Coty Posted November 7, 2006 Share Posted November 7, 2006 http://coty.ms11.net/downloads/nolf/character_mod/n1cm.htm adds about 40 new milti-player characters to Nolf1. The link is at the bottom of the page. Quote Link to comment Share on other sites More sharing options...
Eliteone Posted November 7, 2006 Share Posted November 7, 2006 http://coty.ms11.net/downloads/nolf/character_mod/n1cm.htm adds about 40 new milti-player characters to Nolf1. The link is at the bottom of the page. awesome !! If you like we could host the files as well. Quote Link to comment Share on other sites More sharing options...
Coty Posted November 8, 2006 Author Share Posted November 8, 2006 awesome !! If you like we could host the files as well. Sure That would be great! Quote Link to comment Share on other sites More sharing options...
Contract Jill Posted November 8, 2006 Share Posted November 8, 2006 I don't post an awful lot, but I just have to say ..... WOW those are fantastic !!! Quote Link to comment Share on other sites More sharing options...
Belladonna Posted November 8, 2006 Share Posted November 8, 2006 Coty, you make me almost want to dust off the CD and play some NOLF1. Good job! Quote Link to comment Share on other sites More sharing options...
Coty Posted November 8, 2006 Author Share Posted November 8, 2006 Thank You Bella and Jill It's definitely a big change. Quote Link to comment Share on other sites More sharing options...
Eliteone Posted November 8, 2006 Share Posted November 8, 2006 Added to the downloads Quote Link to comment Share on other sites More sharing options...
Belladonna Posted November 10, 2006 Share Posted November 10, 2006 Hey, I have a weird question... on that one that looks like an anime character, is that whole big head counted as a head shot area or just part of it? Quote Link to comment Share on other sites More sharing options...
Coty Posted November 10, 2006 Author Share Posted November 10, 2006 You know what? I don't know!!! I never thought about that. I'm not sure how Nolf1 figures the head shots. I'll have to look into it. Ok, I was supposed to name the pieces, or body parts, HEAD, TORSO, ARM, LEG, etc in MEdit. This would have given hit points to the nodes depending on which part was hit. I didn't name any parts (pieces) in MEdit, so it would default to 0 zero, which, I believe, should be the arms and legs. (DWORD) 0 in modelbutes.txt In other words, I believe any hit on any model would be equivalent to hitting the arms and legs. No head shots. All the players will be a little harder to kill, I guess, unless I named the pieces in MEdit. Some would take a normal shot for the head and body though. Let me check it out: These models can take a head shot: GiJoe Gman Indian Hero Iraqi soviet swat usa thug action The rest don't have a head piece name correctly. Forgot about that!! I believe this to be correct. Quote Link to comment Share on other sites More sharing options...
Belladonna Posted November 10, 2006 Share Posted November 10, 2006 Wow, I asked a good question for once! I wondered if that kind of stuff was considered. Interesting info, Coty. Quote Link to comment Share on other sites More sharing options...
Coty Posted November 10, 2006 Author Share Posted November 10, 2006 A very good question. You got me... If this is not the case, it would be decided on which joint was hit. The joints are named correctly and are the same, so all the players would be equal, decided by the radius around the node and not related to the piece. A bigger head wouldn't matter. Quote Link to comment Share on other sites More sharing options...
Coty Posted November 11, 2006 Author Share Posted November 11, 2006 After looking at some models in MEdit and reading the modelbutes more closely, I believe the latter is true. The joints (nodes) have a radius around them that determines hit detection, not the piece names in MEdit, or the size of the pieces. All models would be the same, and head shots would be determined by the radius of the joint being hit, and not the model geometry. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.