change your screen bit depth to 32-bit (e.g.800x600x32)If you want, after you adjust your cursor color, you can then change back to 16-bit. We are currently working with nVidia to determine the source of the driver issue.
INTRO MOVIES PLAYING AT LOW FRAME RATES: This problem occurs with the following cards: Voodoo Banshee, Voodoo 2/3/4/5. Simply hit the left mouse button to bypass movies. Future updates from 3Dfx may reslove this issue.
CORRUPTED MIRRORS: In some rare instances, mirrors in the game may appear corrupted. *Changing to a 32-bit desktop screen mode should resolve the problem.
CORRUPTED GRAPHICS IN THE MENUS WITH THE SAVAGE CHIPSET, ATI ALL-IN-WONDER CHIPSETS
AND ATI RAGE 128 CHIPSET CARDS: Turning down all display settings in No One Lives Forever to the lowest settings will help remedy this issue.
*Also it can only be corrected via a future driver update.
ATI ALL-IN-WONDER/PRO: We have found that running NO ONE LIVES FOREVER with the drivers that ship with the video card is more stable compared to the newer drivers that are currently available. *ATI will address this issue with a future driver update.
CORRUPTED GRAPHICS WITH THE MATROX CHIPSET CARDS: This problem occurs rarely. *This problem can usually be fixed by choosing 16 Bit, rather than 32 Bit, color mode.
CORRUPTED GRAPHICS DURING GAMEPLAY USING VOODOO BANSHEE CHIPSET CARDS: This problem seems to occur most frequently on Windows 2000 systems. *Lowering the detail setting will most likely resolve the problem.
Future driver updates will also reduce this effect.
VOODOO 3: There are no visible chrome effects seen on walls even though
everything is turned up in the performance menu, the walls in The Assigment training level don't have any shining or chroming effects. *Environment mapping and Detail texturing are not supported on the Voodoo3.
VOODOO 5: Mild to severe discoloration can sometimes occur with the Voodoo 5 when using the two or four pass anti-aliasing modes.
*In the launcher under Advanced Options, type "+S3TCEnable 0" into the
command line and check the "Always use these settings" box.
This should correct the problem.
VOODOO 5: May experience a split-screen effect while quitting the game.
*This a hardware issue with the video card switching from the D3D renderer to the Desktop. This will not affect Desktop settings.
VIA CHIPSETS: Major Graphic Dropout in Menus, Poor Game Performance.
*Download the latest 4 in 1 drivers and video display drivers to correct these issues. The 4 in 1 driver can be obtained at the following link:
http://www.viatech.com/drivers/index.htm
AMD CHIPSETS: Major Graphic Dropout in Menus, Poor Game Performance.
*Download the AGP Miniport and latest driver pack from the AMD website at:
http://www.amd.com/products/cpg/bin/
TNT/TNT2/GEFORCE: With video cards running nVidia's Detonator3 drivers
(v.6.18), you may experience an inability to change your desktop resolution
after running NOLF. Also WIN ME owners may experience a "Windows rotection
Error" when trying to restart, or shutting down Windows. *This is due to a bug in these drivers, and may be remedied by installing a new version of the drivers. (v 6.31) or higher. Obtain these drivers at www.nvidia.com
RIVA 128 CHIPSETS: Alpha Blend Issues
*There are a number of rendering issues on the Riva128 which are due to a combination of hardware and driver issues which result in occasionally strange graphic anomalies particularly with Alpha blending.
ASUS (TNT/GeForce) DRIVERS ISSUE: When the user plays the Co-Op level "Storm" with the retail driver provided by ASUS, the game will kick the user out to the desktop. This only happen on this level and all the other Co-Op levels are fine.
*Using the Detonator 3 Drivers from Nvidia will correct this. Also a future driver update from ASUS may correct this issue.
TNT/GEFORCE CARDS NOT DISPLAYING IN-GAME FOG: Make sure that "Enable Fog Table Emulation" is checked. This option can be found in Control Panel, Double Click the "Display" icon, click on the "Settings" tab, click on the "Advanced"
button, click on the TNT/Geforce tab, click on the "Additional Properties"
button, and click on the "Direct3D Settings" tab.
SOUND:
SOUNDBLASTER AWE 32/64 PCI: There's a rare issue of sound choppiness
and drop out. *Make sure you have the latest driver from your sound card
manufacturer and check for device conflicts.
SOUNDCARD IS NOT BEING DETECTED OR DISABLED:
Subtitles will not appear in the game if you do not have a soundcard, if your
soundcard is not detected or if you have disabled your soundcard.
PERIPHERALS:
INTELLIMOUSE EXPLORER/OPTICAL PS2 ADAPTER: Additional mouse buttons are not being detected.
*If you're using the PS2 adapter for this mouse, NOLF can only use the leftmouse button, middle/wheel button, and right mouse button. The two side (Additional) buttons will only be detected if the latest intellipoint drivers are used and connected directly into the USB port.
DEVICES:
CD-ROM: When playing multiplayer using Minimum Install, the application constantly seeks the CD/DVD ROM causing lag.
*Make sure that the Supplemental Cache Size for the CD-ROM is set to Full and that the Optimize Access Pattern is set to "Quad Speed or Higher". You can access these features within the Control Panel and double clicking the System icon. This will bring up the System Properties Screen. At this point select the "Performance" tab and click on "File System" located near the bottom left hand corner. This will bring up the "File Systems Properties" menu. Now select the "CD-ROM" tab and this is where the changes
can be made. It's also recommended that a 32X or faster CD/DVD ROM should be used when playing Multiplayer using a mimimum install.
-
From the Contract Jack Readme File
NOTES ON COMPATIBILITY
==========================
FUNCTIONALITY
Contract J.A.C.K. is designed to function with Windows®
98/98SE/ME/2000/XP-compatible graphics and sound cards. Drivers
for these devices are provided by Windows® itself or the
respective card manufacturers and may occasionally result in
compatibility problems beyond our control.
Contract J.A.C.K. does not support the Windows® 95 operating system since the
application requires proper installation and functionality of DirectX 8.1 or higher.
Microsoft does not provide or support DirectX 8.1 for Windows® 95.
If you experience any problems, it is always recommended that you obtain the latest
drivers for your hardware. Driver updates resolve the overwhelming majority of
compatibility issues. Most hardware vendors make their drivers available on their web
site. If you are unsure of a web site URL for a particular hardware vendor, you may
want to try accessing one of the popular Windows® software update sites such as:
Additionally, a brief list of the chipset and board manufacturer web sites appears
below for your reference.
SUPPORTED VIDEO CARD CHIPSETS WITH LATEST DRIVER VERSION INFO:
NVIDIA
Detonator Drivers (WIN 2000/XP): v45.23
Detonator Drivers (WIN 98/98SE/ME) v45.23
GeForce 256 Series
GeForce 2 Series
GeForce 3 Series
GeForce 4 Series
GeForce FX Series
ATI
Catalyst Drivers (Win XP/2000): v6.14.10.6378
Catalyst Drivers (Win98/ME) v4.14.01.9113
Radeon 7200
Radeon 7500
Radeon 8500
Radeon 9000 (9000 Pro)
Radeon 9500 (9500 Pro)
Radeon 9600 (9600 Pro)
Radeon 9700 (9700 Pro)
Radeon 9800 (9800 Pro)
MATROX
Parhelia Drivers (Win2000/XP): v1.04.01.003
Parhelia 512
WEB LINKS
ATI: http://www.ati.com/support/driver.html
Creative: http://www.americas.creative.com/support/w...asp?RD=download
Matrox: http://www.matrox.com/mga/support/drivers/latest/home.cfm
NVIDIA: http://www.nvidia.com
Turtle Beach: http://www.turtlebeach.com/site/kb_ftp/585ftp.asp
NOTE: While Intel's 865G integrated chipset does not contain a hardware T&L unit,
it may be possible to play Contract J.A.C.K. on this hardware at low detail.
Please be aware that this is not officially supported, however.
KNOWN ISSUES
=================
Global:
Make sure that all applications that are running in the background such as
Virus scanners, Desktop Utilities (menus/toolbars), Media Players, and
chat programs are disabled before running Contract J.A.C.K.
Selecting a display resolution that is supported by your video card but
not your monitor will result in a black screen. If this occurs, use
Alt-F4 to quit the application, and then use the display option in the
launcher (ContractJack.exe) to select a resolution supported by
your monitor.
Task-switching with ALT-TAB or the Windows® Key back to the desktop while
running the game is not recommended.
WINDOWS® 2000/XP:
Windows® XP users must have access to the Computer Administrator's account
in order to install and play Contract J.A.C.K..
Windows® 2000 users please download the latest service pack before playing.
Striking the Shift key five times may cause the 'Sticky Key' feature to
become enabled in Windows® 2000. If this happens, the feature will task
switch to a desktop dialogue box with options related to this feature,
including one to disable it entirely.
WINDOWS® 98/ME:
If you cannot launch the game after playing previously without first
rebooting your system, then be sure to get the latest critical and
recommended updates for your operating system via Windows® Update.
GRAPHICS:
SYSTEMS WITH VIA CHIPSETS:
Always update the 4 in 1 drivers to avoid possible instability problems
with your graphics card. You can find these here:
http://downloads.viaarena.com/drivers/4in1/VIA_4in1_443v.zip
ATI RADEON SERIES:
Mouse cursor flickers on screen during game after changing in-game
resolution. Make sure that the latest Radeon Catalyst drivers are
installed. Also going back into the menus and then back into the game will
also correct this issue.
Detail textures currently appear washed out and dull on some Radeon cards.
A future update from ATI should correct this. In the meantime, it is
recommended that you turn Detail Textures OFF in the Display options menu
under Performance if this occurs.
ATI RADEON 7200:
Textures on very thin polys (such as power lines) may appear to be broken
into small pieces.
ATI RADEON 8500:
When the hardware cursor option is enabled, the mouse cursor may appear
black and white or appear corrupted. Also, the position of the cursor may
be slightly off after changing performance options. Try disabling the
hardware cursor from the "Options" Launcher to correct this issue.
Some detail brushes such as pictures on walls and blood splats may disappear
when viewed from a distance.
Lockups may occur in some cut scenes and during certain gameplay
situations. ATI has fixed this issue with a special driver version. You
can obtain this driver at http://www.ati.com/support/infobase/4094.html
ATI RADEON 9OOO SERIES:
During cinematics, semi translucent bars may appear at the top and bottom
of the screen. Please make sure that the Texture Quality option under the
ATI Direct 3d settings which can be found under Display Settings is set to
highest.
ATI RADEON PRO SERIES:
Textures at the sides and corners of your screen may disappear when you
approach them. Updating to the latest version of ATi's Catalyst driver
will fix this issue.
Users of these cards may also encounter a crash after bringing up the
multiplayer join menu more than once, and then remaining on this screen
for a while. This appears to be a driver issue.
MATROX PARHELIA 512:
Some very early versions of this card may exhibit missing textures on some
surfaces when weapons are fired or the key chain flashlight is used.
During certain cinematics, shadows on the faces and necks of models will
appear to be very jagged.
Frequent lockups may also occur with all driver revisions for this card
prior to v1.01.00.080. Please be sure to update to the latest driver
prior to playing the game.
NVIDIA GEFORCE CHIPSETS:
Running the game with outdated drivers may result in crashes during
gameplay. It is highly recommended that you first update to the latest
detonator drivers available before playing. Refer to Section V. for more
information on the latest drivers available.
XABRE 400:
Graphical anomalies such as streaks stretching outwards from bullet marks
may occur when using this card. This seems to be a driver problem.
UNSUPPORTED VIDEO CARDS:
Any video card that's not equipped with Hardware T&L (Transform and
Lighting) will suffer either poor performance or complete malfunction.
Even though the Matrox Millennium G550 and S3 Savage Chipsets are known to
have T&L support, these cards only support this feature through their
Software and do not meet the minimum requirement of support through
Hardware. Please review Section V. for the supported Video Card Chipsets
list.
SOUND:
GENERAL:
If the in-game sounds and dialogue (voices) do not play, or there are
problems with the quality of these sounds, then please try each of the
following steps (in order) before playing again. Note that you should only
try one solution at a time, since trying them all can greatly reduce the
overall sound quality of the game.
1. Make sure that you have the latest drivers available for your sound
hardware installed. These can usually be found on the manufacturer's
website.
2. From your main installation folder (the Default is C:\Program
Files\Sierra\Contract JACK), double click on the file named
WMFADist.exe, and then follow the on-screen instructions. This will
manually install the audio codec that is required by the game.
3. From the in-game sound options menu,change the sound quality option
from high to low, or vice-versa.
4. Refer to the sections below for specific troubleshooting information
for your particular sound card.
5. From the launcher application, click on the "options" button and
then click on the box next to "Disable Sound Filters".
6. From the launcher application, click on the "options" button and
then click on the box next to "Disable Hardware Sound".
Please note that since this game uses an MP3 codec for sound, the Nimo
codec pack may cause speech and sound to drop out completely. Please
uninstall the Nimo codec pack before installing Contract J.A.C.K.. If
you have already installed the game, please uninstall both the Nimo codec
pack and the game, and then reinstall the game only.
Also, subtitles will not appear in the game if you do not have a
sound card,or if your soundcard is not detected, or if you have disabled
sound completely in the advanced options menu.
SOUND BLASTER LIVE! SERIES:
If you are using DirectX 9.0, you may experience performance problems when
enemy gunfire is heard. This is a driver issue. To fix the problem, lower
your sound hardware acceleration level in the control panel or in the
sound section of the Dxdiag utility.
You may experience missing sound effects and speech with older drivers
(v.4.xx). It's highly recommended that you update to the latest series of
drivers (v.5.xx) to correct this issue. You can check your current
driver version as follows:
1. Click on the "Run" option from the Windows® start menu.
2. Type "Dxdiag" (Without the quotes) in the command line and press
<Enter>. This will initiate the DirectX Diagnostic Tool Menu.
3. Select the "Sound" tab to see information on your sound hardware.
4. In the right-hand column of this window is your sound card driver
information.
SOUND BLASTER PCI 128:
If you’re experiencing speech and audio dropout, please try the following:
Initiate the launcher, click on options, click on the "Disable
Sound Filters" option. Also check on the Creative website and obtain
the latest driver.
SOUND BLASTER AUDIGY:
Weapon fire and AI voices may stop playing during heavy firefights. An
updated driver for the Audigy will fix this issue. Also, EAX sound filtering
effects on some weapon sounds may not reset correctly after climbing out of
water or other areas.
If you are using an Audigy card under Windows® 98, dialogue and other effects
may get cut short. To fix the problem, select low quality sound in the
performance section of the options menu.
HERCULES GAME THEATER XP:
The volume of certain sound effects may seem unnecessarily loud. A future
driver from Hercules may correct this issue.
DIAMOND MONSTER SOUND I&II:
Music throughout the game may be muffled when using these cards. Currently
the manufacturer does not supply DirectX 8.1 audio drivers.
NVIDIA NFORCE AUDIO:
All aspects of game audio suffer from high-pitched static and popping
noises. An updated driver (V1.13) should correct this problem and can be
found on NVIDIA's website. (www.nvidia.com)
TURTLE BEACH SANTA CRUZ:
If sounds seem missing or the volume of certain sounds changes erratically
throughout the game, please install the latest driver (v.4161 or newer)
from the manufacturer's web site. This should correct the problem.
AUREAL VORTEX I&II:
The last available drivers for these cards with Vortex chipsets are not
fully Direct 8.1 compatible. Therefore, these cards cannot be supported
in Contract J.A.C.K. Users of these cards may experience muffled
background music, and missing or muffled sound and dialogue.
PHILIPS SEISMIC EDGE:
The audio is some levels may sound muffled. Turning down hardware sound
acceleration in Dxdiag should eliminate this problem.
ANALOG DEVICES SOUNDMAX:
Systems with built-in SoundMax cards may crash near the start of the first level.
to fix the problem, set the windows setting for hardware sound acceleration to minimum.
PERIPHERALS:
LOGITECH MICE:
When the scroll wheel is set to a special function in
Mouseware, activating the scroll wheel during gameplay may have
undesired results. Setting the scroll wheel's function to "Middle
Mouse Button" in Mouseware should resolve the issue.
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From the Contract Jack Server Readme
Contract J.A.C.K. Standalone Server
Version 1.0
Readme File
October 15, 2003
***************************************************************************
About This Document:
This document contains information about setting up and running the
Contract J.A.C.K. Standalone Server application as well as important
information for multiplayer hosts. Please be sure to read the Contract
J.A.C.K. manual and the readme.txt file included on your CD before
attempting to run a dedicated server.
***************************************************************************
TABLE OF CONTENTS
I. System Requirements
II. Setting up your Server
III. Running a Server
IV. The SCMD System
V. SCMD Commands
VI. Advanced/Debug commands
VII. Limiting Bandwidth
VIII. Recommended Player Limits
IX. Dedicated servers and Hardware T&L
I. System Requirements
===========================================================================
The following items are required to run a Contract J.A.C.K.dedicated
server:
1. A broadband Internet connection or LAN connection
3. A system that meets or exceeds the minimum system requirements for the
game, which are:
* Windows 98,Windows98 SE, Windows ME, Windows 2000 or Windows XP.
* A 733MHz Pentium® III or equivalent processor.
* 128 MB RAM (256MB for Windows XP)
* A 32MB Hardware T&L video card
* A 16-bit DirectX compatible sound card with support for EAX 2.0.
NOTE: It is possible to run a dedicated server on a machine without a
hardware T&L card. Please see the section near the bottom of this document
entitled "Dedicated servers and Hardware T&L" for details.
II. Setting up your Server
===========================================================================
To set up a server, just follow these steps:
1. Select "Multiplayer" from the main game menu.
2. Select "Host" from the multiplayer menu.
3. Set your game options and levels. For help, please see pages 12-14 of
your game manual.
4. For the Dedicated Server option, select Yes.
5. Click Launch.
The game application will now close, and the standalone server application
will start. Once your server is running, clients can search for and join it
in the same way they would a normal host.
Once your server is configured and launched for the first time, you will
only need to run the game application again if you wish to change settings.
If you have shut the server down and want to launch it again with the same
game mode, options, and levels, you can simply double click on the
ContractJackServer.exe file in your Contract J.A.C.K. installation folder.
NOTE: Server options are specific to player profiles. If you have more
than one player profile, and you run your server by double-clicking on the
executable, you will be prompted for the profile that you want to use.
If you are running your server from a batch file or the command line and
you want to specify which profile to use, add "-profile (profile name)" to
the command like this:
ContractJackServer.exe -profile player
III. Running your Server
===========================================================================
When the server starts running, the following information appears:
SERVER INFO
-----------
SERVER NAME: This is the name of your server as seen by players when
they are searching for servers to join.
GAME TYPE: Displays the game mode that the server is currently
running, such as Deathmatch or Demolition.
RUNNING TIME: The time elapsed since the server was launched.
PEAK PLAYERS: This shows the highest number of players that were on
your server at one time.
TOTAL PLAYERS: This shows the total number of players that have joined
your server since it was last launched.
STOP SERVER: This will shut down the server.
PLAYERS
-------
PLAYERS: This section provides information about the players that
are currently connected to the server, including their
player name, ping, kills, tags, score, and the time elapsed
since they began playing.
CURRENT PLAYERS: This shows the number of players currently
connected and the maximum number of players you
specified when you launched the server.
AVERAGE PING: The average ping of the players currently connected to
your server.
BOOT PLAYER: Clicking this button will disconnect the player whose
name is currently highlighted. To highlight a player
name, just click on it.
Levels
------
This window shows a list of maps in the order in which they will be
loaded by the server. The current level is indicated with a black dot
to the left of its name.
Time in level: This shows the time elapsed since the level was loaded.
Next level: Ends the current level and immediately loads the next.
Select level: Ends the current level and immediately loads the
highlighted level. Double clicking on the map name
will have the same effect.
CONSOLE
-------
This shows a scrolling display of the server's internal commands and status.
Player chat, connections, disconnections, and other text is also displayed
here.
You can use the console to enter commands to control and maintain your
server. Please see the SCMD and advanced commands sections below for more
information on this topic.
IV. THE SCMD SYSTEM
===========================================================================
The SCMD interface is used to execute server side commands through a text
based console. SCMD sends commands to the server to control settings from
the hosting client, a remote client or the standalone server. It offers a
generalized user interface that works on all three of these entry points.
On a hosted or remote client, commands are entered through the chat
interface. On the Stand-alone server, commands are entered through the
console interface.
To use SCMD, just follow these steps:
1. Before launching your server (either hosted or dedicated), set the
"Allow SCMD" option to "Yes" and then specify a password.
2. Launch the server.
3. Type SCMD and press <Enter> on the command line of your dedicated
server, or in the chat interface on a host or client to see a list of
available commands. You will need to scroll up to see the entire list.
4. Log in to the system by typing SCMD followed by the password that you
specified in the host options.
Once you have successfully logged in, you can then use any of the other
SCMD commands. Note that only one host or client can be logged into the
system at once. The format for all SCMD commands is:
SCMD command [arg1] [...]
Example: You are logged into SCMD through a client connected to a
dedicated server, and one of the other players becomes abusive. With SCMD,
you can boot the player through your client like this:
Type "SCMD listclients". This will display text similar to the following:
Client List format: clientid) [name][ping][ip]
0) [smiley][0][0.0.0.0]
1) [Cheater][80][123.456.789.012]
2) [Player0][120][321.654.987.210]
From here, you can type "SCMD bootname Cheater", or "SCMD bootid 1" to
remove the problem player from the server.
Then, if the player logs in again and continues to cause trouble, you can
locate his IP address from the client list, and then ban that IP. For
instance, if the IP address was 123.456.789.012, you would ban it by typing
"SCMD addban 123.456.789.012". For a full list of commands, please see the
section below.
V. SCMD COMMANDS
===========================================================================
Following is the list of commands currently supported by SCMD:
Command Description
---------------------------------------------------------------------------
Help Shows a list of all commands
Login Logs into server.
Logout Logs out of server.
ListClients Lists all clients connected.
BootName Boots a player by name
BootId Boots a player by clientid
ListBans Shows all currently banned IP's.
AddBan Bans IP with mask support
(e.g. 123.456.789.012 or 123.456.789.*)
RemoveBan Removes an IP from the banned list.
BanClient Adds a client's IP to the list of bans.
Listlevels List all levels in current campaign.
Nextlevel Goes to next level.
Setlevel Sets the level by level index.
ListGameOptions List all game options that can be set.
SetGameOption Sets a game option by its index.
VI. ADVANCED/DEBUG COMMANDS
===========================================================================
Advanced commands can only be entered via the dedicated server command line
and not through the SCMD interface.
Command Description
---------------------------------------------------------------------------
Say Allows the server operator to chat with players.
Chat text must be contained within quotes.
LeashLen Specifies the allowable distance between the
client's position and where the server thinks the
client should be. Defaults to 16.0.
LeashSpring Specifies the distance inside of which the server
will interpolate the server's position to match
the client's position. Outside of this distance,
the server's position will be forced to the
client's position. Defaults to 50.0.
LeashSpringRate Defines how quickly the interpolation will happen
between the server and client positions, in the
range 0.0-1.0. Lower numbers lead to slower
interpolation.(Which gives smoother movement,
but greater error.) 0.0 will stay at the server's
position, and 1.0 will teleport the server object
to the client's position. The default value is 0.3.
BandWidthTargetServer Target bytes per second to send over the network
layer. This MUST be set correctly to avoid send
overflow. For a detailed explanation of how to use
this feature, please see the section of this
document labeled "limiting bandwidth".
IPDebug Show debug messages for the TCP/IP layer (addresses
& ports for connection/disconnection/etc.) (0 or 1)
ShowConnStats Turn on the connection bandwidth usage spew.(0 or 1)
VII. Limiting Bandwidth
===========================================================================
Contract J.A.C.K. allows server operators to limit the amount of data
that's being sent to players on high bandwidth connections. When used
correctly, this feature can greatly improve performance.
You can adjust your bandwidth limit in the host options screen before
launching your server via the bandwidth or custom bandwidth options.
The preset values available to you are as follows:
Preset Max bandwidth
------ -------------
56k 56kbps
DSL (low) 128kbps
DSL (High) 256kbps
Cable 256kbps
T1 1500kbps
T3 10000kbps
When you first set up your server, you should set this option to match as
closely as possible with the upstream bandwidth rating of your Internet
connection. This information can be obtained from your ISP. If none
of the available options are suitable for your connection, use the custom
bandwidth setting to enter the correct value.
Dedicated server operators can fine tune this setting in the console
while the server is actually running. To do this, just type
"BandWidthTargetServer" and the value you wish to use in the console,
and then press <Enter>. Values entered must be in bytes per second, not
Kilobytes per second. For instance, if you wanted to change the maximum
upstream bandwidth to 128k, the bandwidthtargerserver variable should
be changed to 128 x 1024, which equals 131072.
The final command in the console would then be:
BandWidthTargetServer 131072
NOTE: It is VERY important that you set this value correctly. Setting
the limit too high may result in very poor performance for players
with a high ping. Similarly, setting it too low may result in choppiness
for low ping players. You may want to experiment with different values to
find the best setting for your particular situation.
VIII. Recommended Player Limits
===========================================================================
The number of players that your server can realistically handle depends on
your connection speed and your machine specs. Use the table below to
determine the max players you should specify in the host options when
setting up your server:
Connection Machine Spec # of Players
----------------------------------------------------------------------------
56K | Minimum Server (Host) | 2 (including host)
ISDN (128 kb up/down) | Fast Server (Dedicated) | 4
DSL/Cable* | Fast Server (Dedicated) | 4-8
T1 | Minimum Server (Dedicated) | 8-16
T3 | Minimum Server (Dedicated) | 8-16
T3 | Fast Server (Host/Dedicated) | 16
----------------------------------------------------------------------------
* Dependant on upload speed, Cable and DSL connections vary.
IX. Dedicated Servers and Hardware T&L
===========================================================================
The dedicated server does not require a hardware T&L enabled graphics card.
Unfortunately, the Contract J.A.C.K. menu interface that must be used to set
up your server does. This can present a problem for server operators who
don't want to devote a T&L card to a machine that will only be used for this
purpose.
However, there is a way around this. When you set up your server, the data
is saved to your player profile and other mode-related text files.
If you install to a machine without a hardware T&L card, and then copy these
files over to that machine, then you can run a server from the command line
without ever launching Contract J.A.C.K..
Here's the list of files and folders that you will need to copy in order to
do this (assuming you installed to the default folder).
C:\Program Files\Sierra\Contract JACK\profiles
C:\Program Files\Sierra\Contract JACK\MPMissions.txt
-
From the Nolf 1 game serverreadme
===============================================================================
NO ONE LIVES FOREVER
NolfServ Readme Version 1.003
April 27, 2001
===============================================================================
NolfServ Wizard
---------------
You can run a dedicated server on the Internet, or on your local LAN. You must
have a FULL install of No One Lives Forever v1.003 to run NolfServ v1.003. Ideally,
the hosting system will exceed the minimum system spec for processor speed and
RAM. Players will experience smoother gameplay on your server if it has more of
both of these things. A high-bandwidth Internet connection (ISDN or faster) is
also preferable.
Run the dedicated server either by clicking the NolfServ server icon in your
start menu, or by double-clicking the NolfServ.exe in your Nolf installation
folder. You will then go through a multiplayer setup wizard. The pages of the
wizard correspond to the in-game hosting menus. Please refer to manual about
the in game hosting server options.
New to NolfServ v1.003 is the Customization Options page of the setup Wizard.
This will be the first page displayed if you have a Custom folder containing
Add-on .rez files (see the No One Lives Forever Update 1.003 readme for more
information about custom levels). The Customization Options page allows you
to run custom Add-on .rez files containing new levels/resources on your server.
The NOLF Server Setup Wizard page allows you to set the following settings:
* Session Name: This is the name of your server as seen by players when
they are looking for a server to join.
* Game Type: This is either "H.A.R.M. vs. UNITY" or "Deathmatch"
* Max Players: Maximum number of players allowed to play (2-16)
* Port: This is the port the host server is on. It can be a number between
1 and 65535.
* Bandwidth: Target bytes per second to send over the network layer. This
MUST be set correctly to avoid send overflow. For a detailed
explanation of how to use this feature, please see the section
of this document labeled "limiting bandwidth".
* Password: This specifies whether the game is password protected and what
password to use.
The Options page allows you to set the following settings:
* Run Speed: How fast the player runs. This is a percentage between 50 and
150 percent.
* Respawn Scale: How fast powerups respawn. This is a percentage between
50 and 150 percent.
* Default Weapon: This specifies the weapon that you are carrying when you
respawn.
* Weapon Stay: Do weapon powerups respawn immediately when picked up, or do
they respawn based on the time set by the level designer.
* Location Based Damage: Is location based damage turned on (e.g., a head-shot
does more damage than a body shot).
* Audio Taunts: Are audio taunts allowed.
* Fall Damage: How much damage if caused by falling. This is a percentage
between 0 and 100.
* Armor Health Bonus: A Health bonus that is given when armor powerups are
picked up. This is a value between 0 and 100.
The Deathmatch Options page allows you to set the following settings:
* Level Ending Condition: The condition that determines when the level should
end. This can be set to "Frag limit reached", "Time
limit reached", "Frag or time limit reached", or "none".
* Frag Limit: This indicates the number of frags (kills) a player must get for
the Frag limit to be reached. This must be a value between 5 and
50.
* Time Limit: This indicates the time (in minutes) that a level must be running
before the time limit is reached. This must be a value between 5
and 60.
The H.A.R.M. vs UNITY Options page allows you to set the following settings:
* Level Ending Condition: The condition that determines when the level should
end. This can be set to "Score reached", "Time limit
reached", "Score or time limit reached", or "none".
* Time Limit: This indicates the time (in minutes) that a level must be running
before the time limit is reached. This must be a value between 5
and 60.
* Winning Score: This indicates the score that a team must reach for the winning
score to be reached. This must be a value between 30 and 200.
* Intelligence Score: This is the score that is given for successfully
"capturing" an Intelligence item.
* Frag Scoring: This indicates if frags should add to a player/team's score.
* Friendly Fire: This indicates whether team mates can damage each other or not.
The Worlds page allows you to add/remove maps to/from the rotation. When hit the
Finish button on the Worlds page, there will be a pause while the server starts and
the first world is loaded. When the server starts running, you will see the
dedicated-server main window. This window is broken up into 5 sections that are
described below:
SERVER INFO
* Name: This is the name of your server as seen by players when they are
looking for a server to join.
* Running Time: This shows the total time your server has been running.
* Total Players: This shows the total number of players that have visited
your server.
* Peak Players: This shows the highest number of players that were on your
server at one time.
GAME INFO
* Players: This shows the number of players currently on your server.
* Time in Level: Shows the time the current level has been running.
* Average Ping: Shows the average ping of the players currently in your
level.
PLAYERS
This shows the list of players that are currently on your server. The list has
the following columns that describe each player:
* Name: The name of the player.
* Ping: The ping from the player to the server.
* Kills: The number of kills the player has scored in this level.
* Time: The length of time this player has been on the server.
There is a button below the list of players labeled "Boot". Use this button to
remove a player from your server.
LEVELS
This shows a list of levels that the server will be running and the order they
will run in. The current level is indicated with a black dot to the left of
the level name. Below the list of levels, there are three buttons which are
described below:
* Next Level: Go to the next level immediately without having to wait for
the level ending conditions to be met.
* Select Level: Go to the currently highlighted level immediately without
having to wait for the level ending conditions to be met.
You can also just double click the level.
* Stop Server: This will stop the server and close NolfServ.
CONSOLE
This shows a scrolling display of the server's internal commands and status.
Chat messages from players will also appear here. To send players messages from
the command line interface at the bottom, precede the message with "say" and
enclose the message in quotes. For instance if you entered: say "hello
everyone!" all clients would see the message "hello everyone!" from "Host".
Advanced users can enter Lithtech console commands in this command line.
To clear the display entirely, click the Clear button.
ADVANCED SERVER: For advanced server setup, the following commands are available:
General Commands (compiled by "ShagnWagn"):
-------------------------------------------
* NetDefaultWeapon: This is used to set the default weapon players get when
the respawn. Valid values:
20 = None
21 = Shepard Arms P38 9mm Pistol
22 = Petri .38 Airweight Revolver
23 = Braun 9mm Parabellum
24 = Gordon 9mm SMG
25 = Hampton MPL 9mm SMG
26 = AK-47 Assault Rifle
27 = Sportsman EX Crossbow
28 = Hampton Carbine
29 = Geldmacher SVD Sniper Rifle
30 = Morris Model 14 Spear Gun
31 = Laser Gun
32 = Super Atomic Laser Weapon
33 = Bacalov Corrector
34 = M79 Grenade Launcher
35 = Briefcase
36 = Lipstick Impact Explosive
37 = Lipstick Proximity Explosive
38 = Lipstick Timed Explosive
39 = Sleeping Gas
40 = Stun Gas
41 = Acid Gas
42 = Belt Buckle/Zipcord
* NetMaxPlayers: Sets the maximum number of players that can join the server.
NOTE: User with caution: if you set it with 16 players
in the server wizard then lower it with this to 4 (or any
other amount), Gamespy still allows people to join even
when full). Valid values: 2-16
* NetHitLocation: Turns location-based damage on/off (0=off, 1=on).
* NetFragScore: Turns frag scoring in H.A.R.M. vs UNITY games on/off (0=off,
1=on).
* RunSpeed: Used to adjust the run speed. This value represents a percent
of the normal run speed. Valid values: 0.5-1.5 (i.e., 50-150%).
* NetFallDamageScale: Percentage of fall damage players take. Valid values:
0.0-1.0 (i.e., 0-100%)
* RespawnScale: Used to adjust the rate at which powerups respawn. This
value represents a percent of the normal respawn time.
Valid values: 0.5-1.5 (i.e., 50-150%).
* NetArmorHealthPercent: Used to give players a health bonus when they pick
up armor powerups. This value represents a percent
of the armor value that should be given to the player
as a health bonus. Valid values: 0.0-1.0 (i.e.,
0-100%).
* NetFriendlyFire: Turns friendly-fire on/off in H.A.R.M. vs UNITY games
(0=off, 1=on).
* NetIntelScore: This represents how much "capturing" on intelligence item
is worth in H.A.R.M. vs UNITY games. Valid values: 5-50.
* NetAudioTaunts: This is used to enable/disable audio taunts. (0=off, 1=on).
* NetUsePassword: This is used to toggle password protection. (0=off, 1=on)
* NetEndFrags: This represents the winning score in Deathmatch games. Valid
values: 5-50.
* NetEndScore: This represents the winning score in H.A.R.M. vs UNITY games.
Valid values: 30-200
* NetEndTime: This represents the length of time (in minutes) each level
last. Valid values: 5-60
* NetSessionName: Name of the server. Valid value: (<= 24 Characters). For
example: NetSessionName MyCoolServer.
* NetCAGameEnd: Level ending conditions for H.A.R.M. vs UNITY games. Valid
values:
0 = Score Reached
1 = Time Limit Reached
2 = Score or Time Limit Reached
3 = None
* NetDMGameEnd: Level ending conditions for Deathmatch games. Valid values:
0 = Frag Limit Reached
1 = Time Limit Reached
2 = Frag or Time Limit Reached
3 = None
* NetWeaponStay: Toggles weapons instantly respawning after they are picked
up. (0=off, 1=on).
Advanced Commands:
------------------
* LeashLen: Specifies the allowable distance between the client's position
and where the server thinks the client should be. Defaults to 2.0.
* LeashSpring: Specifies the distance inside of which the server will
interpolate the server's position to match the client's
position. Outside of this distance, the server's position will
be forced to the client's position. Defaults to 150.0.
* LeashSpringRate: Defines how quickly the interpolation will happen between
the server and client positions, in the range 0.0-1.0.
Lower numbers lead to slower interpolation. (Which gives
smoother movement, but greater error.) 0.0 will stay at
the server's position, and 1.0 will teleport the server
object to the client's position. The default value is 0.1.
* SendBandwidth BPS: Target bytes per second to send over the network layer.
This MUST be set correctly to avoid send overflow. For a
detailed explanation of how to use this feature, please
see the section of this document labeled "limiting
bandwidth".
Debug Commands:
---------------
* IPDebug: Show debug messages for the TCP/IP layer (addresses & ports for
connection/disconnection/etc.) (0 or 1)
* ShowConnStats: Turn on the connection bandwidth usage spew. (0 or 1)
Command Line Arguments
----------------------
Launching NolfServ can be automated by the command line parameter "-nowiz". This
forces NolfServ to skip the setup wizard and use the options that were chose the
last time the wizard was used. So, the full command line would look like:
NolfServ.exe -nowiz
There are additional command line parameters, but they are for advanced users only.
The additional command line parameters set values that appear in the setup wizard.
To set parameters and not show the wizard, combine the "-nowiz" parameter as show
above. The full command line syntax is:
NolfServ.exe [Parameter1 [Value1]] [Parameter2 [Value2]]
Most parameters must be followed by a value for that parameter. Values that require
strings can be surrounded by double quotes so that they may contain spaces. An
example value that requires double quotes is: "My Server". Here is a table of the
available command line parameters:
Parameter Description Value Type Value Default
---------------------------------------------------------------------------------
-NetSessionName | Server name seen when joining | String | "Good vs. Evil" |
-NetUsePassword | Lock server with password | Float | 0.0f (FALSE) |
-NetPassword | Server password | String | "password" |
-NetMaxPlayers | Maximum number of players | | |
| allowed on server at once | Float | 16 |
-NetPort | Port to host server on | Float | 27888 |
-nowiz | Skip the setup wizard | -none- | -none- |
---------------------------------------------------------------------------------
Recommended Player Limits
-------------------------
Connection Machine Spec # of Players
-----------------------------------------------------------------------------
56K | Minimum Server (Host) | 2 (including host) |
ISDN (128 kb up/down) | Fast Server (Dedicated) | 4 |
DSL/Cable* | Fast Server (Dedicated) | 4-8 |
T1 | Minimum Server (Dedicated) | 8-16 |
T3 | Minimum Server (Dedicated) | 8-16 |
T3 | Fast Server** (Host/Dedicated) | 16 |
-----------------------------------------------------------------------------
* Dependant on upload speed, Cable and DSL connections vary.
** Fast Server system requirements are above a P3 550 + 256 MB RAM
Limiting Bandwidth
------------------
New to version 1.003 is the ability to restrict upload bandwidth. This feature
was implemented to give server operators the ability to limit the amount of data
that's being sent to players on high bandwidth connections. When used correctly,
this feature can greatly improve performance.
There are two ways to change your bandwith limit with NOLFserv. The first and
easiest way is to use the bandwith option in the setup wizard. Here, you can use
one of 5 preset values, or enter a custom value.
The list of available connection types and the values used for each are as follows:
56k modem: 4,000 bytes per second
Cable: 16,000 bytes per second
DSL: 32,000 bytes per second
T1: 1,000,000 bytes per second
T3: 10,000,000 bytes per second
Since the actual upload bandwidth of your connection may vary greatly from these,
you can also enter a custom value. To determine this value, just follow these steps:
Determine your maximum upload bandwidth. This information can be obtained from your ISP.
Multiplay this value by 1024.
Divide the result by 8.
For example, if your upstream bandwidth is 128k:
128 x 1024 = 131072
131072 / 8 = 16384
So, to avoid send overflow on a 128kbps upload bandwidth connection, you would set your
custom value to 16384.
To fine tune this setting while the server is actually running, just type "SendBandwidth"
and the value you wish to use in the console, and then press <Enter>.
(i.e. SendBandwidth 16384)
NOTE: It is VERY imporant that you set this value correctly. Setting the limit too high
may result in very poor performance for players with a high ping. Similarly, setting
it too low may result in choppiness for low ping players. You should experiment with
different values to find the best setting for your particular situation!
-
This is from the Nolf 2 Server Readme (Game CD) As of course if you need any assistance Post you specific issue and we'll get it resolved for you
Nolf 2 Standalone Server
Version 1.3
Readme File
February 3, 2002
***************************************************************************
About This Document:
This document contains information about setting up and running the Nolf 2
Standalone Server application as well as important information for operators
of Nolf 2 multiplayer Hosts. Please be sure to read the Nolf 2 Manual and
Readme file included on your Nolf 2 CD as well as the v1.2 Readme file
supplied with the update before attempting to run a dedicated server.
***************************************************************************
TABLE OF CONTENTS
I. System Requirements
II. Setting up your Server
III. Running a Server
IV. The SCMD System
V. SCMD Commands
VI. Advanced/Debug commands
VII. Limiting Bandwidth
VIII. Recommended Player Limits
IX. Dedicated servers and Hardware T&L
I. System Requirements
===========================================================================
The following items are required to run a Nolf 2 dedicated server
1. A broadband Internet connection or LAN connection
2. A FULL installation of No One Lives Forever 2. The dedicated server cannot
operate with a minimum installation.
3. A system that meets or exceeds the minimum system requirements for the game,
which are:
* Windows 98,Windows98 SE, Windows ME, Windows 2000 or Windows XP.
* 500 MHz Pentium® III or equivalent processor.
* 128 MB RAM (256MB for Windows XP)
* A 32MB Hardware T&L video card
* A 16-bit DirectX compatible sound card with support for EAX 2.0.
NOTE: It is possible to run a dedicated server on a machine without a hardware
T&L card. Please see the section near the bottom of this document entitled
"Dedicated servers and Hardware T&L" for details.
II. Setting up your Server
===========================================================================
To set up a server, just follow these steps:
1. Select Multiplayer (Internet) or Multiplayer (LAN) from the main menu
2. Select the game type (i.e. Cooperative or Deathmatch)
3. Click Host
4. Set your game options and levels. For help, please see pages 12-14 of
your game manual.
5. For the Dedicated Server option, select Yes.
6. Click Launch.
The game application will now close, and the standalone server application
will start. Once your server is running, clients can search for and join it
in the same way they would a normal host.
Once your server is configured and launched for the first time, you will
only need to run the game application again if you wish to change settings.
If you have shut the server down and want to launch it again with the same
game mode, options, and levels, you can simply double click on the
Nolf2Serv.exe file in your Nolf2 installation folder.
NOTE: Server options are specific to player profiles. If you have more than
one player profile, and you run your server by doubleclicking on the
executable, you will be prompted for the profile that you want to use.
If you are running your server from a batch file or the command line and
you want to specify which profile to use, add "-profile (profile name)" to
the command like this:
Nolf2Serv.exe -profile player
III. Running your Server
===========================================================================
When the server starts running, the following information appears:
SERVER INFO
-----------
SERVER NAME: This is the name of your server as seen by players when
they are searching for servers to join.
GAME TYPE: Displays the game mode that the server is currently
running, such as Deathmatch or Cooperative.
RUNNING TIME: The time elapsed since the server was launched.
PEAK PLAYERS: This shows the highest number of players that were on your
server at one time.
TOTAL PLAYERS: This shows the total number of players that have joined
your server since it was last launched.
STOP SERVER: This will shut down the server.
PLAYERS
-------
PLAYERS: This section provides information about the players that
are currently connected to the server, including their
player name, ping, kills, tags, score, and the time elapsed
since they began playing.
CURRENT PLAYERS: This shows the number of players currently
connected and the maximum number of players you
specified when you launched the server.
AVERAGE PING: The average ping of the players currently connected to your
server.
BOOT PLAYER: Clicking this button will disconnect the player whose name
is currently highlighted. To highlight a player name, just
click on it.
MISSIONS
--------
This window shows a list of missions with current level that the server
will be running and the order in which they will run. The current mission
is indicated with a black dot to the left of its name.
TIME IN LEVEL: This shows the time elapsed since the level was loaded.
NEXT MISSION: Ends the current level and immediately loads the next
mission.
SELECT MISSION: Ends the current mission and immediately loads the
highlighted mission. Double clicking on the level name
will have the same effect.
CONSOLE
-------
This shows a scrolling display of the server's internal commands and status.
Player chat, connections, disconnections, and other text is also displayed
here.
You can use the console to enter commands to control and maintain your
server. Please see the SCMD and advanced commands sections below for more
information on this topic.
IV. THE SCMD SYSTEM
===========================================================================
The SCMD interface is used to execute server side commands through a text
based console. SCMD sends commands to the server to control settings from
the hosting client, a remote client or the standalone server. It offers a
generalized user interface that works on all three of these entry points.
On a hosted or remote client, commands are entered through the chat
interface. On the Stand-alone server, commands are entered through the
console interface.
To use SCMD, just follow these steps:
1. Before launching your server (either hosted or dedicated), set the
"Allow SCMD" option to "Yes" and then specify a password.
2. Launch the server.
3. Type SCMD and press <Enter> on the command line of your dedicated
server, or in the chat interface on a host or client to see a list of
available commands. You will need to scroll up to see the entire list.
4. Log in to the system by typing SCMD followed by the password that you
specified in the host options.
Once you have successfully logged in, you can then use any of the other
SCMD commands. Note that only one host or client can be logged into the
system at once. The format for all SCMD commands is:
SCMD command [arg1] [...]
Example: You are logged into SCMD through a client connected to a
dedicated server, and one of the other players becomes abusive. With SCMD,
you can boot the player through your client like this:
Type "SCMD listclients". This will display text similar to the following:
Client List format: clientid) [name][ping][ip]
0) [smiley][0][0.0.0.0]
1) [Cheater][80][123.456.789.012]
2) [Player0][120][321.654.987.210]
From here, you can type "SCMD bootname Cheater", or "SCMD bootid 1" to
remove the problem player from the server.
Then, if the player logs in again and continues to cause trouble, you can
locate his IP address from the client list, and then ban that IP. For
instance, if the IP address was 123.456.789.012, you would ban it by typing
"SCMD addban 123.456.789.012". For a full list of commands, please see the
section below.
V. SCMD COMMANDS
===========================================================================
Following is the list of commands currently supported by SCMD:
Command Description
---------------------------------------------------------------------------
Help Shows a list of all commands
Login Logs into server.
Logout Logs out of server.
ListClients Lists all clients connected.
BootName Boots a player by name
BootId Boots a player by clientid
ListBans Shows all currently banned IP's.
AddBan Bans IP with mask support
(e.g. 123.456.789.012 or 123.456.789.*)
RemoveBan Removes an IP from the banned list.
BanClient Adds a client's IP to the list of bans.
ListMissions List all missions in current campaign.
Nextmission Goes to next mission
SetMission Sets the mission by mission index.
ListGameOptions List all game options that can be set.
SetGameOption Sets a game option by its index.
VI. ADVANCED/DEBUG COMMANDS
===========================================================================
Advanced commands can only be entered via the dedicated server command line
and not through the SCMD interface.
Command Description
---------------------------------------------------------------------------
Say Allows the server operator to chat with players.
Chat text must be contained within quotes.
LeashLen Specifies the allowable distance between the
client's position and where the server thinks the
client should be. Defaults to 16.0.
LeashSpring Specifies the distance inside of which the server
will interpolate the server's position to match
the client's position. Outside of this distance,
the server's position will be forced to the
client's position. Defaults to 50.0.
LeashSpringRate Defines how quickly the interpolation will happen
between the server and client positions, in the
range 0.0-1.0. Lower numbers lead to slower
interpolation.(Which gives smoother movement,
but greater error.) 0.0 will stay at the server's
position, and 1.0 will teleport the server object
to the client's position. The default value is 0.3.
BandWidthTargetServer Target bytes per second to send over the network
layer. This MUST be set correctly to avoid send
overflow. For a detailed explanation of how to use
this feature, please see the section of this
document labeled "limiting bandwidth".
IPDebug Show debug messages for the TCP/IP layer (addresses
& ports for connection/disconnection/etc.) (0 or 1)
ShowConnStats Turn on the connection bandwidth usage spew.(0 or 1)
VII. Limiting Bandwidth
===========================================================================
Nolf 2 allows server operators to limit the amount of data that's being
sent to players on high bandwidth connections. When used correctly,
this feature can greatly improve performance.
You can adjust your bandwidth limit in the host options screen before
launching your server via the bandwidth or custom bandwidth options.
The preset values available to you are as follows:
Preset Max bandwidth
------ -------------
56k 56kbps
DSL (low) 128kbps
DSL (High) 256kbps
Cable 256kbps
T1 1500kbps
T3 10000kbps
When you first set up your server, you should set this option to match as
closely as possible with the upstream bandwidth rating of your Internet
connection. This information can be obtained from your ISP. If none
of the available options are suitable for your connection, use the custom
bandwidth setting to enter the correct value.
Dedicated server operators can fine tune this setting in the console
while the server is actually running. To do this, just type
"BandWidthTargetServer" and the value you wish to use in the console,
and then press <Enter>. Values entered must be in bytes per second, not
Kilobytes per second. For instance, if you wanted to change the maximum
upstream bandwidth to 128k, the bandwidthtargerserver valirable should
be changed to 128 x 1024, which equals 131072.
The final comand in the console would then be:
BandWidthTargetServer 131072
NOTE: It is VERY imporant that you set this value correctly. Setting
the limit too high may result in very poor performance for players
with a high ping. Similarly, setting it too low may result in choppiness
for low ping players. You may want to experiment with different values to
find the best setting for your particular situation.
VIII. Recommended Player Limits
===========================================================================
The number of players that your server can realistically handle depends
heavily on your connection speed. Use the table below to determine the
maximum number of players you should specify in the host options when
setting up your server.
Connection # of Players
--------------------------------------------------------------
56K | 2 (including host) |
128k Upstream (low-end DSL) | 4 |
256k Upstream (High-end DSL/Cable | 8 |
1500k+ (T1-T3) | 16 |
--------------------------------------------------------------
IX. Dedicated Servers and Hardware T&L
===========================================================================
The dedicated server does not require a hardware T&L enabled graphics card.
Unfortunately, the Nolf2 menu interface that must be used to set up your
server does. This can present a problem for server operators who don't want
to devote a T&L card to a machine that will only be used for this purpose.
However, there is a way around this. When you set up your server, the data
is saved to your player profile and other mode-related text files.
If you install to a machine without a hardware T&L card, and then copy these
files over to that machine, then you can run a server from the command line
without ever launching Nolf2.
Here's the list of files and folders that you will need to copy in order to
do this (assuming you installed to the default folder).
C:\Program Files\Fox\No One Lives Forever 2\profiles
C:\Program Files\Fox\No One Lives Forever 2\DMMissions.txt
C:\Program Files\Fox\No One Lives Forever 2\TDMMissions.txt
C:\Program Files\Fox\No One Lives Forever 2\DDMissions.txt
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From the Readme file Nolf 2 game:
KNOWN ISSUES
===================
Global:
Make sure that all applications that are running in the background such as
Virus scanners, Desktop Utilities (menus/toolbars), Media Players, and chat
programs are disabled before running No One Lives Forever 2.
Task-switching with ALT-TAB or the Windows Key back to the desktop while
running the game is not recommended.
WINDOWS® 2000/XP:
Windows XP users must have access to the Computer Administrator's account in
order to install and play No One Lives Forever 2.
Windows 2000 users please download the latest service pack (Service Pack 3)
before you play No One Lives Forever 2.
Striking the Shift key five times may cause the 'Stick Key' feature to become
enabled in Windows 2000. If this happens, the feature will task switch to a
desktop dialogue box with options related to this feature, including one to
disable it entirely.
WINDOWS® 98/ME:
If you're experiencing the game not restarting just after exiting the
game, initiate the Windows Update program that's usually located on top of
the Start Programs Menu. Make sure that you have all the Critical and
Recommended Updates to resolve this issue.
GRAPHICS:
SYSTEMS WITH VIA CHIPSETS:
Always update the 4 in 1 drivers to avoid possible instability problems with
your graphics card. You can find these here:
http://downloads.viaarena.com/drivers/4in1/VIA_4in1_443v.zip
ATI RADEON SERIES:
Mouse cursor flickers on screen during game after changing in-game
resolution. Make sure that the latest Radeon Catalyst drivers are installed.
Also going back into the menus and then back into the game will also correct
this issue.
Detail textures currently appear washed out and dull on all Radeon cards. A
future update from ATI should correct this. In the meantime, it is
recommended that you turn Detail Textures OFF in the Display options menu
under Performance.
ATI RADEON 7200:
Textures on very thin polys (such as power lines) may appear to be broken
into small pieces.
ATI RADEON 8500:
When the hardware cursor option is enabled, the mouse cursor
may appear black and white or appear corrupted. Also, the position of the
cursor may be slightly off after changing performance options. Try disabling
the hardware cursor from the "Options" Launcher to correct this issue.
Some detail brushes such as intelligence items may disappear when
viewed from a distance.
Lockups may occur in some cut scenes and during certain gameplay situations.
ATI has fixed this issue with a special driver version. You can obtain this
driver at http://www.ati.com/support/infobase/4094.html
ATI RADEON 9OOO SERIES:
During cinematics, semi translucent bars may appear at the top and bottom
of the screen. Please make sure that the Texture Quality option under the
ATI Direct 3d settings which can be found under Display Settings is set to
highest.
MATROX PARHELIA 512:
Some very early versions of this card may exhibit missing textures on some
surfaces when weapons are fired or the key chain flashlight is used.
During certain cinematics, shadows on the faces and necks of models will
appear to be very jagged.
Frequent lockups may also occur with all driver revisions for this card
prior to v1.01.00.080. Please be sure to update to the latest driver
prior to playing the game.
NVIDIA GEFORCE CHIPSETS:
Running the game with outdated drivers may result in crashes during gameplay.
It is highly recommended that you first update to the latest detonator
drivers available before playing. Refer to Section V. for more information
on the latest drivers available.
UNSUPPORTED VIDEO CARDS:
Any video card that's not equipped with Hardware T&L (Transform and Lighting)
will suffer either poor performance or complete malfunction. Even though the
Matrox Millennium G550 and S3 Savage Chipsets are known to have T&L support,
these cards only support this feature through their "Software" and do not
meet the minimum requirement of support through "Hardware." Please review
Section V. for the supported Video Card Chipsets list.
SOUND:
GENERAL:
If the in-game sounds and dialogue (voices) do not play, or there are
problems with the quality of these sounds, then please try each of the
following steps (in order) before playing again. Note that you should only
try one solution at a time, since trying them all can greatly reduce the
overall sound quality of the game unneccesarily.
1. Make sure that you have the latest drivers available for your sound
hardware installed. These can usually be found on the manufacturer's
website.
2. From your main installation folder (Default C:\Program Files\Fox\No One
Lives forever 2), double click on the file named WMFADist.exe, and then
follow on-screen instructions. This will manually install the audio codec
that is required by the game.
3. From the in-game sound options menu,change the sound quality option from
high to low, or vice-versa.
4. Refer to the sections below for specific troubleshooting information for
your particular sound card.
5. From the Nolf2 launcher application, click on the "options" button and
then click on the box next to "Disable Sound Filters".
6. From the Nolf2 launcher application, click on the "options" button and
then click on the box next to "Disable Hardware Sound".
Please note that since No One Lives Forever uses an MP3 codec for sound, the
Nimo codec pack may cause speech and sound to drop out completely. Please
uninstall the Nimo codec pack before installing No One Lives Forever 2. If
you have already installed the game, please uninstall both the Nimo codec
pack and the game, and then reinstall the game only.
Also, subtitles will not appear in the game if you do not have a soundcard,
or if your soundcard is not detected, or if you have disabled sound
completely in the advanced options menu.
WINDOWS 98:
There have been some reports of static during hitches in game performance on
various sound cards. We're still looking into this.
SOUND BLASTER LIVE! SERIES:
If you are using DirectX 9, you may experience performance problems when
enemy gunfire is heard. This is a driver issue. To fix the problem, lower
your sound hardware acceleration level in the control panel or in the sound
section of the Dxdiag utility.
You may experience missing sound effects and speech with older drivers
(v.4.xx). It's highly recommended that you update to the latest series of
drivers (v.5.xx) to correct this issue. You can check your current
driver version as follows:
1. Click on the "Run" option from the Windows start menu.
2. Type "Dxdiag" (Without the quotes) in the command line and press <Enter>
This will initiate the DirectX Diagnostic Tool Menu.
3. Select the "Sound" tab to see information on your sound hardware.
4. In the right-hand column of this window is your sound card driver
information.
SOUND BLASTER PCI 128:
If you’re experiencing speech and audio dropout, please try the following:
Initiate the NOLF2 Launcher, click on options, click on the "Disable
Sound Filters" option. Also check on the Creative website and obtain
the latest driver.
SOUND BLASTER AUDIGY:
Weapon fire and AI voices may stop playing during heavy firefights. An
updated driver for the Audigy will fix this issue. Also, EAX sound filtering
effects on some weapon sounds may not reset correctly after climbing out of
water or other areas.
HERCULES GAME THEATER XP:
The volume of certain sound effects may seem unnecessarily loud. A future
driver from Hercules may correct this issue.
DIAMOND MONSTER SOUND I&II:
Music throughout the game may be muffled when using these cards. Currently
the manufacturer does not supply DirectX 8.1 audio drivers.
NVIDIA NFORCE AUDIO:
All aspects of game audio suffer from high-pitched static and popping noises.
An updated driver (V1.13) should correct this problem and can be found on
NVIDIA's website. (www.nvidia.com)
TURTLE BEACH SANTA CRUZ:
If sounds seem missing or the volume of certain sounds changes erratically
throughout the game, please install the latest driver (currently v.4161) from
the manufacturer's web site. This should correct the problem.
AUREAL VORTEX I&II:
The last available drivers for these cards with Vortex chipsets are not fully
Direct 8.1 compatible. Therefore, these cards cannot be supported in NOLF 2.
Users of these cards may experience muffled background music, and missing or
muffled sound and dialogue.
PERIPHERALS:
LOGITECH MICE:
When the scroll wheel is set to a special function in
Mouseware, activating the scroll wheel during gameplay may have
undesired results. Setting the scroll wheel's function to "Middle
Mouse Button" in Mouseware should resolve the issue.
ADVANCED OPTIONS
If you're encountering problems running the game, you can try
tweaking some advanced settings in the "Options" window on the game
launcher (double-click NOLF2.exe and click the "OPTIONS" button).
Please note that this is for advanced users only, since tweaking
these settings could very well create other problems in the game.
DISABLE SOUND
If this box is checked, there will be no sound effects or subtitles
in the game. Also, dialog and lip-synching will not play correctly.
Music will still play. If you are experiencing problems running
the game and suspect your sound card may be the cause, you might
check this box and see if the problem goes away. If it does then the
problem may be due to a problem with your sound hardware or drivers.
DISABLE MUSIC
If this box is checked, there will be no dynamic DirectMusic in
the game. Please use this option for troubleshooting purposes only.
DISABLE MOVIES
If this box is checked, the intro logo movies will not be
shown. Use this if your system is having trouble playing these
movies.
DISABLE HARDWARE SOUND
If this box is checked, this will disable DirectSound 3D sound support and
could cause performance issues.
DISABLE ANIMATED LOAD SCREENS
If this box is checked, this will disable the animated loading screen.
DISABLE TRIPLE BUFFERING
If this box is checked, video output will not be triple buffered. With
certain video cards, this may help performance.
DISABLE JOYSTICKS
Disables input from joysticks and gamepads. Certain joysticks
and gamepads may interfere with normal mouse or keyboard
control in the game. If you suspect this is occurring, checking
this box before running the game may resolve the problem.
DISABLE HARDWARE CURSOR
If the mouse pointer is missing, flickering or otherwise
distorted in the game menus, checking this box may fix the
problem.
DISABLE SOUND FILTERS
If this box is checked, sound filtering effects (reverb) will be
disabled. Only cards with EAX 2.0 support will benefit from this feature.
If you experience problems such as static when firing a weapon underwater,
you may need to play with sound filtering disabled.
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Well we could get the main page up and the downloads (since I've basically set it up already pretty much)

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new smiley test
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noticed
the final layout of the board isn't set in stone just yet if you have suggestions on things ou'd like to see by all means let us know 
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Welcome.......... as the forum is under construction still post your hellos etc in this thread.
Thanks



Thanks a Bunch!
in UnityHQ Forum Evolution
Posted
LOL !! passing time before my morning staff meeting