Mods
29 files
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Spectator Mod for NOLF
By Eliteone
Spectator Mod For No One Lives Forever - By Dan (7th Feb 2002)
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Information
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This mod allows access to the "Spectator Mode" in NOLF. This mode was used by Monolith for debug purposes
only - and so it was disabled in the retail version of the game. This mod is based on the 1.003 source code.
Features
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Spectator Mode allows you to:
* "Fly around" maps - (I have also added extra code to make this possible on multi-player maps)
* Walk through walls (important - see issues)
Installation Instructions
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1) Copy SPECTATOR.REZ into No One Lives Forever\Custom\
2) In the NOLF launcher click [Advanced...] then [Customize]
3) Select SPECTATOR.REZ in the left hand pane and click the [Add >] button
4) Click [OK], then [OK] again and launch NOLF
See additional readme in zip file for additional information - Eliteone
Thanks to blaukanal for sending me the file.
193 downloads
Updated
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Taunt Manager
By Eliteone
Author:
Black Angel Software
Use the Taunt Manager for NOLF and say goodbye to editting in NotePad or finding out the Taunt you selected does not work. This cool utility lets you easily manage all your custom taunts easily and effortlessly.
38 downloads
Updated
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Widescreen Fix
By Eliteone
NOLF Widescreen Fix
Created: June 22, 2011
By : COrey -Ozzy- Asbreuk
Here's a widescreen fix for NOLF, based on the released source code, version 1.03
Rename your existing NOLFDLL.REZ file to something else, and
then copy the NOLFDLL.REZ file from this fix into your NOLF directory.
The field of view (horizontally) will remain the same regardless of resolution, but
at widescreen aspect ratios you will see a bit less vertically.
The weapon model still appears stretched in widescreen, but the environment does not.
I could not find a way to fix this without having a very strong fishbowl effect, which
was really hard to look at. So, I have not yet determined why Cate's weapon model is
stretched when in widescreen, while everything else is aspect-correct (that is,
circles appear to be circles and not ovals).
That being said, the environment looks correct.
99 downloads
Updated
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WideScreen Mod
By Wobak
////////////////////////////////////No One Lives Forever Widescreen Patch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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by Wobak 22.02.2014
This is Version 2 of the patch. It now has workaround for the firstperson weapon stretching.
Features:
-Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed.
-The FOV is Hor+ (the larger the aspect raio, the more is seen).
-The cutscenes are anamorphic (they fill out as much of the screen as possible).
-The firstweapon stretching is counteracted by scaling them.
-The splashscreen and menu backgrounds are no longer stretched.
-Subtitles and popup texts now take up the correct screen width.
-Circular shadows now actually stay active. Originally they were deactivated after any cutscene played.
Installation:
1. Put the "WidescreenPatch.rez" file in your NOLF directory.
2. Run the launcher, click on "Advanced".
3. Put this into the commandline field: „-rez "WidescreenPatch.rez"„ (without the outer quotes).
4. Make sure "always pass these command-line parameters" is checked.
5. If you want to set the horizontal FOV to another value, add „+FovX "value"„ to the end of the
command line (once again without the outer quotes).
3. Start the game, go to display and select the desired resolution.
Enjoy the game!
Known Problems:
-You cannot play on GotY (1.004) servers with this patch. This is due to the patch being based on the 1.003 source
code because the 1.004 source code wasnt released.
-Hosting a game isnt possible either. Hosting a 1.003 game could be enabled, but that would remove all text
(objectives, intel, etc.) from the "Rest and Relaxation" bonus mission of the GotY edition.
-The firstperson weapons distort in animations and their movement doesnt match up with the movement of their attachments.
This is a result of the streching workaround and cant be fixed.
-When using a FOV different from the Hor+ value the firstperson weapons are offseted. This may be counteracted in the future.
-The scopes dont scale properly. The scaling is in some weird way dependent on the FOV. This may be fixed in the future.
-The sides of the scoped are not covered up yet. This may be fixed in the future.
Thanks to Monolith and Gametoast.
If you encounter bugs or have problems either post in the Releasethread: http://unityhq.net/forums/index.php?showtopic=4229
or write an e-mail at WobakJ[at]Web.de
Changelog:
Version 1 - 18.1.2013:
-pick widescreen resolutions in display menu
-automatical vertical fov calculation
-splashscreen and menubackground stretch removed
Instructions for version 1 (should you wish to use the older version)
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////////////////////////////////////No One Lives Forever Widescreen Patch\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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by Wobak 18.01.2013
This is Version 1 of the patch. It has the basic features working.
Features:
-Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed.
-Set horizontal FOV through command line. The vertical FOV is calculated automatically
-The splashscreen and menu backgrounds are no longer stretched.
Installation:
1. Put the "WidescreenPatch.rez" file in your NOLF directory.
2. Run the launcher, click on "Advanced".
3. Put this into the commandline field: „-rez "WidescreenPatch.rez"„ (without the outer quotes).
4. Make sure "always pass these command-line parameters" is checked.
5. The default horizontal FOV is 90, if you want to change that, add „++fovX "value"„ to the end of the
command line (once again without the outer quotes).
3. Start the game, go to display and select the desired resolution.
Enjoy the game!
Known Problems:
-The first person weapons remain stretched. The scaling is apparently done by the engine and contrary to Nolf2
there is no console command to set the aspect.
-Changes game version to 1.003 so may impact ability to connect to version 1.004 game servers.
131 downloads
Updated
