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Creating Maps for PEGASUS


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You need to replace some files in DEdit with Pegasus files. All the files in the PEGASUS-MOD.REZ should replace the same files in the Contract Jack\GAME folder. I suggest you rename or remove the following files before replacing them. I usually just rename the files like this: CShell.dll to ---org---CShell.dll.

 

ATTRIBUTES

............................Modelbutes.txt

............................Vehiclebutes.txt

.............................Weapons.txt

CHARS

...............SKINS

............................All SparedLife's Character Skins // *optional*

GUNS

.............MODELS_PV

........................................Descope.ltb

........................................Desilencer.ltb

........................................Snowmobile.ltb

INTERFACE // This folder is found in the Pegasus-Maps.rez of the BETA

.........................PHOTOS

............................................WEAPONS

...................................................................Jetpackx.dtx

PROPS

................MODELS

..................................Snowmobile.ltb

................SKINS

.............................Snowmobile.dtx

..............................Spokes.dtx

.................SND

...........................Jetidle.wav

SND

..........POWERUPS

....................................Dave.wav // This file is found in the Pegasus-Maps.rez of the BETA

..........VEHICLE

.............................MOTORCYCLE

............................................................Accel.wav

............................................................Decel.wav

............................................................Idle.wav

............................................................Mp_Loop.wav

............................................................Startup.wav

............................................................Turnoff.wav

 

CRES.DLL

CSHELL.DLL

OBJECT.LTO

SRES.DLL

 

You should now be able to add jetpacks and Motorcycles( org-snowmobile in player_vehicle)to your map, and test your Pegasus map through DEdit.

 

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I don't think you can without turning Nolf2 into CJ. The objects.lto is modified along with the source. A lot of the weapons used in Nolf2 were traded for more powerful weapons in CJ, like the motorcycle missile, grenades, desert eagle, and corrector.

 

If you were as good a programmer as Black Angel, you might could modify the Nolf2 source to include a jetpack.

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