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Nolf 1 Dedicated Server Setup


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From the Nolf 1 game serverreadme

 

===============================================================================

NO ONE LIVES FOREVER

NolfServ Readme Version 1.003

April 27, 2001

===============================================================================

 

NolfServ Wizard

---------------

 

You can run a dedicated server on the Internet, or on your local LAN. You must

have a FULL install of No One Lives Forever v1.003 to run NolfServ v1.003. Ideally,

the hosting system will exceed the minimum system spec for processor speed and

RAM. Players will experience smoother gameplay on your server if it has more of

both of these things. A high-bandwidth Internet connection (ISDN or faster) is

also preferable.

 

Run the dedicated server either by clicking the NolfServ server icon in your

start menu, or by double-clicking the NolfServ.exe in your Nolf installation

folder. You will then go through a multiplayer setup wizard. The pages of the

wizard correspond to the in-game hosting menus. Please refer to manual about

the in game hosting server options.

 

New to NolfServ v1.003 is the Customization Options page of the setup Wizard.

This will be the first page displayed if you have a Custom folder containing

Add-on .rez files (see the No One Lives Forever Update 1.003 readme for more

information about custom levels). The Customization Options page allows you

to run custom Add-on .rez files containing new levels/resources on your server.

 

 

The NOLF Server Setup Wizard page allows you to set the following settings:

 

* Session Name: This is the name of your server as seen by players when

they are looking for a server to join.

 

* Game Type: This is either "H.A.R.M. vs. UNITY" or "Deathmatch"

 

* Max Players: Maximum number of players allowed to play (2-16)

 

* Port: This is the port the host server is on. It can be a number between

1 and 65535.

 

* Bandwidth: Target bytes per second to send over the network layer. This

MUST be set correctly to avoid send overflow. For a detailed

explanation of how to use this feature, please see the section

of this document labeled "limiting bandwidth".

 

* Password: This specifies whether the game is password protected and what

password to use.

 

 

The Options page allows you to set the following settings:

 

* Run Speed: How fast the player runs. This is a percentage between 50 and

150 percent.

 

* Respawn Scale: How fast powerups respawn. This is a percentage between

50 and 150 percent.

 

* Default Weapon: This specifies the weapon that you are carrying when you

respawn.

 

* Weapon Stay: Do weapon powerups respawn immediately when picked up, or do

they respawn based on the time set by the level designer.

 

* Location Based Damage: Is location based damage turned on (e.g., a head-shot

does more damage than a body shot).

 

* Audio Taunts: Are audio taunts allowed.

 

* Fall Damage: How much damage if caused by falling. This is a percentage

between 0 and 100.

 

* Armor Health Bonus: A Health bonus that is given when armor powerups are

picked up. This is a value between 0 and 100.

 

 

The Deathmatch Options page allows you to set the following settings:

 

* Level Ending Condition: The condition that determines when the level should

end. This can be set to "Frag limit reached", "Time

limit reached", "Frag or time limit reached", or "none".

 

* Frag Limit: This indicates the number of frags (kills) a player must get for

the Frag limit to be reached. This must be a value between 5 and

50.

 

* Time Limit: This indicates the time (in minutes) that a level must be running

before the time limit is reached. This must be a value between 5

and 60.

 

 

The H.A.R.M. vs UNITY Options page allows you to set the following settings:

 

* Level Ending Condition: The condition that determines when the level should

end. This can be set to "Score reached", "Time limit

reached", "Score or time limit reached", or "none".

 

* Time Limit: This indicates the time (in minutes) that a level must be running

before the time limit is reached. This must be a value between 5

and 60.

 

* Winning Score: This indicates the score that a team must reach for the winning

score to be reached. This must be a value between 30 and 200.

 

* Intelligence Score: This is the score that is given for successfully

"capturing" an Intelligence item.

 

* Frag Scoring: This indicates if frags should add to a player/team's score.

 

* Friendly Fire: This indicates whether team mates can damage each other or not.

 

 

The Worlds page allows you to add/remove maps to/from the rotation. When hit the

Finish button on the Worlds page, there will be a pause while the server starts and

the first world is loaded. When the server starts running, you will see the

dedicated-server main window. This window is broken up into 5 sections that are

described below:

 

SERVER INFO

 

* Name: This is the name of your server as seen by players when they are

looking for a server to join.

 

* Running Time: This shows the total time your server has been running.

 

* Total Players: This shows the total number of players that have visited

your server.

 

* Peak Players: This shows the highest number of players that were on your

server at one time.

 

GAME INFO

 

* Players: This shows the number of players currently on your server.

 

* Time in Level: Shows the time the current level has been running.

 

* Average Ping: Shows the average ping of the players currently in your

level.

 

PLAYERS

 

This shows the list of players that are currently on your server. The list has

the following columns that describe each player:

 

* Name: The name of the player.

 

* Ping: The ping from the player to the server.

 

* Kills: The number of kills the player has scored in this level.

 

* Time: The length of time this player has been on the server.

 

There is a button below the list of players labeled "Boot". Use this button to

remove a player from your server.

 

LEVELS

 

This shows a list of levels that the server will be running and the order they

will run in. The current level is indicated with a black dot to the left of

the level name. Below the list of levels, there are three buttons which are

described below:

 

* Next Level: Go to the next level immediately without having to wait for

the level ending conditions to be met.

 

* Select Level: Go to the currently highlighted level immediately without

having to wait for the level ending conditions to be met.

You can also just double click the level.

 

* Stop Server: This will stop the server and close NolfServ.

 

CONSOLE

 

This shows a scrolling display of the server's internal commands and status.

Chat messages from players will also appear here. To send players messages from

the command line interface at the bottom, precede the message with "say" and

enclose the message in quotes. For instance if you entered: say "hello

everyone!" all clients would see the message "hello everyone!" from "Host".

Advanced users can enter Lithtech console commands in this command line.

To clear the display entirely, click the Clear button.

 

 

ADVANCED SERVER: For advanced server setup, the following commands are available:

 

General Commands (compiled by "ShagnWagn"):

-------------------------------------------

 

* NetDefaultWeapon: This is used to set the default weapon players get when

the respawn. Valid values:

 

20 = None

21 = Shepard Arms P38 9mm Pistol

22 = Petri .38 Airweight Revolver

23 = Braun 9mm Parabellum

24 = Gordon 9mm SMG

25 = Hampton MPL 9mm SMG

26 = AK-47 Assault Rifle

27 = Sportsman EX Crossbow

28 = Hampton Carbine

29 = Geldmacher SVD Sniper Rifle

30 = Morris Model 14 Spear Gun

31 = Laser Gun

32 = Super Atomic Laser Weapon

33 = Bacalov Corrector

34 = M79 Grenade Launcher

35 = Briefcase

36 = Lipstick Impact Explosive

37 = Lipstick Proximity Explosive

38 = Lipstick Timed Explosive

39 = Sleeping Gas

40 = Stun Gas

41 = Acid Gas

42 = Belt Buckle/Zipcord

 

* NetMaxPlayers: Sets the maximum number of players that can join the server.

NOTE: User with caution: if you set it with 16 players

in the server wizard then lower it with this to 4 (or any

other amount), Gamespy still allows people to join even

when full). Valid values: 2-16

 

* NetHitLocation: Turns location-based damage on/off (0=off, 1=on).

 

* NetFragScore: Turns frag scoring in H.A.R.M. vs UNITY games on/off (0=off,

1=on).

 

* RunSpeed: Used to adjust the run speed. This value represents a percent

of the normal run speed. Valid values: 0.5-1.5 (i.e., 50-150%).

 

* NetFallDamageScale: Percentage of fall damage players take. Valid values:

0.0-1.0 (i.e., 0-100%)

 

* RespawnScale: Used to adjust the rate at which powerups respawn. This

value represents a percent of the normal respawn time.

Valid values: 0.5-1.5 (i.e., 50-150%).

 

* NetArmorHealthPercent: Used to give players a health bonus when they pick

up armor powerups. This value represents a percent

of the armor value that should be given to the player

as a health bonus. Valid values: 0.0-1.0 (i.e.,

0-100%).

 

* NetFriendlyFire: Turns friendly-fire on/off in H.A.R.M. vs UNITY games

(0=off, 1=on).

 

* NetIntelScore: This represents how much "capturing" on intelligence item

is worth in H.A.R.M. vs UNITY games. Valid values: 5-50.

 

* NetAudioTaunts: This is used to enable/disable audio taunts. (0=off, 1=on).

 

* NetUsePassword: This is used to toggle password protection. (0=off, 1=on)

 

* NetEndFrags: This represents the winning score in Deathmatch games. Valid

values: 5-50.

 

* NetEndScore: This represents the winning score in H.A.R.M. vs UNITY games.

Valid values: 30-200

 

* NetEndTime: This represents the length of time (in minutes) each level

last. Valid values: 5-60

 

* NetSessionName: Name of the server. Valid value: (<= 24 Characters). For

example: NetSessionName MyCoolServer.

 

* NetCAGameEnd: Level ending conditions for H.A.R.M. vs UNITY games. Valid

values:

 

0 = Score Reached

1 = Time Limit Reached

2 = Score or Time Limit Reached

3 = None

 

* NetDMGameEnd: Level ending conditions for Deathmatch games. Valid values:

 

0 = Frag Limit Reached

1 = Time Limit Reached

2 = Frag or Time Limit Reached

3 = None

 

* NetWeaponStay: Toggles weapons instantly respawning after they are picked

up. (0=off, 1=on).

 

 

Advanced Commands:

------------------

 

* LeashLen: Specifies the allowable distance between the client's position

and where the server thinks the client should be. Defaults to 2.0.

 

* LeashSpring: Specifies the distance inside of which the server will

interpolate the server's position to match the client's

position. Outside of this distance, the server's position will

be forced to the client's position. Defaults to 150.0.

 

* LeashSpringRate: Defines how quickly the interpolation will happen between

the server and client positions, in the range 0.0-1.0.

Lower numbers lead to slower interpolation. (Which gives

smoother movement, but greater error.) 0.0 will stay at

the server's position, and 1.0 will teleport the server

object to the client's position. The default value is 0.1.

 

* SendBandwidth BPS: Target bytes per second to send over the network layer.

This MUST be set correctly to avoid send overflow. For a

detailed explanation of how to use this feature, please

see the section of this document labeled "limiting

bandwidth".

 

Debug Commands:

---------------

 

* IPDebug: Show debug messages for the TCP/IP layer (addresses & ports for

connection/disconnection/etc.) (0 or 1)

 

* ShowConnStats: Turn on the connection bandwidth usage spew. (0 or 1)

 

 

 

 

Command Line Arguments

----------------------

 

Launching NolfServ can be automated by the command line parameter "-nowiz". This

forces NolfServ to skip the setup wizard and use the options that were chose the

last time the wizard was used. So, the full command line would look like:

 

NolfServ.exe -nowiz

 

There are additional command line parameters, but they are for advanced users only.

 

The additional command line parameters set values that appear in the setup wizard.

To set parameters and not show the wizard, combine the "-nowiz" parameter as show

above. The full command line syntax is:

 

NolfServ.exe [Parameter1 [Value1]] [Parameter2 [Value2]]

 

Most parameters must be followed by a value for that parameter. Values that require

strings can be surrounded by double quotes so that they may contain spaces. An

example value that requires double quotes is: "My Server". Here is a table of the

available command line parameters:

 

Parameter Description Value Type Value Default

---------------------------------------------------------------------------------

-NetSessionName | Server name seen when joining | String | "Good vs. Evil" |

-NetUsePassword | Lock server with password | Float | 0.0f (FALSE) |

-NetPassword | Server password | String | "password" |

-NetMaxPlayers | Maximum number of players | | |

| allowed on server at once | Float | 16 |

-NetPort | Port to host server on | Float | 27888 |

-nowiz | Skip the setup wizard | -none- | -none- |

---------------------------------------------------------------------------------

 

 

 

Recommended Player Limits

-------------------------

 

Connection Machine Spec # of Players

-----------------------------------------------------------------------------

56K | Minimum Server (Host) | 2 (including host) |

ISDN (128 kb up/down) | Fast Server (Dedicated) | 4 |

DSL/Cable* | Fast Server (Dedicated) | 4-8 |

T1 | Minimum Server (Dedicated) | 8-16 |

T3 | Minimum Server (Dedicated) | 8-16 |

T3 | Fast Server** (Host/Dedicated) | 16 |

-----------------------------------------------------------------------------

 

* Dependant on upload speed, Cable and DSL connections vary.

** Fast Server system requirements are above a P3 550 + 256 MB RAM

 

 

 

Limiting Bandwidth

------------------

 

New to version 1.003 is the ability to restrict upload bandwidth. This feature

was implemented to give server operators the ability to limit the amount of data

that's being sent to players on high bandwidth connections. When used correctly,

this feature can greatly improve performance.

 

There are two ways to change your bandwith limit with NOLFserv. The first and

easiest way is to use the bandwith option in the setup wizard. Here, you can use

one of 5 preset values, or enter a custom value.

 

The list of available connection types and the values used for each are as follows:

 

56k modem: 4,000 bytes per second

Cable: 16,000 bytes per second

DSL: 32,000 bytes per second

T1: 1,000,000 bytes per second

T3: 10,000,000 bytes per second

 

Since the actual upload bandwidth of your connection may vary greatly from these,

you can also enter a custom value. To determine this value, just follow these steps:

 

Determine your maximum upload bandwidth. This information can be obtained from your ISP.

Multiplay this value by 1024.

Divide the result by 8.

 

For example, if your upstream bandwidth is 128k:

 

128 x 1024 = 131072

131072 / 8 = 16384

 

So, to avoid send overflow on a 128kbps upload bandwidth connection, you would set your

custom value to 16384.

 

To fine tune this setting while the server is actually running, just type "SendBandwidth"

and the value you wish to use in the console, and then press <Enter>.

(i.e. SendBandwidth 16384)

 

NOTE: It is VERY imporant that you set this value correctly. Setting the limit too high

may result in very poor performance for players with a high ping. Similarly, setting

it too low may result in choppiness for low ping players. You should experiment with

different values to find the best setting for your particular situation!

 

 

 

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  • 16 years later...

I run our server with the modernizer mod. You have to select the rez file to load on your game client. 

image.png

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  • 2 weeks later...
On 4/16/2022 at 12:16 AM, ex3meGER said:

Hi,

does is still work with the Modernizer Mod what pushes the version to 1.6 ?
Since that update it seems I can't find my own hostet server anymore ?

This update has a new master server, so it won't show up on qtracker. You also need to forward the port you're using and also the next port after that.
So if you use port 27888, you will need to forward 27888 and 27889.

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