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Eliteone

UHQ Community Manager
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Posts posted by Eliteone

  1. Thanks for the kind words, Factor. I couldn't have done anything here without a lot of help from some great people, especially eliteone. Hey, eliteone, stop posting and get back to work!  tongue.gif

    237[/snapback]

     

     

    LOL !! passing time before my morning staff meeting tongue.gif

  2. bella...i would like to thank u for all u have done and continue to do for this community and keepin it running strong...thank you for making this site...and anything u need help with i would be glad to lend my assistence...as im sure the whole rest of the community would...thnx for gettin this site up and runnin...have a nice day!

    185[/snapback]

     

     

    Yeah she's a good egg tongue.gif a bit of a taskmistress ((FIX that Elite !!! LOL))

     

     

  3. Note some of these issues were corrected with the various version updates:

     

    From the nolf 1 readme file

     

    KNOWN ISSUES

    ______________________

     

    WINDOWS 2000:

     

    A problem with Microsoft's DirectInput may cause mouse or keyboard functions to

    keep repeating when the keys or buttons are pressed in conjunction with other

    buttons. Striking the "stuck" key or button again should cause the function to

    stop repeating. Microsoft has released a service pack to fix this bug which is

    available at http://www.microsoft.com/windows.

     

    Striking the Shift key five times may cause the 'Stick Key' feature to become

    enabled in Windows 2000. If this happens, a computer will task switch to a

    desktop dialogue box with options related to the feature, including one to

    disable it entirely.

     

    Under Windows 2000 when running at a 256 color desktop resolution, No One Lives Forever will minimize and nothing happens. User must "End Task" to quit

    application. This can be corrected by making sure that your desktop color is

    set to 16-Bit or higher.

     

    WINDOWS 9x:

     

    After quitting the game, starting another application or game may bring up an

    Explorer or msgserv error. You may need to reboot your computer to continue. *This error has to do with the D3D API and is common on D3D games.

    We've looked at this and it seems like it is related to D3D code.

    DirectX® 8 may resolve this issue.

     

    GRAPHICS:

     

    TEXT ALIGNMENT PROBLEMS ON THE MENUS: Some cards may display the menu text out of alignment. While we have done what we can to address this, the problem will need to be corrected through driver updates from the board manufacturers.

    *Please check your board manufacturer's web site for the latest drivers.

    This is seen with the ATI Radeon, RAGE 128 Chipsets, and Savage Chipsets.

     

    MISSING CURSOR ON THE MENUS: This problem can occur on several different cards and may be fixed by a driver update. In addition, because some cards do not support a hardware cursor such as the one used in No One Lives Forever, you have the option to disable the hardware cursor via the Advanced Options button from the game launcher. *Simply select "Disable Hardware Cursor" and you will be provided with a software cursor.

     

    PROBLEM ADJUSTING CURSOR COLOR: If adjusting the cursor colors is causing No One Lives Forever to crash, please change your screen bit depth to 32-bit (e.g.800x600x32)If you want, after you adjust your cursor color, you can then change back to 16-bit. We are currently working with nVidia to determine the source of the driver issue.

     

    INTRO MOVIES PLAYING AT LOW FRAME RATES: This problem occurs with the following cards: Voodoo Banshee, Voodoo 2/3/4/5. Simply hit the left mouse button to bypass movies. Future updates from 3Dfx may reslove this issue.

     

    CORRUPTED MIRRORS: In some rare instances, mirrors in the game may appear corrupted. *Changing to a 32-bit desktop screen mode should resolve the problem.

     

    CORRUPTED GRAPHICS IN THE MENUS WITH THE SAVAGE CHIPSET, ATI ALL-IN-WONDER CHIPSETS

    AND ATI RAGE 128 CHIPSET CARDS: Turning down all display settings in No One Lives Forever to the lowest settings will help remedy this issue.

    *Also it can only be corrected via a future driver update.

     

    ATI ALL-IN-WONDER/PRO: We have found that running NO ONE LIVES FOREVER with the drivers that ship with the video card is more stable compared to the newer drivers that are currently available. *ATI will address this issue with a future driver update.

     

    CORRUPTED GRAPHICS WITH THE MATROX CHIPSET CARDS: This problem occurs rarely. *This problem can usually be fixed by choosing 16 Bit, rather than 32 Bit, color mode.

     

    CORRUPTED GRAPHICS DURING GAMEPLAY USING VOODOO BANSHEE CHIPSET CARDS: This problem seems to occur most frequently on Windows 2000 systems. *Lowering the detail setting will most likely resolve the problem.

    Future driver updates will also reduce this effect.

     

    VOODOO 3: There are no visible chrome effects seen on walls even though

    everything is turned up in the performance menu, the walls in The Assigment training level don't have any shining or chroming effects. *Environment mapping and Detail texturing are not supported on the Voodoo3.

     

    VOODOO 5: Mild to severe discoloration can sometimes occur with the Voodoo 5 when using the two or four pass anti-aliasing modes.

    *In the launcher under Advanced Options, type "+S3TCEnable 0" into the

    command line and check the "Always use these settings" box.

    This should correct the problem.

     

    VOODOO 5: May experience a split-screen effect while quitting the game.

    *This a hardware issue with the video card switching from the D3D renderer to the Desktop. This will not affect Desktop settings.

     

    VIA CHIPSETS: Major Graphic Dropout in Menus, Poor Game Performance.

    *Download the latest 4 in 1 drivers and video display drivers to correct these issues. The 4 in 1 driver can be obtained at the following link:

    http://www.viatech.com/drivers/index.htm

     

    AMD CHIPSETS: Major Graphic Dropout in Menus, Poor Game Performance.

    *Download the AGP Miniport and latest driver pack from the AMD website at:

    http://www.amd.com/products/cpg/bin/

     

    TNT/TNT2/GEFORCE: With video cards running nVidia's Detonator3 drivers

    (v.6.18), you may experience an inability to change your desktop resolution

    after running NOLF. Also WIN ME owners may experience a "Windows rotection

    Error" when trying to restart, or shutting down Windows. *This is due to a bug in these drivers, and may be remedied by installing a new version of the drivers. (v 6.31) or higher. Obtain these drivers at www.nvidia.com

     

    RIVA 128 CHIPSETS: Alpha Blend Issues

    *There are a number of rendering issues on the Riva128 which are due to a combination of hardware and driver issues which result in occasionally strange graphic anomalies particularly with Alpha blending.

     

    ASUS (TNT/GeForce) DRIVERS ISSUE: When the user plays the Co-Op level "Storm" with the retail driver provided by ASUS, the game will kick the user out to the desktop. This only happen on this level and all the other Co-Op levels are fine.

    *Using the Detonator 3 Drivers from Nvidia will correct this. Also a future driver update from ASUS may correct this issue.

     

    TNT/GEFORCE CARDS NOT DISPLAYING IN-GAME FOG: Make sure that "Enable Fog Table Emulation" is checked. This option can be found in Control Panel, Double Click the "Display" icon, click on the "Settings" tab, click on the "Advanced"

    button, click on the TNT/Geforce tab, click on the "Additional Properties"

    button, and click on the "Direct3D Settings" tab.

     

    SOUND:

     

    SOUNDBLASTER AWE 32/64 PCI: There's a rare issue of sound choppiness

    and drop out. *Make sure you have the latest driver from your sound card

    manufacturer and check for device conflicts.

     

    SOUNDCARD IS NOT BEING DETECTED OR DISABLED:

    Subtitles will not appear in the game if you do not have a soundcard, if your

    soundcard is not detected or if you have disabled your soundcard.

     

     

    PERIPHERALS:

     

    INTELLIMOUSE EXPLORER/OPTICAL PS2 ADAPTER: Additional mouse buttons are not being detected.

    *If you're using the PS2 adapter for this mouse, NOLF can only use the leftmouse button, middle/wheel button, and right mouse button. The two side (Additional) buttons will only be detected if the latest intellipoint drivers are used and connected directly into the USB port.

     

    DEVICES:

     

    CD-ROM: When playing multiplayer using Minimum Install, the application constantly seeks the CD/DVD ROM causing lag.

    *Make sure that the Supplemental Cache Size for the CD-ROM is set to Full and that the Optimize Access Pattern is set to "Quad Speed or Higher". You can access these features within the Control Panel and double clicking the System icon. This will bring up the System Properties Screen. At this point select the "Performance" tab and click on "File System" located near the bottom left hand corner. This will bring up the "File Systems Properties" menu. Now select the "CD-ROM" tab and this is where the changes

    can be made. It's also recommended that a 32X or faster CD/DVD ROM should be used when playing Multiplayer using a mimimum install.

     

  4. From the Contract Jack Readme File

     

    NOTES ON COMPATIBILITY

    ==========================

     

    FUNCTIONALITY

     

    Contract J.A.C.K. is designed to function with Windows®

    98/98SE/ME/2000/XP-compatible graphics and sound cards. Drivers

    for these devices are provided by Windows® itself or the

    respective card manufacturers and may occasionally result in

    compatibility problems beyond our control.

     

    Contract J.A.C.K. does not support the Windows® 95 operating system since the

    application requires proper installation and functionality of DirectX 8.1 or higher.

    Microsoft does not provide or support DirectX 8.1 for Windows® 95.

     

    If you experience any problems, it is always recommended that you obtain the latest

    drivers for your hardware. Driver updates resolve the overwhelming majority of

    compatibility issues. Most hardware vendors make their drivers available on their web

    site. If you are unsure of a web site URL for a particular hardware vendor, you may

    want to try accessing one of the popular Windows® software update sites such as:

     

    http://www.windrivers.com

     

    Additionally, a brief list of the chipset and board manufacturer web sites appears

    below for your reference.

     

    SUPPORTED VIDEO CARD CHIPSETS WITH LATEST DRIVER VERSION INFO:

     

    NVIDIA

     

    Detonator Drivers (WIN 2000/XP): v45.23

    Detonator Drivers (WIN 98/98SE/ME) v45.23

    GeForce 256 Series

    GeForce 2 Series

    GeForce 3 Series

    GeForce 4 Series

    GeForce FX Series

     

    ATI

     

    Catalyst Drivers (Win XP/2000): v6.14.10.6378

    Catalyst Drivers (Win98/ME) v4.14.01.9113

    Radeon 7200

    Radeon 7500

    Radeon 8500

    Radeon 9000 (9000 Pro)

    Radeon 9500 (9500 Pro)

    Radeon 9600 (9600 Pro)

    Radeon 9700 (9700 Pro)

    Radeon 9800 (9800 Pro)

     

    MATROX

     

    Parhelia Drivers (Win2000/XP): v1.04.01.003

    Parhelia 512

     

    WEB LINKS

     

    ATI: http://www.ati.com/support/driver.html

    Creative: http://www.americas.creative.com/support/w...asp?RD=download

    Matrox: http://www.matrox.com/mga/support/drivers/latest/home.cfm

    NVIDIA: http://www.nvidia.com

    Turtle Beach: http://www.turtlebeach.com/site/kb_ftp/585ftp.asp

     

    NOTE: While Intel's 865G integrated chipset does not contain a hardware T&L unit,

    it may be possible to play Contract J.A.C.K. on this hardware at low detail.

    Please be aware that this is not officially supported, however.

     

     

    KNOWN ISSUES

    =================

     

    Global:

     

    Make sure that all applications that are running in the background such as

    Virus scanners, Desktop Utilities (menus/toolbars), Media Players, and

    chat programs are disabled before running Contract J.A.C.K.

     

    Selecting a display resolution that is supported by your video card but

    not your monitor will result in a black screen. If this occurs, use

    Alt-F4 to quit the application, and then use the display option in the

    launcher (ContractJack.exe) to select a resolution supported by

    your monitor.

     

    Task-switching with ALT-TAB or the Windows® Key back to the desktop while

    running the game is not recommended.

     

    WINDOWS® 2000/XP:

     

    Windows® XP users must have access to the Computer Administrator's account

    in order to install and play Contract J.A.C.K..

     

    Windows® 2000 users please download the latest service pack before playing.

     

    Striking the Shift key five times may cause the 'Sticky Key' feature to

    become enabled in Windows® 2000. If this happens, the feature will task

    switch to a desktop dialogue box with options related to this feature,

    including one to disable it entirely.

     

    WINDOWS® 98/ME:

     

    If you cannot launch the game after playing previously without first

    rebooting your system, then be sure to get the latest critical and

    recommended updates for your operating system via Windows® Update.

     

     

    GRAPHICS:

     

    SYSTEMS WITH VIA CHIPSETS:

    Always update the 4 in 1 drivers to avoid possible instability problems

    with your graphics card. You can find these here:

     

    http://downloads.viaarena.com/drivers/4in1/VIA_4in1_443v.zip

     

    ATI RADEON SERIES:

    Mouse cursor flickers on screen during game after changing in-game

    resolution. Make sure that the latest Radeon Catalyst drivers are

    installed. Also going back into the menus and then back into the game will

    also correct this issue.

     

    Detail textures currently appear washed out and dull on some Radeon cards.

    A future update from ATI should correct this. In the meantime, it is

    recommended that you turn Detail Textures OFF in the Display options menu

    under Performance if this occurs.

     

    ATI RADEON 7200:

    Textures on very thin polys (such as power lines) may appear to be broken

    into small pieces.

     

    ATI RADEON 8500:

    When the hardware cursor option is enabled, the mouse cursor may appear

    black and white or appear corrupted. Also, the position of the cursor may

    be slightly off after changing performance options. Try disabling the

    hardware cursor from the "Options" Launcher to correct this issue.

     

    Some detail brushes such as pictures on walls and blood splats may disappear

    when viewed from a distance.

     

    Lockups may occur in some cut scenes and during certain gameplay

    situations. ATI has fixed this issue with a special driver version. You

    can obtain this driver at http://www.ati.com/support/infobase/4094.html

     

    ATI RADEON 9OOO SERIES:

    During cinematics, semi translucent bars may appear at the top and bottom

    of the screen. Please make sure that the Texture Quality option under the

    ATI Direct 3d settings which can be found under Display Settings is set to

    highest.

     

    ATI RADEON PRO SERIES:

    Textures at the sides and corners of your screen may disappear when you

    approach them. Updating to the latest version of ATi's Catalyst driver

    will fix this issue.

     

    Users of these cards may also encounter a crash after bringing up the

    multiplayer join menu more than once, and then remaining on this screen

    for a while. This appears to be a driver issue.

     

    MATROX PARHELIA 512:

    Some very early versions of this card may exhibit missing textures on some

    surfaces when weapons are fired or the key chain flashlight is used.

    During certain cinematics, shadows on the faces and necks of models will

    appear to be very jagged.

     

    Frequent lockups may also occur with all driver revisions for this card

    prior to v1.01.00.080. Please be sure to update to the latest driver

    prior to playing the game.

     

    NVIDIA GEFORCE CHIPSETS:

    Running the game with outdated drivers may result in crashes during

    gameplay. It is highly recommended that you first update to the latest

    detonator drivers available before playing. Refer to Section V. for more

    information on the latest drivers available.

     

    XABRE 400:

    Graphical anomalies such as streaks stretching outwards from bullet marks

    may occur when using this card. This seems to be a driver problem.

     

    UNSUPPORTED VIDEO CARDS:

    Any video card that's not equipped with Hardware T&L (Transform and

    Lighting) will suffer either poor performance or complete malfunction.

    Even though the Matrox Millennium G550 and S3 Savage Chipsets are known to

    have T&L support, these cards only support this feature through their

    Software and do not meet the minimum requirement of support through

    Hardware. Please review Section V. for the supported Video Card Chipsets

    list.

     

     

    SOUND:

     

    GENERAL:

     

    If the in-game sounds and dialogue (voices) do not play, or there are

    problems with the quality of these sounds, then please try each of the

    following steps (in order) before playing again. Note that you should only

    try one solution at a time, since trying them all can greatly reduce the

    overall sound quality of the game.

     

    1. Make sure that you have the latest drivers available for your sound

    hardware installed. These can usually be found on the manufacturer's

    website.

     

    2. From your main installation folder (the Default is C:\Program

    Files\Sierra\Contract JACK), double click on the file named

    WMFADist.exe, and then follow the on-screen instructions. This will

    manually install the audio codec that is required by the game.

     

    3. From the in-game sound options menu,change the sound quality option

    from high to low, or vice-versa.

     

    4. Refer to the sections below for specific troubleshooting information

    for your particular sound card.

     

    5. From the launcher application, click on the "options" button and

    then click on the box next to "Disable Sound Filters".

     

    6. From the launcher application, click on the "options" button and

    then click on the box next to "Disable Hardware Sound".

     

    Please note that since this game uses an MP3 codec for sound, the Nimo

    codec pack may cause speech and sound to drop out completely. Please

    uninstall the Nimo codec pack before installing Contract J.A.C.K.. If

    you have already installed the game, please uninstall both the Nimo codec

    pack and the game, and then reinstall the game only.

     

    Also, subtitles will not appear in the game if you do not have a

    sound card,or if your soundcard is not detected, or if you have disabled

    sound completely in the advanced options menu.

     

     

    SOUND BLASTER LIVE! SERIES:

     

    If you are using DirectX 9.0, you may experience performance problems when

    enemy gunfire is heard. This is a driver issue. To fix the problem, lower

    your sound hardware acceleration level in the control panel or in the

    sound section of the Dxdiag utility.

     

    You may experience missing sound effects and speech with older drivers

    (v.4.xx). It's highly recommended that you update to the latest series of

    drivers (v.5.xx) to correct this issue. You can check your current

    driver version as follows:

     

    1. Click on the "Run" option from the Windows® start menu.

    2. Type "Dxdiag" (Without the quotes) in the command line and press

    <Enter>. This will initiate the DirectX Diagnostic Tool Menu.

    3. Select the "Sound" tab to see information on your sound hardware.

    4. In the right-hand column of this window is your sound card driver

    information.

     

    SOUND BLASTER PCI 128:

    If you’re experiencing speech and audio dropout, please try the following:

    Initiate the launcher, click on options, click on the "Disable

    Sound Filters" option. Also check on the Creative website and obtain

    the latest driver.

     

    SOUND BLASTER AUDIGY:

    Weapon fire and AI voices may stop playing during heavy firefights. An

    updated driver for the Audigy will fix this issue. Also, EAX sound filtering

    effects on some weapon sounds may not reset correctly after climbing out of

    water or other areas.

     

    If you are using an Audigy card under Windows® 98, dialogue and other effects

    may get cut short. To fix the problem, select low quality sound in the

    performance section of the options menu.

     

    HERCULES GAME THEATER XP:

    The volume of certain sound effects may seem unnecessarily loud. A future

    driver from Hercules may correct this issue.

     

    DIAMOND MONSTER SOUND I&II:

    Music throughout the game may be muffled when using these cards. Currently

    the manufacturer does not supply DirectX 8.1 audio drivers.

     

    NVIDIA NFORCE AUDIO:

    All aspects of game audio suffer from high-pitched static and popping

    noises. An updated driver (V1.13) should correct this problem and can be

    found on NVIDIA's website. (www.nvidia.com)

     

    TURTLE BEACH SANTA CRUZ:

    If sounds seem missing or the volume of certain sounds changes erratically

    throughout the game, please install the latest driver (v.4161 or newer)

    from the manufacturer's web site. This should correct the problem.

     

    AUREAL VORTEX I&II:

    The last available drivers for these cards with Vortex chipsets are not

    fully Direct 8.1 compatible. Therefore, these cards cannot be supported

    in Contract J.A.C.K. Users of these cards may experience muffled

    background music, and missing or muffled sound and dialogue.

     

    PHILIPS SEISMIC EDGE:

    The audio is some levels may sound muffled. Turning down hardware sound

    acceleration in Dxdiag should eliminate this problem.

     

    ANALOG DEVICES SOUNDMAX:

    Systems with built-in SoundMax cards may crash near the start of the first level.

    to fix the problem, set the windows setting for hardware sound acceleration to minimum.

     

    PERIPHERALS:

     

    LOGITECH MICE:

    When the scroll wheel is set to a special function in

    Mouseware, activating the scroll wheel during gameplay may have

    undesired results. Setting the scroll wheel's function to "Middle

    Mouse Button" in Mouseware should resolve the issue.

     

  5. From the Contract Jack Server Readme

     

    Contract J.A.C.K. Standalone Server

    Version 1.0

    Readme File

    October 15, 2003

     

    ***************************************************************************

     

    About This Document:

     

    This document contains information about setting up and running the

    Contract J.A.C.K. Standalone Server application as well as important

    information for multiplayer hosts. Please be sure to read the Contract

    J.A.C.K. manual and the readme.txt file included on your CD before

    attempting to run a dedicated server.

     

    ***************************************************************************

     

    TABLE OF CONTENTS

     

    I. System Requirements

    II. Setting up your Server

    III. Running a Server

    IV. The SCMD System

    V. SCMD Commands

    VI. Advanced/Debug commands

    VII. Limiting Bandwidth

    VIII. Recommended Player Limits

    IX. Dedicated servers and Hardware T&L

     

     

    I. System Requirements

    ===========================================================================

     

    The following items are required to run a Contract J.A.C.K.dedicated

    server:

     

    1. A broadband Internet connection or LAN connection

    3. A system that meets or exceeds the minimum system requirements for the

    game, which are:

     

    * Windows 98,Windows98 SE, Windows ME, Windows 2000 or Windows XP.

    * A 733MHz Pentium® III or equivalent processor.

    * 128 MB RAM (256MB for Windows XP)

    * A 32MB Hardware T&L video card

    * A 16-bit DirectX compatible sound card with support for EAX 2.0.

     

    NOTE: It is possible to run a dedicated server on a machine without a

    hardware T&L card. Please see the section near the bottom of this document

    entitled "Dedicated servers and Hardware T&L" for details.

     

     

    II. Setting up your Server

    ===========================================================================

     

    To set up a server, just follow these steps:

     

    1. Select "Multiplayer" from the main game menu.

    2. Select "Host" from the multiplayer menu.

    3. Set your game options and levels. For help, please see pages 12-14 of

    your game manual.

    4. For the Dedicated Server option, select Yes.

    5. Click Launch.

     

    The game application will now close, and the standalone server application

    will start. Once your server is running, clients can search for and join it

    in the same way they would a normal host.

     

    Once your server is configured and launched for the first time, you will

    only need to run the game application again if you wish to change settings.

    If you have shut the server down and want to launch it again with the same

    game mode, options, and levels, you can simply double click on the

    ContractJackServer.exe file in your Contract J.A.C.K. installation folder.

     

    NOTE: Server options are specific to player profiles. If you have more

    than one player profile, and you run your server by double-clicking on the

    executable, you will be prompted for the profile that you want to use.

    If you are running your server from a batch file or the command line and

    you want to specify which profile to use, add "-profile (profile name)" to

    the command like this:

     

    ContractJackServer.exe -profile player

     

    III. Running your Server

    ===========================================================================

     

    When the server starts running, the following information appears:

     

     

    SERVER INFO

    -----------

     

    SERVER NAME: This is the name of your server as seen by players when

    they are searching for servers to join.

     

    GAME TYPE: Displays the game mode that the server is currently

    running, such as Deathmatch or Demolition.

     

    RUNNING TIME: The time elapsed since the server was launched.

     

    PEAK PLAYERS: This shows the highest number of players that were on

    your server at one time.

     

    TOTAL PLAYERS: This shows the total number of players that have joined

    your server since it was last launched.

     

    STOP SERVER: This will shut down the server.

     

     

    PLAYERS

    -------

     

    PLAYERS: This section provides information about the players that

    are currently connected to the server, including their

    player name, ping, kills, tags, score, and the time elapsed

    since they began playing.

     

    CURRENT PLAYERS: This shows the number of players currently

    connected and the maximum number of players you

    specified when you launched the server.

     

    AVERAGE PING: The average ping of the players currently connected to

    your server.

     

    BOOT PLAYER: Clicking this button will disconnect the player whose

    name is currently highlighted. To highlight a player

    name, just click on it.

     

    Levels

    ------

     

    This window shows a list of maps in the order in which they will be

    loaded by the server. The current level is indicated with a black dot

    to the left of its name.

     

    Time in level: This shows the time elapsed since the level was loaded.

     

    Next level: Ends the current level and immediately loads the next.

     

    Select level: Ends the current level and immediately loads the

    highlighted level. Double clicking on the map name

    will have the same effect.

     

    CONSOLE

    -------

     

    This shows a scrolling display of the server's internal commands and status.

    Player chat, connections, disconnections, and other text is also displayed

    here.

     

    You can use the console to enter commands to control and maintain your

    server. Please see the SCMD and advanced commands sections below for more

    information on this topic.

     

     

    IV. THE SCMD SYSTEM

    ===========================================================================

     

    The SCMD interface is used to execute server side commands through a text

    based console. SCMD sends commands to the server to control settings from

    the hosting client, a remote client or the standalone server. It offers a

    generalized user interface that works on all three of these entry points.

    On a hosted or remote client, commands are entered through the chat

    interface. On the Stand-alone server, commands are entered through the

    console interface.

     

    To use SCMD, just follow these steps:

     

    1. Before launching your server (either hosted or dedicated), set the

    "Allow SCMD" option to "Yes" and then specify a password.

    2. Launch the server.

    3. Type SCMD and press <Enter> on the command line of your dedicated

    server, or in the chat interface on a host or client to see a list of

    available commands. You will need to scroll up to see the entire list.

    4. Log in to the system by typing SCMD followed by the password that you

    specified in the host options.

     

    Once you have successfully logged in, you can then use any of the other

    SCMD commands. Note that only one host or client can be logged into the

    system at once. The format for all SCMD commands is:

     

    SCMD command [arg1] [...]

     

    Example: You are logged into SCMD through a client connected to a

    dedicated server, and one of the other players becomes abusive. With SCMD,

    you can boot the player through your client like this:

     

    Type "SCMD listclients". This will display text similar to the following:

     

    Client List format: clientid) [name][ping][ip]

    0) [smiley][0][0.0.0.0]

    1) [Cheater][80][123.456.789.012]

    2) [Player0][120][321.654.987.210]

     

    From here, you can type "SCMD bootname Cheater", or "SCMD bootid 1" to

    remove the problem player from the server.

     

    Then, if the player logs in again and continues to cause trouble, you can

    locate his IP address from the client list, and then ban that IP. For

    instance, if the IP address was 123.456.789.012, you would ban it by typing

    "SCMD addban 123.456.789.012". For a full list of commands, please see the

    section below.

     

     

    V. SCMD COMMANDS

    ===========================================================================

     

    Following is the list of commands currently supported by SCMD:

     

    Command Description

    ---------------------------------------------------------------------------

    Help Shows a list of all commands

    Login Logs into server.

    Logout Logs out of server.

    ListClients Lists all clients connected.

    BootName Boots a player by name

    BootId Boots a player by clientid

    ListBans Shows all currently banned IP's.

    AddBan Bans IP with mask support

    (e.g. 123.456.789.012 or 123.456.789.*)

    RemoveBan Removes an IP from the banned list.

    BanClient Adds a client's IP to the list of bans.

    Listlevels List all levels in current campaign.

    Nextlevel Goes to next level.

    Setlevel Sets the level by level index.

    ListGameOptions List all game options that can be set.

    SetGameOption Sets a game option by its index.

     

     

    VI. ADVANCED/DEBUG COMMANDS

    ===========================================================================

     

    Advanced commands can only be entered via the dedicated server command line

    and not through the SCMD interface.

     

    Command Description

    ---------------------------------------------------------------------------

    Say Allows the server operator to chat with players.

    Chat text must be contained within quotes.

    LeashLen Specifies the allowable distance between the

    client's position and where the server thinks the

    client should be. Defaults to 16.0.

    LeashSpring Specifies the distance inside of which the server

    will interpolate the server's position to match

    the client's position. Outside of this distance,

    the server's position will be forced to the

    client's position. Defaults to 50.0.

    LeashSpringRate Defines how quickly the interpolation will happen

    between the server and client positions, in the

    range 0.0-1.0. Lower numbers lead to slower

    interpolation.(Which gives smoother movement,

    but greater error.) 0.0 will stay at the server's

    position, and 1.0 will teleport the server object

    to the client's position. The default value is 0.3.

    BandWidthTargetServer Target bytes per second to send over the network

    layer. This MUST be set correctly to avoid send

    overflow. For a detailed explanation of how to use

    this feature, please see the section of this

    document labeled "limiting bandwidth".

    IPDebug Show debug messages for the TCP/IP layer (addresses

    & ports for connection/disconnection/etc.) (0 or 1)

    ShowConnStats Turn on the connection bandwidth usage spew.(0 or 1)

     

     

    VII. Limiting Bandwidth

    ===========================================================================

     

    Contract J.A.C.K. allows server operators to limit the amount of data

    that's being sent to players on high bandwidth connections. When used

    correctly, this feature can greatly improve performance.

     

    You can adjust your bandwidth limit in the host options screen before

    launching your server via the bandwidth or custom bandwidth options.

     

    The preset values available to you are as follows:

     

    Preset Max bandwidth

    ------ -------------

    56k 56kbps

    DSL (low) 128kbps

    DSL (High) 256kbps

    Cable 256kbps

    T1 1500kbps

    T3 10000kbps

     

    When you first set up your server, you should set this option to match as

    closely as possible with the upstream bandwidth rating of your Internet

    connection. This information can be obtained from your ISP. If none

    of the available options are suitable for your connection, use the custom

    bandwidth setting to enter the correct value.

     

    Dedicated server operators can fine tune this setting in the console

    while the server is actually running. To do this, just type

    "BandWidthTargetServer" and the value you wish to use in the console,

    and then press <Enter>. Values entered must be in bytes per second, not

    Kilobytes per second. For instance, if you wanted to change the maximum

    upstream bandwidth to 128k, the bandwidthtargerserver variable should

    be changed to 128 x 1024, which equals 131072.

     

    The final command in the console would then be:

     

    BandWidthTargetServer 131072

     

    NOTE: It is VERY important that you set this value correctly. Setting

    the limit too high may result in very poor performance for players

    with a high ping. Similarly, setting it too low may result in choppiness

    for low ping players. You may want to experiment with different values to

    find the best setting for your particular situation.

     

     

    VIII. Recommended Player Limits

    ===========================================================================

     

    The number of players that your server can realistically handle depends on

    your connection speed and your machine specs. Use the table below to

    determine the max players you should specify in the host options when

    setting up your server:

     

    Connection Machine Spec # of Players

    ----------------------------------------------------------------------------

    56K | Minimum Server (Host) | 2 (including host)

    ISDN (128 kb up/down) | Fast Server (Dedicated) | 4

    DSL/Cable* | Fast Server (Dedicated) | 4-8

    T1 | Minimum Server (Dedicated) | 8-16

    T3 | Minimum Server (Dedicated) | 8-16

    T3 | Fast Server (Host/Dedicated) | 16

    ----------------------------------------------------------------------------

     

    * Dependant on upload speed, Cable and DSL connections vary.

     

     

    IX. Dedicated Servers and Hardware T&L

    ===========================================================================

     

    The dedicated server does not require a hardware T&L enabled graphics card.

    Unfortunately, the Contract J.A.C.K. menu interface that must be used to set

    up your server does. This can present a problem for server operators who

    don't want to devote a T&L card to a machine that will only be used for this

    purpose.

     

    However, there is a way around this. When you set up your server, the data

    is saved to your player profile and other mode-related text files.

    If you install to a machine without a hardware T&L card, and then copy these

    files over to that machine, then you can run a server from the command line

    without ever launching Contract J.A.C.K..

     

    Here's the list of files and folders that you will need to copy in order to

    do this (assuming you installed to the default folder).

     

    C:\Program Files\Sierra\Contract JACK\profiles

    C:\Program Files\Sierra\Contract JACK\MPMissions.txt

     

     

     

     

     

     

     

  6. From the Nolf 1 game serverreadme

     

    ===============================================================================

    NO ONE LIVES FOREVER

    NolfServ Readme Version 1.003

    April 27, 2001

    ===============================================================================

     

    NolfServ Wizard

    ---------------

     

    You can run a dedicated server on the Internet, or on your local LAN. You must

    have a FULL install of No One Lives Forever v1.003 to run NolfServ v1.003. Ideally,

    the hosting system will exceed the minimum system spec for processor speed and

    RAM. Players will experience smoother gameplay on your server if it has more of

    both of these things. A high-bandwidth Internet connection (ISDN or faster) is

    also preferable.

     

    Run the dedicated server either by clicking the NolfServ server icon in your

    start menu, or by double-clicking the NolfServ.exe in your Nolf installation

    folder. You will then go through a multiplayer setup wizard. The pages of the

    wizard correspond to the in-game hosting menus. Please refer to manual about

    the in game hosting server options.

     

    New to NolfServ v1.003 is the Customization Options page of the setup Wizard.

    This will be the first page displayed if you have a Custom folder containing

    Add-on .rez files (see the No One Lives Forever Update 1.003 readme for more

    information about custom levels). The Customization Options page allows you

    to run custom Add-on .rez files containing new levels/resources on your server.

     

     

    The NOLF Server Setup Wizard page allows you to set the following settings:

     

    * Session Name: This is the name of your server as seen by players when

    they are looking for a server to join.

     

    * Game Type: This is either "H.A.R.M. vs. UNITY" or "Deathmatch"

     

    * Max Players: Maximum number of players allowed to play (2-16)

     

    * Port: This is the port the host server is on. It can be a number between

    1 and 65535.

     

    * Bandwidth: Target bytes per second to send over the network layer. This

    MUST be set correctly to avoid send overflow. For a detailed

    explanation of how to use this feature, please see the section

    of this document labeled "limiting bandwidth".

     

    * Password: This specifies whether the game is password protected and what

    password to use.

     

     

    The Options page allows you to set the following settings:

     

    * Run Speed: How fast the player runs. This is a percentage between 50 and

    150 percent.

     

    * Respawn Scale: How fast powerups respawn. This is a percentage between

    50 and 150 percent.

     

    * Default Weapon: This specifies the weapon that you are carrying when you

    respawn.

     

    * Weapon Stay: Do weapon powerups respawn immediately when picked up, or do

    they respawn based on the time set by the level designer.

     

    * Location Based Damage: Is location based damage turned on (e.g., a head-shot

    does more damage than a body shot).

     

    * Audio Taunts: Are audio taunts allowed.

     

    * Fall Damage: How much damage if caused by falling. This is a percentage

    between 0 and 100.

     

    * Armor Health Bonus: A Health bonus that is given when armor powerups are

    picked up. This is a value between 0 and 100.

     

     

    The Deathmatch Options page allows you to set the following settings:

     

    * Level Ending Condition: The condition that determines when the level should

    end. This can be set to "Frag limit reached", "Time

    limit reached", "Frag or time limit reached", or "none".

     

    * Frag Limit: This indicates the number of frags (kills) a player must get for

    the Frag limit to be reached. This must be a value between 5 and

    50.

     

    * Time Limit: This indicates the time (in minutes) that a level must be running

    before the time limit is reached. This must be a value between 5

    and 60.

     

     

    The H.A.R.M. vs UNITY Options page allows you to set the following settings:

     

    * Level Ending Condition: The condition that determines when the level should

    end. This can be set to "Score reached", "Time limit

    reached", "Score or time limit reached", or "none".

     

    * Time Limit: This indicates the time (in minutes) that a level must be running

    before the time limit is reached. This must be a value between 5

    and 60.

     

    * Winning Score: This indicates the score that a team must reach for the winning

    score to be reached. This must be a value between 30 and 200.

     

    * Intelligence Score: This is the score that is given for successfully

    "capturing" an Intelligence item.

     

    * Frag Scoring: This indicates if frags should add to a player/team's score.

     

    * Friendly Fire: This indicates whether team mates can damage each other or not.

     

     

    The Worlds page allows you to add/remove maps to/from the rotation. When hit the

    Finish button on the Worlds page, there will be a pause while the server starts and

    the first world is loaded. When the server starts running, you will see the

    dedicated-server main window. This window is broken up into 5 sections that are

    described below:

     

    SERVER INFO

     

    * Name: This is the name of your server as seen by players when they are

    looking for a server to join.

     

    * Running Time: This shows the total time your server has been running.

     

    * Total Players: This shows the total number of players that have visited

    your server.

     

    * Peak Players: This shows the highest number of players that were on your

    server at one time.

     

    GAME INFO

     

    * Players: This shows the number of players currently on your server.

     

    * Time in Level: Shows the time the current level has been running.

     

    * Average Ping: Shows the average ping of the players currently in your

    level.

     

    PLAYERS

     

    This shows the list of players that are currently on your server. The list has

    the following columns that describe each player:

     

    * Name: The name of the player.

     

    * Ping: The ping from the player to the server.

     

    * Kills: The number of kills the player has scored in this level.

     

    * Time: The length of time this player has been on the server.

     

    There is a button below the list of players labeled "Boot". Use this button to

    remove a player from your server.

     

    LEVELS

     

    This shows a list of levels that the server will be running and the order they

    will run in. The current level is indicated with a black dot to the left of

    the level name. Below the list of levels, there are three buttons which are

    described below:

     

    * Next Level: Go to the next level immediately without having to wait for

    the level ending conditions to be met.

     

    * Select Level: Go to the currently highlighted level immediately without

    having to wait for the level ending conditions to be met.

    You can also just double click the level.

     

    * Stop Server: This will stop the server and close NolfServ.

     

    CONSOLE

     

    This shows a scrolling display of the server's internal commands and status.

    Chat messages from players will also appear here. To send players messages from

    the command line interface at the bottom, precede the message with "say" and

    enclose the message in quotes. For instance if you entered: say "hello

    everyone!" all clients would see the message "hello everyone!" from "Host".

    Advanced users can enter Lithtech console commands in this command line.

    To clear the display entirely, click the Clear button.

     

     

    ADVANCED SERVER: For advanced server setup, the following commands are available:

     

    General Commands (compiled by "ShagnWagn"):

    -------------------------------------------

     

    * NetDefaultWeapon: This is used to set the default weapon players get when

    the respawn. Valid values:

     

    20 = None

    21 = Shepard Arms P38 9mm Pistol

    22 = Petri .38 Airweight Revolver

    23 = Braun 9mm Parabellum

    24 = Gordon 9mm SMG

    25 = Hampton MPL 9mm SMG

    26 = AK-47 Assault Rifle

    27 = Sportsman EX Crossbow

    28 = Hampton Carbine

    29 = Geldmacher SVD Sniper Rifle

    30 = Morris Model 14 Spear Gun

    31 = Laser Gun

    32 = Super Atomic Laser Weapon

    33 = Bacalov Corrector

    34 = M79 Grenade Launcher

    35 = Briefcase

    36 = Lipstick Impact Explosive

    37 = Lipstick Proximity Explosive

    38 = Lipstick Timed Explosive

    39 = Sleeping Gas

    40 = Stun Gas

    41 = Acid Gas

    42 = Belt Buckle/Zipcord

     

    * NetMaxPlayers: Sets the maximum number of players that can join the server.

    NOTE: User with caution: if you set it with 16 players

    in the server wizard then lower it with this to 4 (or any

    other amount), Gamespy still allows people to join even

    when full). Valid values: 2-16

     

    * NetHitLocation: Turns location-based damage on/off (0=off, 1=on).

     

    * NetFragScore: Turns frag scoring in H.A.R.M. vs UNITY games on/off (0=off,

    1=on).

     

    * RunSpeed: Used to adjust the run speed. This value represents a percent

    of the normal run speed. Valid values: 0.5-1.5 (i.e., 50-150%).

     

    * NetFallDamageScale: Percentage of fall damage players take. Valid values:

    0.0-1.0 (i.e., 0-100%)

     

    * RespawnScale: Used to adjust the rate at which powerups respawn. This

    value represents a percent of the normal respawn time.

    Valid values: 0.5-1.5 (i.e., 50-150%).

     

    * NetArmorHealthPercent: Used to give players a health bonus when they pick

    up armor powerups. This value represents a percent

    of the armor value that should be given to the player

    as a health bonus. Valid values: 0.0-1.0 (i.e.,

    0-100%).

     

    * NetFriendlyFire: Turns friendly-fire on/off in H.A.R.M. vs UNITY games

    (0=off, 1=on).

     

    * NetIntelScore: This represents how much "capturing" on intelligence item

    is worth in H.A.R.M. vs UNITY games. Valid values: 5-50.

     

    * NetAudioTaunts: This is used to enable/disable audio taunts. (0=off, 1=on).

     

    * NetUsePassword: This is used to toggle password protection. (0=off, 1=on)

     

    * NetEndFrags: This represents the winning score in Deathmatch games. Valid

    values: 5-50.

     

    * NetEndScore: This represents the winning score in H.A.R.M. vs UNITY games.

    Valid values: 30-200

     

    * NetEndTime: This represents the length of time (in minutes) each level

    last. Valid values: 5-60

     

    * NetSessionName: Name of the server. Valid value: (<= 24 Characters). For

    example: NetSessionName MyCoolServer.

     

    * NetCAGameEnd: Level ending conditions for H.A.R.M. vs UNITY games. Valid

    values:

     

    0 = Score Reached

    1 = Time Limit Reached

    2 = Score or Time Limit Reached

    3 = None

     

    * NetDMGameEnd: Level ending conditions for Deathmatch games. Valid values:

     

    0 = Frag Limit Reached

    1 = Time Limit Reached

    2 = Frag or Time Limit Reached

    3 = None

     

    * NetWeaponStay: Toggles weapons instantly respawning after they are picked

    up. (0=off, 1=on).

     

     

    Advanced Commands:

    ------------------

     

    * LeashLen: Specifies the allowable distance between the client's position

    and where the server thinks the client should be. Defaults to 2.0.

     

    * LeashSpring: Specifies the distance inside of which the server will

    interpolate the server's position to match the client's

    position. Outside of this distance, the server's position will

    be forced to the client's position. Defaults to 150.0.

     

    * LeashSpringRate: Defines how quickly the interpolation will happen between

    the server and client positions, in the range 0.0-1.0.

    Lower numbers lead to slower interpolation. (Which gives

    smoother movement, but greater error.) 0.0 will stay at

    the server's position, and 1.0 will teleport the server

    object to the client's position. The default value is 0.1.

     

    * SendBandwidth BPS: Target bytes per second to send over the network layer.

    This MUST be set correctly to avoid send overflow. For a

    detailed explanation of how to use this feature, please

    see the section of this document labeled "limiting

    bandwidth".

     

    Debug Commands:

    ---------------

     

    * IPDebug: Show debug messages for the TCP/IP layer (addresses & ports for

    connection/disconnection/etc.) (0 or 1)

     

    * ShowConnStats: Turn on the connection bandwidth usage spew. (0 or 1)

     

     

     

     

    Command Line Arguments

    ----------------------

     

    Launching NolfServ can be automated by the command line parameter "-nowiz". This

    forces NolfServ to skip the setup wizard and use the options that were chose the

    last time the wizard was used. So, the full command line would look like:

     

    NolfServ.exe -nowiz

     

    There are additional command line parameters, but they are for advanced users only.

     

    The additional command line parameters set values that appear in the setup wizard.

    To set parameters and not show the wizard, combine the "-nowiz" parameter as show

    above. The full command line syntax is:

     

    NolfServ.exe [Parameter1 [Value1]] [Parameter2 [Value2]]

     

    Most parameters must be followed by a value for that parameter. Values that require

    strings can be surrounded by double quotes so that they may contain spaces. An

    example value that requires double quotes is: "My Server". Here is a table of the

    available command line parameters:

     

    Parameter Description Value Type Value Default

    ---------------------------------------------------------------------------------

    -NetSessionName | Server name seen when joining | String | "Good vs. Evil" |

    -NetUsePassword | Lock server with password | Float | 0.0f (FALSE) |

    -NetPassword | Server password | String | "password" |

    -NetMaxPlayers | Maximum number of players | | |

    | allowed on server at once | Float | 16 |

    -NetPort | Port to host server on | Float | 27888 |

    -nowiz | Skip the setup wizard | -none- | -none- |

    ---------------------------------------------------------------------------------

     

     

     

    Recommended Player Limits

    -------------------------

     

    Connection Machine Spec # of Players

    -----------------------------------------------------------------------------

    56K | Minimum Server (Host) | 2 (including host) |

    ISDN (128 kb up/down) | Fast Server (Dedicated) | 4 |

    DSL/Cable* | Fast Server (Dedicated) | 4-8 |

    T1 | Minimum Server (Dedicated) | 8-16 |

    T3 | Minimum Server (Dedicated) | 8-16 |

    T3 | Fast Server** (Host/Dedicated) | 16 |

    -----------------------------------------------------------------------------

     

    * Dependant on upload speed, Cable and DSL connections vary.

    ** Fast Server system requirements are above a P3 550 + 256 MB RAM

     

     

     

    Limiting Bandwidth

    ------------------

     

    New to version 1.003 is the ability to restrict upload bandwidth. This feature

    was implemented to give server operators the ability to limit the amount of data

    that's being sent to players on high bandwidth connections. When used correctly,

    this feature can greatly improve performance.

     

    There are two ways to change your bandwith limit with NOLFserv. The first and

    easiest way is to use the bandwith option in the setup wizard. Here, you can use

    one of 5 preset values, or enter a custom value.

     

    The list of available connection types and the values used for each are as follows:

     

    56k modem: 4,000 bytes per second

    Cable: 16,000 bytes per second

    DSL: 32,000 bytes per second

    T1: 1,000,000 bytes per second

    T3: 10,000,000 bytes per second

     

    Since the actual upload bandwidth of your connection may vary greatly from these,

    you can also enter a custom value. To determine this value, just follow these steps:

     

    Determine your maximum upload bandwidth. This information can be obtained from your ISP.

    Multiplay this value by 1024.

    Divide the result by 8.

     

    For example, if your upstream bandwidth is 128k:

     

    128 x 1024 = 131072

    131072 / 8 = 16384

     

    So, to avoid send overflow on a 128kbps upload bandwidth connection, you would set your

    custom value to 16384.

     

    To fine tune this setting while the server is actually running, just type "SendBandwidth"

    and the value you wish to use in the console, and then press <Enter>.

    (i.e. SendBandwidth 16384)

     

    NOTE: It is VERY imporant that you set this value correctly. Setting the limit too high

    may result in very poor performance for players with a high ping. Similarly, setting

    it too low may result in choppiness for low ping players. You should experiment with

    different values to find the best setting for your particular situation!

     

     

     

  7. This is from the Nolf 2 Server Readme (Game CD) As of course if you need any assistance Post you specific issue and we'll get it resolved for you

     

     

    Nolf 2 Standalone Server

    Version 1.3

    Readme File

    February 3, 2002

     

    ***************************************************************************

     

    About This Document:

     

    This document contains information about setting up and running the Nolf 2

    Standalone Server application as well as important information for operators

    of Nolf 2 multiplayer Hosts. Please be sure to read the Nolf 2 Manual and

    Readme file included on your Nolf 2 CD as well as the v1.2 Readme file

    supplied with the update before attempting to run a dedicated server.

     

    ***************************************************************************

     

    TABLE OF CONTENTS

     

    I. System Requirements

    II. Setting up your Server

    III. Running a Server

    IV. The SCMD System

    V. SCMD Commands

    VI. Advanced/Debug commands

    VII. Limiting Bandwidth

    VIII. Recommended Player Limits

    IX. Dedicated servers and Hardware T&L

     

     

    I. System Requirements

    ===========================================================================

     

    The following items are required to run a Nolf 2 dedicated server

     

    1. A broadband Internet connection or LAN connection

    2. A FULL installation of No One Lives Forever 2. The dedicated server cannot

    operate with a minimum installation.

    3. A system that meets or exceeds the minimum system requirements for the game,

    which are:

     

    * Windows 98,Windows98 SE, Windows ME, Windows 2000 or Windows XP.

    * 500 MHz Pentium® III or equivalent processor.

    * 128 MB RAM (256MB for Windows XP)

    * A 32MB Hardware T&L video card

    * A 16-bit DirectX compatible sound card with support for EAX 2.0.

     

    NOTE: It is possible to run a dedicated server on a machine without a hardware

    T&L card. Please see the section near the bottom of this document entitled

    "Dedicated servers and Hardware T&L" for details.

     

     

    II. Setting up your Server

    ===========================================================================

     

    To set up a server, just follow these steps:

     

    1. Select Multiplayer (Internet) or Multiplayer (LAN) from the main menu

    2. Select the game type (i.e. Cooperative or Deathmatch)

    3. Click Host

    4. Set your game options and levels. For help, please see pages 12-14 of

    your game manual.

    5. For the Dedicated Server option, select Yes.

    6. Click Launch.

     

    The game application will now close, and the standalone server application

    will start. Once your server is running, clients can search for and join it

    in the same way they would a normal host.

     

    Once your server is configured and launched for the first time, you will

    only need to run the game application again if you wish to change settings.

    If you have shut the server down and want to launch it again with the same

    game mode, options, and levels, you can simply double click on the

    Nolf2Serv.exe file in your Nolf2 installation folder.

     

    NOTE: Server options are specific to player profiles. If you have more than

    one player profile, and you run your server by doubleclicking on the

    executable, you will be prompted for the profile that you want to use.

    If you are running your server from a batch file or the command line and

    you want to specify which profile to use, add "-profile (profile name)" to

    the command like this:

     

    Nolf2Serv.exe -profile player

     

    III. Running your Server

    ===========================================================================

     

    When the server starts running, the following information appears:

     

     

    SERVER INFO

    -----------

     

    SERVER NAME: This is the name of your server as seen by players when

    they are searching for servers to join.

     

    GAME TYPE: Displays the game mode that the server is currently

    running, such as Deathmatch or Cooperative.

     

    RUNNING TIME: The time elapsed since the server was launched.

     

    PEAK PLAYERS: This shows the highest number of players that were on your

    server at one time.

     

    TOTAL PLAYERS: This shows the total number of players that have joined

    your server since it was last launched.

     

    STOP SERVER: This will shut down the server.

     

     

    PLAYERS

    -------

     

    PLAYERS: This section provides information about the players that

    are currently connected to the server, including their

    player name, ping, kills, tags, score, and the time elapsed

    since they began playing.

     

    CURRENT PLAYERS: This shows the number of players currently

    connected and the maximum number of players you

    specified when you launched the server.

     

    AVERAGE PING: The average ping of the players currently connected to your

    server.

     

    BOOT PLAYER: Clicking this button will disconnect the player whose name

    is currently highlighted. To highlight a player name, just

    click on it.

     

    MISSIONS

    --------

     

    This window shows a list of missions with current level that the server

    will be running and the order in which they will run. The current mission

    is indicated with a black dot to the left of its name.

     

    TIME IN LEVEL: This shows the time elapsed since the level was loaded.

     

    NEXT MISSION: Ends the current level and immediately loads the next

    mission.

     

    SELECT MISSION: Ends the current mission and immediately loads the

    highlighted mission. Double clicking on the level name

    will have the same effect.

     

    CONSOLE

    -------

     

    This shows a scrolling display of the server's internal commands and status.

    Player chat, connections, disconnections, and other text is also displayed

    here.

     

    You can use the console to enter commands to control and maintain your

    server. Please see the SCMD and advanced commands sections below for more

    information on this topic.

     

     

    IV. THE SCMD SYSTEM

    ===========================================================================

     

    The SCMD interface is used to execute server side commands through a text

    based console. SCMD sends commands to the server to control settings from

    the hosting client, a remote client or the standalone server. It offers a

    generalized user interface that works on all three of these entry points.

    On a hosted or remote client, commands are entered through the chat

    interface. On the Stand-alone server, commands are entered through the

    console interface.

     

    To use SCMD, just follow these steps:

     

    1. Before launching your server (either hosted or dedicated), set the

    "Allow SCMD" option to "Yes" and then specify a password.

    2. Launch the server.

    3. Type SCMD and press <Enter> on the command line of your dedicated

    server, or in the chat interface on a host or client to see a list of

    available commands. You will need to scroll up to see the entire list.

    4. Log in to the system by typing SCMD followed by the password that you

    specified in the host options.

     

    Once you have successfully logged in, you can then use any of the other

    SCMD commands. Note that only one host or client can be logged into the

    system at once. The format for all SCMD commands is:

     

    SCMD command [arg1] [...]

     

    Example: You are logged into SCMD through a client connected to a

    dedicated server, and one of the other players becomes abusive. With SCMD,

    you can boot the player through your client like this:

     

    Type "SCMD listclients". This will display text similar to the following:

     

    Client List format: clientid) [name][ping][ip]

    0) [smiley][0][0.0.0.0]

    1) [Cheater][80][123.456.789.012]

    2) [Player0][120][321.654.987.210]

     

    From here, you can type "SCMD bootname Cheater", or "SCMD bootid 1" to

    remove the problem player from the server.

     

    Then, if the player logs in again and continues to cause trouble, you can

    locate his IP address from the client list, and then ban that IP. For

    instance, if the IP address was 123.456.789.012, you would ban it by typing

    "SCMD addban 123.456.789.012". For a full list of commands, please see the

    section below.

     

     

    V. SCMD COMMANDS

    ===========================================================================

     

    Following is the list of commands currently supported by SCMD:

     

    Command Description

    ---------------------------------------------------------------------------

    Help Shows a list of all commands

    Login Logs into server.

    Logout Logs out of server.

    ListClients Lists all clients connected.

    BootName Boots a player by name

    BootId Boots a player by clientid

    ListBans Shows all currently banned IP's.

    AddBan Bans IP with mask support

    (e.g. 123.456.789.012 or 123.456.789.*)

    RemoveBan Removes an IP from the banned list.

    BanClient Adds a client's IP to the list of bans.

    ListMissions List all missions in current campaign.

    Nextmission Goes to next mission

    SetMission Sets the mission by mission index.

    ListGameOptions List all game options that can be set.

    SetGameOption Sets a game option by its index.

     

     

    VI. ADVANCED/DEBUG COMMANDS

    ===========================================================================

     

    Advanced commands can only be entered via the dedicated server command line

    and not through the SCMD interface.

     

    Command Description

    ---------------------------------------------------------------------------

    Say Allows the server operator to chat with players.

    Chat text must be contained within quotes.

    LeashLen Specifies the allowable distance between the

    client's position and where the server thinks the

    client should be. Defaults to 16.0.

    LeashSpring Specifies the distance inside of which the server

    will interpolate the server's position to match

    the client's position. Outside of this distance,

    the server's position will be forced to the

    client's position. Defaults to 50.0.

    LeashSpringRate Defines how quickly the interpolation will happen

    between the server and client positions, in the

    range 0.0-1.0. Lower numbers lead to slower

    interpolation.(Which gives smoother movement,

    but greater error.) 0.0 will stay at the server's

    position, and 1.0 will teleport the server object

    to the client's position. The default value is 0.3.

    BandWidthTargetServer Target bytes per second to send over the network

    layer. This MUST be set correctly to avoid send

    overflow. For a detailed explanation of how to use

    this feature, please see the section of this

    document labeled "limiting bandwidth".

    IPDebug Show debug messages for the TCP/IP layer (addresses

    & ports for connection/disconnection/etc.) (0 or 1)

    ShowConnStats Turn on the connection bandwidth usage spew.(0 or 1)

     

     

    VII. Limiting Bandwidth

    ===========================================================================

     

    Nolf 2 allows server operators to limit the amount of data that's being

    sent to players on high bandwidth connections. When used correctly,

    this feature can greatly improve performance.

     

    You can adjust your bandwidth limit in the host options screen before

    launching your server via the bandwidth or custom bandwidth options.

     

    The preset values available to you are as follows:

     

    Preset Max bandwidth

    ------ -------------

    56k 56kbps

    DSL (low) 128kbps

    DSL (High) 256kbps

    Cable 256kbps

    T1 1500kbps

    T3 10000kbps

     

    When you first set up your server, you should set this option to match as

    closely as possible with the upstream bandwidth rating of your Internet

    connection. This information can be obtained from your ISP. If none

    of the available options are suitable for your connection, use the custom

    bandwidth setting to enter the correct value.

     

    Dedicated server operators can fine tune this setting in the console

    while the server is actually running. To do this, just type

    "BandWidthTargetServer" and the value you wish to use in the console,

    and then press <Enter>. Values entered must be in bytes per second, not

    Kilobytes per second. For instance, if you wanted to change the maximum

    upstream bandwidth to 128k, the bandwidthtargerserver valirable should

    be changed to 128 x 1024, which equals 131072.

     

    The final comand in the console would then be:

     

    BandWidthTargetServer 131072

     

    NOTE: It is VERY imporant that you set this value correctly. Setting

    the limit too high may result in very poor performance for players

    with a high ping. Similarly, setting it too low may result in choppiness

    for low ping players. You may want to experiment with different values to

    find the best setting for your particular situation.

     

     

    VIII. Recommended Player Limits

    ===========================================================================

     

    The number of players that your server can realistically handle depends

    heavily on your connection speed. Use the table below to determine the

    maximum number of players you should specify in the host options when

    setting up your server.

     

    Connection # of Players

    --------------------------------------------------------------

    56K | 2 (including host) |

    128k Upstream (low-end DSL) | 4 |

    256k Upstream (High-end DSL/Cable | 8 |

    1500k+ (T1-T3) | 16 |

    --------------------------------------------------------------

     

     

    IX. Dedicated Servers and Hardware T&L

    ===========================================================================

     

    The dedicated server does not require a hardware T&L enabled graphics card.

    Unfortunately, the Nolf2 menu interface that must be used to set up your

    server does. This can present a problem for server operators who don't want

    to devote a T&L card to a machine that will only be used for this purpose.

     

    However, there is a way around this. When you set up your server, the data

    is saved to your player profile and other mode-related text files.

    If you install to a machine without a hardware T&L card, and then copy these

    files over to that machine, then you can run a server from the command line

    without ever launching Nolf2.

     

    Here's the list of files and folders that you will need to copy in order to

    do this (assuming you installed to the default folder).

     

    C:\Program Files\Fox\No One Lives Forever 2\profiles

    C:\Program Files\Fox\No One Lives Forever 2\DMMissions.txt

    C:\Program Files\Fox\No One Lives Forever 2\TDMMissions.txt

    C:\Program Files\Fox\No One Lives Forever 2\DDMissions.txt

     

  8. From the Readme file Nolf 2 game:

     

    KNOWN ISSUES

    ===================

     

    Global:

     

    Make sure that all applications that are running in the background such as

    Virus scanners, Desktop Utilities (menus/toolbars), Media Players, and chat

    programs are disabled before running No One Lives Forever 2.

     

    Task-switching with ALT-TAB or the Windows Key back to the desktop while

    running the game is not recommended.

     

     

    WINDOWS® 2000/XP:

     

    Windows XP users must have access to the Computer Administrator's account in

    order to install and play No One Lives Forever 2.

     

    Windows 2000 users please download the latest service pack (Service Pack 3)

    before you play No One Lives Forever 2.

     

    Striking the Shift key five times may cause the 'Stick Key' feature to become

    enabled in Windows 2000. If this happens, the feature will task switch to a

    desktop dialogue box with options related to this feature, including one to

    disable it entirely.

     

     

    WINDOWS® 98/ME:

     

    If you're experiencing the game not restarting just after exiting the

    game, initiate the Windows Update program that's usually located on top of

    the Start Programs Menu. Make sure that you have all the Critical and

    Recommended Updates to resolve this issue.

     

     

    GRAPHICS:

     

    SYSTEMS WITH VIA CHIPSETS:

    Always update the 4 in 1 drivers to avoid possible instability problems with

    your graphics card. You can find these here:

     

    http://downloads.viaarena.com/drivers/4in1/VIA_4in1_443v.zip

     

    ATI RADEON SERIES:

    Mouse cursor flickers on screen during game after changing in-game

    resolution. Make sure that the latest Radeon Catalyst drivers are installed.

    Also going back into the menus and then back into the game will also correct

    this issue.

     

    Detail textures currently appear washed out and dull on all Radeon cards. A

    future update from ATI should correct this. In the meantime, it is

    recommended that you turn Detail Textures OFF in the Display options menu

    under Performance.

     

    ATI RADEON 7200:

    Textures on very thin polys (such as power lines) may appear to be broken

    into small pieces.

     

    ATI RADEON 8500:

    When the hardware cursor option is enabled, the mouse cursor

    may appear black and white or appear corrupted. Also, the position of the

    cursor may be slightly off after changing performance options. Try disabling

    the hardware cursor from the "Options" Launcher to correct this issue.

     

    Some detail brushes such as intelligence items may disappear when

    viewed from a distance.

     

    Lockups may occur in some cut scenes and during certain gameplay situations.

    ATI has fixed this issue with a special driver version. You can obtain this

    driver at http://www.ati.com/support/infobase/4094.html

     

    ATI RADEON 9OOO SERIES:

    During cinematics, semi translucent bars may appear at the top and bottom

    of the screen. Please make sure that the Texture Quality option under the

    ATI Direct 3d settings which can be found under Display Settings is set to

    highest.

     

    MATROX PARHELIA 512:

    Some very early versions of this card may exhibit missing textures on some

    surfaces when weapons are fired or the key chain flashlight is used.

    During certain cinematics, shadows on the faces and necks of models will

    appear to be very jagged.

     

    Frequent lockups may also occur with all driver revisions for this card

    prior to v1.01.00.080. Please be sure to update to the latest driver

    prior to playing the game.

     

    NVIDIA GEFORCE CHIPSETS:

    Running the game with outdated drivers may result in crashes during gameplay.

    It is highly recommended that you first update to the latest detonator

    drivers available before playing. Refer to Section V. for more information

    on the latest drivers available.

     

    UNSUPPORTED VIDEO CARDS:

    Any video card that's not equipped with Hardware T&L (Transform and Lighting)

    will suffer either poor performance or complete malfunction. Even though the

    Matrox Millennium G550 and S3 Savage Chipsets are known to have T&L support,

    these cards only support this feature through their "Software" and do not

    meet the minimum requirement of support through "Hardware." Please review

    Section V. for the supported Video Card Chipsets list.

     

     

    SOUND:

     

    GENERAL:

     

    If the in-game sounds and dialogue (voices) do not play, or there are

    problems with the quality of these sounds, then please try each of the

    following steps (in order) before playing again. Note that you should only

    try one solution at a time, since trying them all can greatly reduce the

    overall sound quality of the game unneccesarily.

     

    1. Make sure that you have the latest drivers available for your sound

    hardware installed. These can usually be found on the manufacturer's

    website.

     

    2. From your main installation folder (Default C:\Program Files\Fox\No One

    Lives forever 2), double click on the file named WMFADist.exe, and then

    follow on-screen instructions. This will manually install the audio codec

    that is required by the game.

     

    3. From the in-game sound options menu,change the sound quality option from

    high to low, or vice-versa.

     

    4. Refer to the sections below for specific troubleshooting information for

    your particular sound card.

     

    5. From the Nolf2 launcher application, click on the "options" button and

    then click on the box next to "Disable Sound Filters".

     

    6. From the Nolf2 launcher application, click on the "options" button and

    then click on the box next to "Disable Hardware Sound".

     

    Please note that since No One Lives Forever uses an MP3 codec for sound, the

    Nimo codec pack may cause speech and sound to drop out completely. Please

    uninstall the Nimo codec pack before installing No One Lives Forever 2. If

    you have already installed the game, please uninstall both the Nimo codec

    pack and the game, and then reinstall the game only.

     

    Also, subtitles will not appear in the game if you do not have a soundcard,

    or if your soundcard is not detected, or if you have disabled sound

    completely in the advanced options menu.

     

    WINDOWS 98:

    There have been some reports of static during hitches in game performance on

    various sound cards. We're still looking into this.

     

    SOUND BLASTER LIVE! SERIES:

     

    If you are using DirectX 9, you may experience performance problems when

    enemy gunfire is heard. This is a driver issue. To fix the problem, lower

    your sound hardware acceleration level in the control panel or in the sound

    section of the Dxdiag utility.

     

    You may experience missing sound effects and speech with older drivers

    (v.4.xx). It's highly recommended that you update to the latest series of

    drivers (v.5.xx) to correct this issue. You can check your current

    driver version as follows:

     

    1. Click on the "Run" option from the Windows start menu.

    2. Type "Dxdiag" (Without the quotes) in the command line and press <Enter>

    This will initiate the DirectX Diagnostic Tool Menu.

    3. Select the "Sound" tab to see information on your sound hardware.

    4. In the right-hand column of this window is your sound card driver

    information.

     

    SOUND BLASTER PCI 128:

    If you’re experiencing speech and audio dropout, please try the following:

    Initiate the NOLF2 Launcher, click on options, click on the "Disable

    Sound Filters" option. Also check on the Creative website and obtain

    the latest driver.

     

    SOUND BLASTER AUDIGY:

    Weapon fire and AI voices may stop playing during heavy firefights. An

    updated driver for the Audigy will fix this issue. Also, EAX sound filtering

    effects on some weapon sounds may not reset correctly after climbing out of

    water or other areas.

     

    HERCULES GAME THEATER XP:

    The volume of certain sound effects may seem unnecessarily loud. A future

    driver from Hercules may correct this issue.

     

    DIAMOND MONSTER SOUND I&II:

    Music throughout the game may be muffled when using these cards. Currently

    the manufacturer does not supply DirectX 8.1 audio drivers.

     

    NVIDIA NFORCE AUDIO:

    All aspects of game audio suffer from high-pitched static and popping noises.

    An updated driver (V1.13) should correct this problem and can be found on

    NVIDIA's website. (www.nvidia.com)

     

    TURTLE BEACH SANTA CRUZ:

    If sounds seem missing or the volume of certain sounds changes erratically

    throughout the game, please install the latest driver (currently v.4161) from

    the manufacturer's web site. This should correct the problem.

     

    AUREAL VORTEX I&II:

    The last available drivers for these cards with Vortex chipsets are not fully

    Direct 8.1 compatible. Therefore, these cards cannot be supported in NOLF 2.

    Users of these cards may experience muffled background music, and missing or

    muffled sound and dialogue.

     

    PERIPHERALS:

     

    LOGITECH MICE:

    When the scroll wheel is set to a special function in

    Mouseware, activating the scroll wheel during gameplay may have

    undesired results. Setting the scroll wheel's function to "Middle

    Mouse Button" in Mouseware should resolve the issue.

     

    ADVANCED OPTIONS

     

    If you're encountering problems running the game, you can try

    tweaking some advanced settings in the "Options" window on the game

    launcher (double-click NOLF2.exe and click the "OPTIONS" button).

    Please note that this is for advanced users only, since tweaking

    these settings could very well create other problems in the game.

     

    DISABLE SOUND

    If this box is checked, there will be no sound effects or subtitles

    in the game. Also, dialog and lip-synching will not play correctly.

    Music will still play. If you are experiencing problems running

    the game and suspect your sound card may be the cause, you might

    check this box and see if the problem goes away. If it does then the

    problem may be due to a problem with your sound hardware or drivers.

     

    DISABLE MUSIC

    If this box is checked, there will be no dynamic DirectMusic in

    the game. Please use this option for troubleshooting purposes only.

     

    DISABLE MOVIES

    If this box is checked, the intro logo movies will not be

    shown. Use this if your system is having trouble playing these

    movies.

     

    DISABLE HARDWARE SOUND

    If this box is checked, this will disable DirectSound 3D sound support and

    could cause performance issues.

     

    DISABLE ANIMATED LOAD SCREENS

    If this box is checked, this will disable the animated loading screen.

     

    DISABLE TRIPLE BUFFERING

    If this box is checked, video output will not be triple buffered. With

    certain video cards, this may help performance.

     

    DISABLE JOYSTICKS

    Disables input from joysticks and gamepads. Certain joysticks

    and gamepads may interfere with normal mouse or keyboard

    control in the game. If you suspect this is occurring, checking

    this box before running the game may resolve the problem.

     

    DISABLE HARDWARE CURSOR

    If the mouse pointer is missing, flickering or otherwise

    distorted in the game menus, checking this box may fix the

    problem.

     

    DISABLE SOUND FILTERS

    If this box is checked, sound filtering effects (reverb) will be

    disabled. Only cards with EAX 2.0 support will benefit from this feature.

    If you experience problems such as static when firing a weapon underwater,

    you may need to play with sound filtering disabled.

     

     

  9. Fbbtts, no one ever notices my posts! ^^^^^^^^^^ UUUPPP THHHEEERRREE.

     

    I'll repeat myself if you're to lazy to scroll to the top:

    Important/Usefull posts will be posted in the 'General' area, or will there be a different area just for important and useful posts?

    12[/snapback]

     

    noticed wink.gif the final layout of the board isn't set in stone just yet if you have suggestions on things ou'd like to see by all means let us know thumbsup.gif

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